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Skyrim Patched, LAA Support Coming

The Bethesda Blog has word on the version 1.3 update for The Elder Scrolls V: Skyrim that's now available on Steam. They also announce they will be rolling out a patch next week for the Windows PC edition of the RPG sequel to support Large Address Aware configurations. Here's word on what the new patch does:

  • General stability improvements
  • Optimize performance for Core 2 Duo CPUs (PC)
  • Fixed Radiant Story incorrectly filling certain roles
  • Fixed magic resistances not calculating properly
  • Fixed issue with placing books on bookshelves inside player purchased homes
  • Fixed dragon animation issues with saving and loading
  • Fixed Y-look input to scale correctly with framerate

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106 Replies. 6 pages. Viewing page 2.
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86. Re: Skyrim Patched, LAA Support Coming Dec 9, 2011, 01:47 StingingVelvet
 
Sepharo wrote on Dec 8, 2011, 22:04:
Just a few quick searches of your posting history has broken the "ever" part here. Unless you want to play a semantic game about "crashing" -ongoing and "problems" -plural.

You gonna link to it or just say that and expect me to know what you're talking about?

Preemptively I can say I have had a crash here and there over the 20+ years I have been a PC gamer, but never a crashing problem, by which I mean more than one or a consistent issue with a certain game. My CPU fan busted once, and caused a crash or two from overheating until I figured that out. Frontlines Fuel of War crashed on me when launching a few times until I updated a driver which fixed it. Those are honestly the only crashes I remember in the last 10 years.
 
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85. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 23:12 Crustacean Soup
 
Dades wrote on Dec 8, 2011, 22:35:
Has anyone else had problems with people being stuck in the ground? Since this patch I've seen several npcs who appear to be spawning part way in the ground. It's funny but really distracting.
No crashes so far with this patch, big improvement over the other one. Look at what happens when you bother to test them Bethesda.

Not yet, but I saw this bug here before the patch. Two Letrush, one in the ground.
 
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84. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 22:35 Dades
 
Has anyone else had problems with people being stuck in the ground? Since this patch I've seen several npcs who appear to be spawning part way in the ground. It's funny but really distracting.
No crashes so far with this patch, big improvement over the other one. Look at what happens when you bother to test them Bethesda.
 
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83. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 22:16 Verno
 
StingingVelvet wrote on Dec 8, 2011, 21:04:
People complaining on forums that a game crashes a lot or runs like shit doesn't really mean much at all to me. That's pretty much the sum of it.

Good for you I guess? People didn't ask you for your approval about their problems, they were just comparing specs and issues. Jerykk said something really broad and general so yell at him. You're posting in a patchnotes thread, the third one for this game alone and I doubt it'll be the last. People aren't just making it up but if you want to imagine everyone is an idiot and that you are the guy from Hackers then go right ahead and live in that fantasy.

I wasn't exaggerating or kidding at all. I never have crashing problems, ever.

Ok, you were just lying then but either way I doubt anyone is impressed or even give a shit about some foolish bragging that's barely one rung above nyah nyah nyah.
 
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Watching: Ghost in the Shell, Hannibal, Oblivion
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82. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 22:04 Sepharo
 
StingingVelvet wrote on Dec 8, 2011, 21:04:
I wasn't exaggerating or kidding at all. I never have crashing problems, ever.

Just a few quick searches of your posting history has broken the "ever" part here. Unless you want to play a semantic game about "crashing" -ongoing and "problems" -plural.

 
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[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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81. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 21:04 StingingVelvet
 
Verno wrote on Dec 8, 2011, 15:07:
Umm ok? I'm not sure what that has to do with this.

People complaining on forums that a game crashes a lot or runs like shit doesn't really mean much at all to me. That's pretty much the sum of it.

Rarely!= never, we all experience crashes unrelated to user initiated actions, it's just a matter of frequency.

I wasn't exaggerating or kidding at all. I never have crashing problems, ever.
 
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80. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 19:59 Jerykk
 
That's fine. But what you are overlooking is that other people with similar hardware configurations aren't having the same issues that you seem to be having. So what makes your system so special?

