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| 12. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 23:33 |
jdreyer |
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Mordecai Walfish wrote on Dec 21, 2011, 00:42: This all sounds like *really good* advertizement for Syndicate.
And besides, players in Australia will just order it overseas online or pirate it if they want to play. It's their economy that will take a loss for this ban, nothing more. Heads have been ripped off since Mortal Kombat and before.. it's not shocking in the eyes of most of today's mainstream gamers. Is TF2 illegal in Australia also? lol Well, Mortal Combat is banned in Australia.
As for being a good advert, I agree. I was totally uninterested until this story got me to watch the trailers on youtube. I think the weaps and the gameplay look pretty cool actually, and now I am somewhat interested. |
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| Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. |
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| 11. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 14:16 |
Talisorn |
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Sleeeeepy wrote on Dec 21, 2011, 07:50: Now if they'd just written "They took an IP with a fine history behind it and shoved it into an overused format with little need for the IP at all" as the reason for refusing classification they'd have probably gotten a lot more head nodding. I won't be picking it up for that reason alone ... and not because it's RC over here.
That said, it shouldn't be ling before we get our R18+ rating. |
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| 10. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 10:32 |
Lobster |
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space captain wrote on Dec 21, 2011, 01:13:
Combatants take locational damage and can be explicitly dismembered, decapitated or bisected by the force of the gunfire. The depictions are accompanied by copious bloodspray and injuries are shown realistically and with detail. Flesh and bone are often exposed while arterial sprays of blood continue to spurt from wounds at regular intervals. dude that sounds awesome I was actually really skeptical about this game until I read that. |
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| 9. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 07:50 |
Sleeeeepy |
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| Now if they'd just written "They took an IP with a fine history behind it and shoved it into an overused format with little need for the IP at all" as the reason for refusing classification they'd have probably gotten a lot more head nodding. |
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| 8. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 05:14 |
Ventura |
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Definitely got my attention now too, and I live in Australia.
As I've said before though, nothing stopping me from picking it up from an overseas seller, and on the bright side it saves us from getting raped at retail like usual. |
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| 7. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 04:41 |
InBlack |
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Wow that little blurb from the Aussie censorship board is some of the best marketing Ive yet seen for this game.
Its telling me that this game might not end up sucking at all...will definitely be taking a look at this come release time... |
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| I have a nifty blue line! |
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| 6. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 01:20 |
Cutter |
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Well those sorts of things tend to happen when people get in the way of miniguns. That, however, doesn't prevent wars or reality from happening. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 5. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 01:13 |
space captain |
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Combatants take locational damage and can be explicitly dismembered, decapitated or bisected by the force of the gunfire. The depictions are accompanied by copious bloodspray and injuries are shown realistically and with detail. Flesh and bone are often exposed while arterial sprays of blood continue to spurt from wounds at regular intervals. dude that sounds awesome |
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| 4. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 21, 2011, 00:42 |
Mordecai Walfish |
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This all sounds like *really good* advertizement for Syndicate.
And besides, players in Australia will just order it overseas online or pirate it if they want to play. It's their economy that will take a loss for this ban, nothing more. Heads have been ripped off since Mortal Kombat and before.. it's not shocking in the eyes of most of today's mainstream gamers. Is TF2 illegal in Australia also? lol |
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| Playing: MechWarrior Online, Natural Selection 2, PlanetSide 2, NFS: Hot Pursuit, Torchlight 2, Sine Mora, GTAIV, River City Ransom(NES), Final Fantasy IV Complete(PSP), Patapon 2(PSP), Dariusburst(PSP) |
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| 3. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 20, 2011, 23:22 |
Faceman |
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| Sounds like Soldier of Fortune 2 |
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| 2. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 20, 2011, 22:50 |
Grokk |
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Yep, and won't become law for a few more months it seems.
The explanation was the same reason a previous game was banned *(refused classification). I can't remember the name of it, but it was the second in the series, and the game itself was crap, but the dismemberment/blood squirts etc.. made it mostly playable. |
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| 1. |
Re: Australia Syndicate Classification Refusal Explained |
Dec 20, 2011, 22:35 |
jdreyer |
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Hmm... I thought the new R18+ rating was made explicitly for games like this? What's the deal here? Why didn't this get the R18+ rating?
EDIT: Oh, I see what the problem is. R18+ has yet to become law.
This comment was edited on Dec 20, 2011, 22:44. |
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| Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. |
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12 Replies. 1 pages. Viewing page 1.
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