BioWare Developing C&C Generals 2 for 2013

The Command & Conquer Blog has the announcement of Command & Conquer Generals 2, a sequel to this spin-off of the C&C series of real-time strategy games. A website for the game is already online, indicating BioWare is developing the game, and offering a trailer and screenshots to show off the game's Frostbite 2 engine graphics while confirming this is the announcement teased a couple of weeks ago. The trailer concludes saying the game is due in 2013, and here's a bit on what to expect:
In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It’s up to you to assume their roles, command of their forces, and put an end to global terrorism once and for all.

  • All-out War – Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.
  • Uncanny Sense of Realism – Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.
  • New Ways to Dominate or Ally with your Friends – Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.
  • Thrilling Campaign – Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives—from heroic General to crazed terrorist—while engaging the enemy in pulse-pounding tactical combat.
  • Ever-evolving Experience – Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.
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Re: BioWare Developing C&C Generals 2 for 2013
Dec 11, 2011, 19:48
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Re: BioWare Developing C&C Generals 2 for 2013 Dec 11, 2011, 19:48
Dec 11, 2011, 19:48
 
Base-building was an essential part of Generals. Each side had their own unique building methods. GLA used slaves while China and USA used bulldozers. Although slaves built very slowly and could be killed with ease, they were also cheap to produce so you could make a bunch, then disperse them across the map and start building tunnels, traps or expansions right off the bat. The fact that they were infantry instead of vehicles also meant that you could put them in some vehicles or garrison them in buildings, offering further tactical potential. Conversely, bulldozers built much more quickly but were expensive, so losing one at the start of the game was a major setback.

Without base-building, you lose depth like that.

That ignores the fact that most base-building RTS games simply resort to who can rush the fastest. Going online to play was horrible, as I'd be wiped out by people rushing with 5-10 minutes - no time for base building.

Rushing is a given in any fast-paced RTS. You just have to learn how to counter it. Watching replays of the top players helps a lot, as you can see the most effective rush/harass tactics for any given faction. Adaptation is the key to success in strategy games so if you aren't learning from your mistakes, you aren't going to win. Also, don't turtle. Turtling works fine in single-player because the AI isn't very aggressive but it's a guaranteed way to lose in multiplayer if your opponent is even half-decent.

This comment was edited on Dec 11, 2011, 19:53.
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