Actually, based on this thread, people with similar hardware are having the same issue, as are people with completely different hardware. That's why I think the game is poorly optimized, among the other reasons I've mentioned. Saints Row 2 and GTA4 were also poorly optimized, but I'm sure there were people who were able to run those fine (relatively speaking). That doesn't change the fact that they were poorly optimized. A well-optimized game is one that runs well on all machines that meet the recommended requirements (which my system does). It also runs well compared to games with similar demands. It also takes full advantage of a system's capabilities, such as using more than 2 gigs of RAM and making proper use of threading to split the CPU load on multicore processors.
 
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79. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 19:27 Bhruic
 
This specific case stands out because it's the complete opposite of the experience I've had with every other console port.

That's fine. But what you are overlooking is that other people with similar hardware configurations aren't having the same issues that you seem to be having. So what makes your system so special?
 
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78. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 18:03 Jerykk
 
CJ_Parker wrote on Dec 8, 2011, 18:01:
Yep. No kidding. You gotz me all figured out, buddy .


Thanks, bro. Keep up the good work effort.
 
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77. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 18:01 CJ_Parker
 
Yep. No kidding. You gotz me all figured out, buddy .

 
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76. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 17:47 Jerykk
 
How about trying to play a legit version instead of your usual warez, Mr. Jerykk? It's not Bethesda's fault if RAZOR1911 or whoever the fuck's cracked version you are playing has fucked up the game.

Out of curiosity, why did you remove your sig that said "Born to troll"? Though, I guess it was a bit redundant given how obvious your efforts are.
 
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75. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 17:42 CJ_Parker
 
How about trying to play a legit version instead of your usual warez, Mr. Jerykk? It's not Bethesda's fault if RAZOR1911 or whoever the fuck's cracked version you are playing has fucked up the game.

 
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74. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 17:37 Jerykk
 
And assuming the port is "poorly optimized" because it doesn't work well on your particular hardware configuration is a very narcissistic viewpoint.

It's not narcissistic when my particular hardware configuration can run every other port (including Bethesda's other Gamebryo-based RPGs) at max settings, 1080p, 8xAA, 16xAF, all at 60+ FPS.

That's what some of you seem to be forgetting. This isn't a general issue. I'm not trying to run the game on a $400 Dell. I don't experience this with any other console port. This specific case stands out because it's the complete opposite of the experience I've had with every other console port. That's sufficient reason to call it poorly optimized. Well, that and the fact that the game fails to take full advantage of multiple cores and more than 2 gigs of RAM.
 
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73. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 17:26 Bhruic
 
Given that this is a port of a game designed for 6-year-old hardware, that's a pretty good indication that the port is poorly optimized.

I really wish people who've never had to do something like that would stop making assumptions about how easy it is. It may be "6-year-old hardware", but it's 6-year-old hardware that is static. Developers know exactly what they can make it do, and exactly how to optimize things to get the most out of it. They don't know how to do that with your 3+ year old system. All they can do is make the game able to work on generic PC hardware, and hope that your hardware is sufficient to run it. Sure, those with current generation systems can get more out of it, but assuming that your system should automatically be better just because it's newer than an XBox/PS3 is stupid. And assuming the port is "poorly optimized" because it doesn't work well on your particular hardware configuration is a very narcissistic viewpoint.
 
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72. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 17:11 Creston
 
Whatever Jerykk. Whine some more that it needs a 4Ghz processor to run well.

Creston
 
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71. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 17:01 Jerykk
 
Creston wrote on Dec 8, 2011, 16:07:
Jerykk wrote on Dec 8, 2011, 14:42:
It sucks that your processor doesn't run the game well, but this "YOU NEED A 4+ GHZ PROCESSOR OR TEH GAME RUNS LIKE TEH SHITZ LOL!!1!!!" crap is just crap. It obviously has problems for a subset of people, and I'm not saying it doesn't, and it sucks for those people, but the game runs perfectly well on current mid-level hardware.

