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Star Wars: The Old Republic Launches

The official website for Star Wars: The Old Republic announces the launch of BioWare's Star Wars MMORPG is underway as planned. The site also offers a launch documentary called Your Saga Begins to mark the occasion. Here's word from the announcement:

Star Wars: The Old Republic is a story-driven, massively multiplayer online (MMO) game from BioWare and LucasArts, breaking new ground in online gaming by delivering high quality, fully voiced storylines with personal choice and consequences. Set thousands of years before the classic Star Wars movies, players will be immersed as they team up with friends online to fight in heroic battles reminiscent of the films, exploring a galaxy of vibrant planets and experiencing visceral Star Wars combat. Players will be asked to join forces with either the Galactic Republic or Sith Empire and choose one of eight iconic Star Wars characters, including the Jedi Knight, Jedi Consular, Smuggler, Trooper, Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent. Set against a sweeping musical score, Star Wars: The Old Republic will be the most emotionally engaging online gaming experience ever.

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46. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 16:39 Jeklor
 
Thank you for giving us all the perfect example of a typical apologist.  
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45. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 16:32 Graham
 
Jeklor wrote on Dec 20, 2011, 15:31:
Cutter wrote on Dec 20, 2011, 14:03:
Nomaar wrote on Dec 20, 2011, 12:13:
Cutter wrote on Dec 20, 2011, 11:43:
You're going to see big drops in pops at the 3 and 6 mo. period.


Completely disagree. This is the first MMORPG since WoW that has legs. The subscribership will be growing for a good while and will reach several million fairly shortly. The in-game buzz -- not the bullshit on the forums -- confirms this. It has all the addictive elements you normally associate with an MMORPG, and a rich storyline that differentiates it from other titles. The PvP combat mechanics also have staying power, they just need to beef up the PvP content. Plus, Bioware has retained its entire development team and seems well-prepared to add a lot of new content fairly quickly.

I beta tested Age of Conan, Rift and Warhammer Online, and I could see pretty soon those titles would sputter out in a few months. This is entirely different--the same thing ain't happening here. We'll see in six months.

What legs? There's zero exploration to speak of - trains go off the rails more than this game. A ton of recycled content - as has become EABioware's norm now - the PvP is nothing great, very limited dungeons/PvP maps, weak crafting system. Weak arcade space combat mini-game. The novelty is the voice-over stuff which when done once, twice tops, will just be something else to skip through. The entire way this game is setup isn't developer friendly to banging out new content quickly so that's a major roadblock. In short it brings nothing new to the genre and takes a few steps backwards in some key areas.

They really would have been much better off banging out a KOTOR 3 and 4 for the time and money this thing has taken. This is not a game built to last. And only the hardcore Star Wars nuts will stick around for any length of time. Within a week you can hit max level easily. And withing a month see and do all there is to do. So how exacly is this going to last? No, this game has buzz because it has a 100 million dollar marketing push behind it. All the PR in the world though won't give it the legs it doesn't have.

Not just to pick on SWTOR because I think this model for the genre is basically over and done with anyway - yes even for GW2, which still appreards to be doing it better, but it's still too limited. If I had the means I'd be developing a new (slightly larger scale) NWN style game now. That's the way to go for the future!


Couldn't have said it better myself. On top of that, I tested the beta for 4 months. I watched in disbelief as they inexplicably removed popular features like the "unify colors" setting which makes Trooper worth playing, removed planetary GTN terminals which killed the economy, nerfed Commando and increased the difficulty to the point of making some quests nearly impossible to solo. All the while you got the sense that the devs couldn't care less about what we thought, because there was hardly any communication from them, and you could almost feel the arrogance. But back to your points, you're 100% right. Once people realize this is essentially KOTOR 3 with a few multiplayer elements sprinkled in and the brand novelty wears off, you'll see the number of subs start to plummet. I doubt many people will be paying the ridiculous $14.99/mnth fee for what is essentially a single player game for very long. It has no legs, IMO.


And at no point during the beta did you clue in that you were playing a BETA and the developers were monkeying with their formula to see how it tested? It's amazing that you were able to take part in a giant gameplay experiment and you didn't realize what was going on. It's also not unusual to see beta features removed for launch, perfected, then released.

There are eight major story lines with multiple light and dark permutations for each encounter. The first flashpoint for the imperials alone plays out in drastically different ways depending on what you do with your first role-play driven encounter. I've never seen anything like this in an MMO, and I've been through a lot of them.

