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| [Dec 04, 2011, 6:01 pm ET] - Share - Viewing Comments |
DICE will release a new patch for Battlefield 3 on December 6, a 2 GB update with a number of changes and fixes and data for the new Back to Karkand DLC (thanks Computer and Video Games). Here's the lengthy change list from Battlelog:
Bugfixes
- Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
- Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
- Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
- Fixed stat references on several dogtags
- Fixed for surveillance ribbon not counting TUGS
- Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
- Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
- Fixed a problem where placing C4 with the russians soldier was playing US faction VO
- Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
- Fixed a problem when attempting to fire lock on weapons without a target
- Tweaked the chat, it should now be a bit easier to read
- Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
- Fixed the G17 Supressed Laser not working properly
- Added alternate HUD colors to help colorblinds
- Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
- Increased the Spawn protection radius on TDM
- Fixed a problem with smoke on land vehicles, Missiles should now miss more often
- Fixed a problem where users could end up with IRNV scope in any vehicle
- Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
- Fixed several crashes and increased general stability
- Fixed a problem where the user was unable to revive two players that have the bodies one over the other
- Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
- Fixed a problem with the Kill camera acting up when suiciding from parachute
- Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
- Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
- Fixed a problem where you could get green flashes on screen
- You can now reassign cycle weapons
- Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
- Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
- Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
- Tweaked Tactical Light so it is not as blinding over longer ranges.
- Tweaked the IRNV scope so it is limited to usage only at close range.
- Reduced heat masking effectiveness of Spec Ops Camo.
- Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
- Increased the number of additional 40mm grenades from Frag spec.
- Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it's in JIRA).
- Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
- Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
- Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
- Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
- Reduced the effectiveness of Stealth on Air Vehicles.
- Reduced the effectiveness of Beam Scanning for Jets.
- Reduced the damage done to Armored Vehicles and Infantry from AA guns.
- Increased the damage RPGs and Tank shells do to AA vehicles.
- Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
- Increased the effective accuracy of long bursts for LMGs when using a bipod.
- Slightly increased the range of the 44magnum bullets.
- Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
- Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
- Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
- Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
- Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
- Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
- Decreased the power of Miniguns against Jets and Helicopters.
- Increased the power of Stingers against Jets.
- Flares reload times for Jets and Helicopter Gunners have been increased.
- Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
- Added Single Shot to the AN94 as an available fire mode.
- Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
- Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
- Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
- Tweaked the Gas station Capture area on Conquest on Caspian Border
- Tweaked the max vehicle height on Noshahar Canals
Min player requirements
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
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| 42. |
Re: Battlefield 3 Patch This Week |
Dec 6, 2011, 00:24 |
loomy |
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| THIS GAME IS BUGGY AND UNBALANCED AND FRUITY AND UNLOCKING SHIT IS BULL SHIT |
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Dec 4, 17:21 |
Re: Battlefield 3 Patch This Week |
eRe4s3r |
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2. |
Dec 4, 18:56 |
Re: Battlefield 3 Patch This Week |
CrimsonPaw |
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3. |
Dec 4, 19:05 |
Re: Battlefield 3 Patch This Week |
DangerDog |
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19. |
Dec 5, 05:42 |
Re: Battlefield 3 Patch This Week |
Fibrocyte |
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21. |
Dec 5, 07:27 |
Re: Battlefield 3 Patch This Week |
KilgoreTrout |
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23. |
Dec 5, 08:53 |
Re: Battlefield 3 Patch This Week |
Fibrocyte |
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31. |
Dec 5, 13:16 |
Re: Battlefield 3 Patch This Week |
LordLaggart |
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38. |
Dec 5, 16:58 |
Re: Battlefield 3 Patch This Week |
bigspender |
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6. |
Dec 4, 20:25 |
Re: Battlefield 3 Patch This Week |
jimnms |
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7. |
Dec 4, 20:41 |
Re: Battlefield 3 Patch This Week |
Sphinx |
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11. |
Dec 4, 22:19 |
Re: Battlefield 3 Patch This Week |
Blackhawk |
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9. |
Dec 4, 21:51 |
Re: Battlefield 3 Patch This Week |
Kevin Lowe |
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10. |
Dec 4, 22:05 |
Re: Battlefield 3 Patch This Week |
Teddy |
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14. |
Dec 5, 00:07 |
Re: Battlefield 3 Patch This Week |
Endo |
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18. |
Dec 5, 05:02 |
Re: Battlefield 3 Patch This Week |
Ledge |
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22. |
Dec 5, 07:49 |
Re: Battlefield 3 Patch This Week |
Teddy |
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24. |
Dec 5, 08:56 |
Re: Battlefield 3 Patch This Week |
yuastnav |
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28. |
Dec 5, 11:31 |
Re: Battlefield 3 Patch This Week |
kanniballl |
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29. |
Dec 5, 12:10 |
Re: Battlefield 3 Patch This Week |
yuastnav |
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25. |
Dec 5, 09:04 |
Re: Battlefield 3 Patch This Week |
Verno |
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26. |
Dec 5, 09:08 |
Re: Battlefield 3 Patch This Week |
Whiskers |
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32. |
Dec 5, 13:29 |
Re: Battlefield 3 Patch This Week |
Matshock |
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33. |
Dec 5, 13:42 |
Re: Battlefield 3 Patch This Week |
Verno |
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34. |
Dec 5, 14:00 |
Re: Battlefield 3 Patch This Week |
Matshock |
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40. |
Dec 5, 19:04 |
Re: Battlefield 3 Patch This Week |
Bhruic |
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36. |
Dec 5, 15:29 |
Re: Battlefield 3 Patch This Week |
Teddy |
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37. |
Dec 5, 15:34 |
Re: Battlefield 3 Patch This Week |
Verno |
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41. |
Dec 5, 19:05 |
Re: Battlefield 3 Patch This Week |
Endo |
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4. |
Dec 4, 19:36 |
Re: Battlefield 3 Patch This Week |
bhcompy |
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5. |
Dec 4, 20:15 |
Re: Battlefield 3 Patch This Week |
eRe4s3r |
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8. |
Dec 4, 21:46 |
Re: Battlefield 3 Patch This Week |
bhcompy |
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12. |
Dec 4, 23:27 |
Re: Battlefield 3 Patch This Week |
DangerDog |
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13. |
Dec 4, 23:52 |
Re: Battlefield 3 Patch This Week |
Teddy |
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15. |
Dec 5, 00:32 |
Re: Battlefield 3 Patch This Week |
Dev |
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16. |
Dec 5, 00:54 |
Re: Battlefield 3 Patch This Week |
bigspender |
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17. |
Dec 5, 01:10 |
Re: Battlefield 3 Patch This Week |
bhcompy |
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20. |
Dec 5, 07:05 |
Re: Battlefield 3 Patch This Week |
dumpy |
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27. |
Dec 5, 10:56 |
Re: Battlefield 3 Patch This Week |
eRe4s3r |
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30. |
Dec 5, 12:32 |
Re: Battlefield 3 Patch This Week |
Verno |
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35. |
Dec 5, 14:44 |
Re: Battlefield 3 Patch This Week |
Verno |
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39. |
Dec 5, 17:20 |
Re: Battlefield 3 Patch This Week |
theglaze |
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43. |
Dec 6, 14:34 |
Re: Battlefield 3 Patch This Week |
eRe4s3r |
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42. |
Dec 6, 00:24 |
Re: Battlefield 3 Patch This Week |
loomy |
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44. |
Dec 6, 16:12 |
Re: Battlefield 3 Patch This Week |
MattyC |
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