Ahem. Did you just state that the game runs perfectly well on current mid-level hardware? Obviously that isn't the case for me and others who are having similar performance issues. You can't criticize me for making an over-generalized claim, then go on to make one yourself.

It doesn't run well on YOUR mid-level hardware. It runs perfectly fine on other people's mid-level hardware. So as a counter to your "IT RUNS LIKE SHIT ON EVERYTHING," yeah, I can pretty comfortably make that statement.

There is a particular issue with your processor type, or stepping, or whatever, and I hope they fix it. It's not pandemic to every single CPU in existence.

Creston

That's all well and good except you said "the game runs perfectly well on current mid-level hardware." In order for that statement to be true, the game would need to run well on ALL current mid-level hardware, which isn't the case. What you should have said is "the game runs well for me and some others, but I recognize that it doesn't run well for everyone, even when their specs are similar."

The fact is that performance is wildly inconsistent between systems, even those with similar specs. Given that this is a port of a game designed for 6-year-old hardware, that's a pretty good indication that the port is poorly optimized.
 
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70. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 16:59 Kastagir
 
Dades wrote on Dec 8, 2011, 16:19:
I hate using fast travel in this game, it spawns dragons too frequently because of it being tied to timescale.


Just so you know, area transition (interior to exterior) has just as much chance of spawning a dragon if the underlying criteria have been met.
 
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69. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 16:32 Crustacean Soup
 
Acleacius wrote on Dec 8, 2011, 05:53:
Crustacean Soup wrote on Dec 8, 2011, 02:15:
What do you mean? That the texture is in addition to an existing one and blending with it? That it's acting as a detail texture instead of a replacement? Or something else?
I'm no expert but I will try to explain it. It's like taking a 800x600 (it's actually 512x512 but more people are familiar with monitor resolutions) then used photoshop to double the size (stretching) of the picture/texture to 1600x1200 then filling all the gaps with paint.

This causes bloating of the VRAM, which causes the majority of crashes. If you mean how it bloats, iirc it's because the gaps cause leaks. When a texture has gaps, hard to clear out the texture (it leaves bits?) when the next texture down the road needs to be loaded and causes a build up.

Sorry, but that couldn't be right, it sounds like one of those game performance myths that get passed around. A 4x4 texture that was created from a 2x2 texture is still a 4x4 texture, functionally no different from one created from scratch. Either way, Photoshop creates a new "empty" 4x4 image in memory; in the case of a new image, it's then filled with white; in the case of a resampled image, it's filled with the resampled data. Both will save out the same way.
 
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68. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 16:19 Dades
 
I would be happier with more performance problems if the game crashed less. I've had less than a dozen since I started playing but they always seem to come between long exploration treks where I don't have a recent auto-save. I hate using fast travel in this game, it spawns dragons too frequently because of it being tied to timescale. My configuration is pristine, my gaming box doesn't even have Office installed on it and I've tried at stock speeds.  
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67. Re: Skyrim Patched, LAA Support Coming Dec 8, 2011, 16:07 Creston
 
Jerykk wrote on Dec 8, 2011, 14:42:
It sucks that your processor doesn't run the game well, but this "YOU NEED A 4+ GHZ PROCESSOR OR TEH GAME RUNS LIKE TEH SHITZ LOL!!1!!!" crap is just crap. It obviously has problems for a subset of people, and I'm not saying it doesn't, and it sucks for those people, but the game runs perfectly well on current mid-level hardware.

Ahem. Did you just state that the game runs perfectly well on current mid-level hardware? Obviously that isn't the case for me and others who are having similar performance issues. You can't criticize me for making an over-generalized claim, then go on to make one yourself.

It doesn't run well on YOUR mid-level hardware. It runs perfectly fine on other people's mid-level hardware. So as a counter to your "IT RUNS LIKE SHIT ON EVERYTHING," yeah, I can pretty comfortably make that statement.

There is a particular issue with your processor type, or stepping, or whatever, and I hope they fix it. It's not pandemic to every single CPU in existence.

Creston
 
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106 Replies. 6 pages. Viewing page 2.
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