I'm not an obsessed fandroid, either. I picked up a pre-order on Saturday because my buddy asked me to join him. This game is a hell of a lot better than you give it credit for. Furthermore, I'd appreciate it if you gave us a heads up on other games you don't like; it's always nice to have a bad-opinion-barometer around.
 
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44. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 16:31 psalm
 
I am really enjoying the game so far. It's a really nice change from the fantasy MMO. There are a few issues they need to resolve, but they aren't game breaking (no AA support, weird texture issues now and again), and are sure to be patched in the future.  
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43. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 16:29 Undocumented Alien
 

You fought in the Queue Wars?

Obi Wan Que-nobi at your service.
 
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42. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 16:28 nin
 
Creston wrote on Dec 20, 2011, 16:25:
nin wrote on Dec 20, 2011, 15:52:
Parallax Abstraction wrote on Dec 20, 2011, 15:36:
Undocumented Alien wrote on Dec 20, 2011, 10:22:
Star Wars: Attack of the Queues


You fought in the Queue Wars?

Fought? Why no, we all just stood around, alt-tabbing in and out and surfing the web.

"This is your father's wireless router. He wanted you to have this when you were old enough, but your uncle wouldn't allow it."

Creston


BUT I WAS GOING TO BEST BUY TO PICKUP SOME POWER CONVERTERS!

 
http://www.nin.com/pub/tension/
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41. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 16:25 Creston
 
nin wrote on Dec 20, 2011, 15:52:
Parallax Abstraction wrote on Dec 20, 2011, 15:36:
Undocumented Alien wrote on Dec 20, 2011, 10:22:
Star Wars: Attack of the Queues


You fought in the Queue Wars?

Fought? Why no, we all just stood around, alt-tabbing in and out and surfing the web.

"This is your father's wireless router. He wanted you to have this when you were old enough, but your uncle wouldn't allow it."

Creston
 
Avatar 15604
 
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40. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 16:00 Total-Khaos
 
nin wrote on Dec 20, 2011, 15:52:
Parallax Abstraction wrote on Dec 20, 2011, 15:36:
Undocumented Alien wrote on Dec 20, 2011, 10:22:
Star Wars: Attack of the Queues


You fought in the Queue Wars?

Fought? Why no, we all just stood around, alt-tabbing in and out and surfing the web.

Indeed. I was wounded by "Keyboard Cat" and got Rick Rolled by an imperial drone. Bastards!
 
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39. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 15:52 nin
 
Parallax Abstraction wrote on Dec 20, 2011, 15:36:
Undocumented Alien wrote on Dec 20, 2011, 10:22:
Star Wars: Attack of the Queues


You fought in the Queue Wars?

Fought? Why no, we all just stood around, alt-tabbing in and out and surfing the web.
 
http://www.nin.com/pub/tension/
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38. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 15:36 Parallax Abstraction
 
Undocumented Alien wrote on Dec 20, 2011, 10:22:
Star Wars: Attack of the Queues


You fought in the Queue Wars?
 
Parallax Abstraction
Geek Bravado | YouTube (Watch/Rate/Comment on my shows!)
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37. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 15:31 Jeklor
 
Cutter wrote on Dec 20, 2011, 14:03:
Nomaar wrote on Dec 20, 2011, 12:13:
Cutter wrote on Dec 20, 2011, 11:43:
You're going to see big drops in pops at the 3 and 6 mo. period.


Completely disagree. This is the first MMORPG since WoW that has legs. The subscribership will be growing for a good while and will reach several million fairly shortly. The in-game buzz -- not the bullshit on the forums -- confirms this. It has all the addictive elements you normally associate with an MMORPG, and a rich storyline that differentiates it from other titles. The PvP combat mechanics also have staying power, they just need to beef up the PvP content. Plus, Bioware has retained its entire development team and seems well-prepared to add a lot of new content fairly quickly.

I beta tested Age of Conan, Rift and Warhammer Online, and I could see pretty soon those titles would sputter out in a few months. This is entirely different--the same thing ain't happening here. We'll see in six months.

What legs? There's zero exploration to speak of - trains go off the rails more than this game. A ton of recycled content - as has become EABioware's norm now - the PvP is nothing great, very limited dungeons/PvP maps, weak crafting system. Weak arcade space combat mini-game. The novelty is the voice-over stuff which when done once, twice tops, will just be something else to skip through. The entire way this game is setup isn't developer friendly to banging out new content quickly so that's a major roadblock. In short it brings nothing new to the genre and takes a few steps backwards in some key areas.

They really would have been much better off banging out a KOTOR 3 and 4 for the time and money this thing has taken. This is not a game built to last. And only the hardcore Star Wars nuts will stick around for any length of time. Within a week you can hit max level easily. And withing a month see and do all there is to do. So how exacly is this going to last? No, this game has buzz because it has a 100 million dollar marketing push behind it. All the PR in the world though won't give it the legs it doesn't have.

Not just to pick on SWTOR because I think this model for the genre is basically over and done with anyway - yes even for GW2, which still appreards to be doing it better, but it's still too limited. If I had the means I'd be developing a new (slightly larger scale) NWN style game now. That's the way to go for the future!


Couldn't have said it better myself. On top of that, I tested the beta for 4 months. I watched in disbelief as they inexplicably removed popular features like the "unify colors" setting which makes Trooper worth playing, removed planetary GTN terminals which killed the economy, nerfed Commando and increased the difficulty to the point of making some quests nearly impossible to solo. All the while you got the sense that the devs couldn't care less about what we thought, because there was hardly any communication from them, and you could almost feel the arrogance. But back to your points, you're 100% right. Once people realize this is essentially KOTOR 3 with a few multiplayer elements sprinkled in and the brand novelty wears off, you'll see the number of subs start to plummet. I doubt many people will be paying the ridiculous $14.99/mnth fee for what is essentially a single player game for very long. It has no legs, IMO.
 
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36. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 15:28 Nomaar
 
Cutter wrote on Dec 20, 2011, 14:03:
Nomaar wrote on Dec 20, 2011, 12:13:
Cutter wrote on Dec 20, 2011, 11:43:
You're going to see big drops in pops at the 3 and 6 mo. period.


Completely disagree. This is the first MMORPG since WoW that has legs. The subscribership will be growing for a good while and will reach several million fairly shortly. The in-game buzz -- not the bullshit on the forums -- confirms this. It has all the addictive elements you normally associate with an MMORPG, and a rich storyline that differentiates it from other titles. The PvP combat mechanics also have staying power, they just need to beef up the PvP content. Plus, Bioware has retained its entire development team and seems well-prepared to add a lot of new content fairly quickly.

I beta tested Age of Conan, Rift and Warhammer Online, and I could see pretty soon those titles would sputter out in a few months. This is entirely different--the same thing ain't happening here. We'll see in six months.

What legs? There's zero exploration to speak of - trains go off the rails more than this game. A ton of recycled content - as has become EABioware's norm now - the PvP is nothing great, very limited dungeons/PvP maps, weak crafting system. Weak arcade space combat mini-game. The novelty is the voice-over stuff which when done once, twice tops, will just be something else to skip through. The entire way this game is setup isn't developer friendly to banging out new content quickly so that's a major roadblock. In short it brings nothing new to the genre and takes a few steps backwards in some key areas.

They really would have been much better off banging out a KOTOR 3 and 4 for the time and money this thing has taken. This is not a game built to last. And only the hardcore Star Wars nuts will stick around for any length of time. Within a week you can hit max level easily. And withing a month see and do all there is to do. So how exacly is this going to last? No, this game has buzz because it has a 100 million dollar marketing push behind it. All the PR in the world though won't give it the legs it doesn't have.

Not just to pick on SWTOR because I think this model for the genre is basically over and done with anyway - yes even for GW2, which still appreards to be doing it better, but it's still too limited. If I had the means I'd be developing a new (slightly larger scale) NWN style game now. That's the way to go for the future!

You're simply wrong, which you will see in the "three- to six-month period" that you think will be the beginning of the game's demise. Most people don't have your narrow view of the game. When I talk to people actually in the game, playing, they're having a lot of fun. In fact, I haven't seen this type of enthusiasm over a MMORPG since WoW. Unlike you, the people having fun with SWTOR see it as the start of something. So they're not worried about the lack of PvP warzones, for example, because they know more is coming--like they know that more endgame dungeons, etc., are also in the works, as well as an expansion of the space battle system that was recently talked about by developers. Not everything in the game requires a fully-voiced storyline, so I'm not worried about the timeliness of new content.

The zero exploration, on-rails argument? That's the usual bullshit I hear from people who just played a starting planet and have no idea what lies beyond. The fact is, areas open up as you gain levels. The zones are huge and exploration is, unlike in games like WoW, actually encouraged by scattering hidden items throughout the game world that raise your stats once you find them. And you may consider the crafting system "weak," but it's one of the game's features that has gotten the most positive response from the IN-GAME players.

Anyway, differing opinion, but we can see who's got the accurate view of things in six months. See you then.

This comment was edited on Dec 20, 2011, 15:34.
 
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35. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 15:22 ShakaUVM
 
It's like a multiplayer version of KOTOR.

Just play through the content, then cancel the sub if you don't think it's worth it.

The storylines are quite good, though, and enjoyable to play through.
 
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34. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 15:05 Creston
 
Umbragen wrote on Dec 20, 2011, 12:55:
Dirwulf wrote on Dec 20, 2011, 11:18:

I think as they add content, they will not only maintain their player base, but add to it.



That's just it, they wont be able to add content fast enough.

Knowing EA, they shipped this game with just 40% of the content that Bioware has actually developed, so they should have plenty of stuff to roll out in the next 12 months. (as paid DLC / add-ons, of course.)

Creston
 
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33. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 14:49 Drayth
 
edit nm-my qustion's answered in the previous post  
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32. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 14:42 Graham
 
Yewkon wrote on Dec 20, 2011, 13:52:
Graham wrote on Dec 20, 2011, 13:42:
So you're kiting the boss while your pocket healer is keeping you alive?

Sounds like a valid MMO mechanic to me. I seem to recall Grobbulus has a similar mechanic: run backwards in a circle until he's dead (he can't poison bomb the tank, so the mechanics are identical...).

Essentially: STOP WHINING.

Not really a pocket healer as it was the NPC companion that heals you every now and then. I only got the big robot boss stuck on the boxes. I think the others I had to run around in a circle while shooting them. I supposed you can consider it a valid tactic, if the Grobbulus person you're talking about was supposed to be solo-able. I don't think these Flashpoints are supposed to be solo-able.

So you don't really know that much about the game then? Flashpoints can be soloed; as you add more people into the group the content gets harder to compensate.

The mechanic you've described is called kiting, and it's how some combat in MMOs work. It sounds like the problem here is the player, not the game.

I'd suggest you uninstall and donate your account to someone who's going to enjoy it.
 
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31. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 14:37 wtf_man
 
Well... I have not played this game at all... however, if the content can be gone through as quickly as claimed, and one factors in how long it takes to create fully voice-over content... I can't help but see a serious issue with longevity.

I am the type that would "enjoy the journey" and not rush through the content, however, from what I've been reading, I still see that content could run out prematurely.

What will happen in 6 months will definitely be interesting to see.

Cutter wrote on Dec 20, 2011, 14:03:
Not just to pick on SWTOR because I think this model for the genre is basically over and done with anyway - yes even for GW2, which still appreards to be doing it better, but it's still too limited. If I had the means I'd be developing a new (slightly larger scale) NWN style game now. That's the way to go for the future!

If NWN could ever get multi-player coop working properly, then I'd agree... but until then I'll stick with Skyrim types of games for single player, and GW2 types for multi-player.
 
Avatar 19499
 
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30. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 14:34 Teddy
 
Yewkon wrote on Dec 20, 2011, 13:30:
Darks wrote on Dec 20, 2011, 13:10:


The Esseles Flashpoint is a low level FP. you can start it at level 9 and up. but, you would have to be at least a level 15 or above to solo it. There are a few boss fights that are pretty dificult. You defianlty are not going to solo this FP at 10 thru 14.

I may have been level 9 or 10. I can't remember. I was whatever level you would normally be when you reach that flashpoint in the game. I didn't backtrack and come back at a higher level. This was before I was able to PvP so maybe I wasn't even level 11, yet.

Dont believe me? Make a bounty hunter, and run through that flashpoint. Get the bosses on the opposite sides of the stacks of boxes, or for two of them (the jedi at the end, and some other guy) run around in a large circle, keep passing you companion so you get healed. It was ridiculously simply.

My point is: If the Flashpoint AI is so easily exploitable, and doesn't ever 'reset', like in every other MMO ever, what's to prevent people from farming world bosses and the like by exploiting the crappy AI?

Others have said similar, but more to the point here... that FP you're talking about is a 2 man flashpoint, and designed in such a way that you don't need a healer or a tank to finish it.

You did it with you (tank) and a companion healer. While the companions aren't really comparable to a player, you're still running the FP with 2 characters which is exactly what it was designed for.

Try that same approach in the next flashpoint. That's the one where you need healers and tanks and 4 players to get it done properly at the appropriate level.
 
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29. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 14:04 eunichron
 
Yewkon wrote on Dec 20, 2011, 13:52:
Graham wrote on Dec 20, 2011, 13:42:
So you're kiting the boss while your pocket healer is keeping you alive?

Sounds like a valid MMO mechanic to me. I seem to recall Grobbulus has a similar mechanic: run backwards in a circle until he's dead (he can't poison bomb the tank, so the mechanics are identical...).

Essentially: STOP WHINING.

Not really a pocket healer as it was the NPC companion that heals you every now and then. I only got the big robot boss stuck on the boxes. I think the others I had to run around in a circle while shooting them. I supposed you can consider it a valid tactic, if the Grobbulus person you're talking about was supposed to be solo-able. I don't think these Flashpoints are supposed to be solo-able.

You do realize that the companions are almost as good as a player character, right?

So you were actively trying to exploit the easiest, introductory, instance in the game, and succeeded, and it is somehow BioWare's fault that you were able to bug out the AI, and the rest of the game is crap because of it? I think you left your helmet on the short bus.
 
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28. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 14:03 Cutter
 
Nomaar wrote on Dec 20, 2011, 12:13:
Cutter wrote on Dec 20, 2011, 11:43:
You're going to see big drops in pops at the 3 and 6 mo. period.


Completely disagree. This is the first MMORPG since WoW that has legs. The subscribership will be growing for a good while and will reach several million fairly shortly. The in-game buzz -- not the bullshit on the forums -- confirms this. It has all the addictive elements you normally associate with an MMORPG, and a rich storyline that differentiates it from other titles. The PvP combat mechanics also have staying power, they just need to beef up the PvP content. Plus, Bioware has retained its entire development team and seems well-prepared to add a lot of new content fairly quickly.

I beta tested Age of Conan, Rift and Warhammer Online, and I could see pretty soon those titles would sputter out in a few months. This is entirely different--the same thing ain't happening here. We'll see in six months.

What legs? There's zero exploration to speak of - trains go off the rails more than this game. A ton of recycled content - as has become EABioware's norm now - the PvP is nothing great, very limited dungeons/PvP maps, weak crafting system. Weak arcade space combat mini-game. The novelty is the voice-over stuff which when done once, twice tops, will just be something else to skip through. The entire way this game is setup isn't developer friendly to banging out new content quickly so that's a major roadblock. In short it brings nothing new to the genre and takes a few steps backwards in some key areas.

They really would have been much better off banging out a KOTOR 3 and 4 for the time and money this thing has taken. This is not a game built to last. And only the hardcore Star Wars nuts will stick around for any length of time. Within a week you can hit max level easily. And withing a month see and do all there is to do. So how exacly is this going to last? No, this game has buzz because it has a 100 million dollar marketing push behind it. All the PR in the world though won't give it the legs it doesn't have.

Not just to pick on SWTOR because I think this model for the genre is basically over and done with anyway - yes even for GW2, which still appreards to be doing it better, but it's still too limited. If I had the means I'd be developing a new (slightly larger scale) NWN style game now. That's the way to go for the future!
 
Avatar 25394
 
James Woods: Oh that's fun. That sounds like you had a fun time. Where would I fit in with the fun time, huh? Where does James Woods fit into the fun?
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27. Re: Star Wars: The Old Republic Launches Dec 20, 2011, 13:52 Yewkon
 
Graham wrote on Dec 20, 2011, 13:42:
So you're kiting the boss while your pocket healer is keeping you alive?

Sounds like a valid MMO mechanic to me. I seem to recall Grobbulus has a similar mechanic: run backwards in a circle until he's dead (he can't poison bomb the tank, so the mechanics are identical...).

Essentially: STOP WHINING.

Not really a pocket healer as it was the NPC companion that heals you every now and then. I only got the big robot boss stuck on the boxes. I think the others I had to run around in a circle while shooting them. I supposed you can consider it a valid tactic, if the Grobbulus person you're talking about was supposed to be solo-able. I don't think these Flashpoints are supposed to be solo-able.
 
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