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Battlefield 3 Patch This Week

DICE will release a new patch for Battlefield 3 on December 6, a 2 GB update with a number of changes and fixes and data for the new Back to Karkand DLC (thanks Computer and Video Games). Here's the lengthy change list from Battlelog:

Bugfixes

  • Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
  • Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
  • Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
  • Fixed stat references on several dogtags
  • Fixed for surveillance ribbon not counting TUGS
  • Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Fixed a problem where placing C4 with the russians soldier was playing US faction VO
  • Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
  • Fixed a problem when attempting to fire lock on weapons without a target
  • Tweaked the chat, it should now be a bit easier to read
  • Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
  • Fixed the G17 Supressed Laser not working properly
  • Added alternate HUD colors to help colorblinds
  • Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
  • Increased the Spawn protection radius on TDM
  • Fixed a problem with smoke on land vehicles, Missiles should now miss more often
  • Fixed a problem where users could end up with IRNV scope in any vehicle
  • Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
  • Fixed several crashes and increased general stability
  • Fixed a problem where the user was unable to revive two players that have the bodies one over the other
  • Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
  • Fixed a problem with the Kill camera acting up when suiciding from parachute
  • Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
  • Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
  • Fixed a problem where you could get green flashes on screen
  • You can now reassign cycle weapons
  • Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
  • Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

  • Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
  • Tweaked Tactical Light so it is not as blinding over longer ranges.
  • Tweaked the IRNV scope so it is limited to usage only at close range.
  • Reduced heat masking effectiveness of Spec Ops Camo.
  • Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
  • Increased the number of additional 40mm grenades from Frag spec.
  • Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it's in JIRA).
  • Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
  • Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
  • Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
  • Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
  • Reduced the effectiveness of Stealth on Air Vehicles.
  • Reduced the effectiveness of Beam Scanning for Jets.
  • Reduced the damage done to Armored Vehicles and Infantry from AA guns.
  • Increased the damage RPGs and Tank shells do to AA vehicles.
  • Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
  • Increased the effective accuracy of long bursts for LMGs when using a bipod.
  • Slightly increased the range of the 44magnum bullets.
  • Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
  • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
  • Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
  • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
  • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
  • Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
  • Decreased the power of Miniguns against Jets and Helicopters.
  • Increased the power of Stingers against Jets.
  • Flares reload times for Jets and Helicopter Gunners have been increased.
  • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
  • Added Single Shot to the AN94 as an available fire mode.
  • Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
  • Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Tweaked the Gas station Capture area on Conquest on Caspian Border
  • Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

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41. Re: Battlefield 3 Patch This Week Dec 5, 2011, 19:05 Endo
 
Teddy wrote on Dec 5, 2011, 07:49:
Ledge wrote on Dec 5, 2011, 05:02:
Endo wrote on Dec 5, 2011, 00:07:
CrimsonPaw wrote on Dec 4, 2011, 18:56:
Wish there was a way that servers could filter out players over certain ranks. It sucks that I can't dedicate my life to this game and am only rank 8 and get my ass handed to me constantly by 35+ers out there.
There is an easy fix for that, though unfortunately you may not like it.

Don't play FPSs with unlocks and levels. Frankly, the genre is not suited for that. There's plenty of excellent FPSs out there that are way better than Battlefield and CoD. You just need to spend a little time finding them.

Unless, of course, you like to spend hours and hours of not-fun game time just to ungimp yourself.

i agree. everything unlocked from the get go. its just tailored/or better suited to the hardcore nuts. the fun and enjoyment is not there for the casual gamer.

That's a pretty laughable statement. CoD sells 20 million units a game these days, Battlefield 3 has already sold 8 million. The majority of those are not "Hardcore gamers". Those ARE the casual gamers and they've proven in droves that they like unlock systems.

You want to play with everything unlocked, then play on unranked servers. That's what they're there for.

As for the previous comment "There's plenty of excellent FPSs out there that are way better than Battlefield and CoD." Don't confuse YOUR OPINION of games with a definitive 'better' or 'worse'.
Doesn't have to be definitive. There's sufficient FPSs out there that are all better than Battlefield or CoD in one way or another, so basically no matter what type of FPS you like... there's a better one out there. Unless, of course, your only metric is how popular the game is. But then, I shouldn't have to tell you how stupid that would be.

And if you do want definitive, try fewer bugs (ie. higher quality programming) for one.
 
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    Date Subject Author
  1. Dec 4, 17:21 Re: Battlefield 3 Patch This Week eRe4s3r
  2. Dec 4, 18:56  Re: Battlefield 3 Patch This Week CrimsonPaw
  3. Dec 4, 19:05   Re: Battlefield 3 Patch This Week DangerDog
  19. Dec 5, 05:42    Re: Battlefield 3 Patch This Week Fibrocyte
  21. Dec 5, 07:27     Re: Battlefield 3 Patch This Week KilgoreTrout
  23. Dec 5, 08:53      Re: Battlefield 3 Patch This Week Fibrocyte
  31. Dec 5, 13:16     Re: Battlefield 3 Patch This Week LordLaggart
  38. Dec 5, 16:58      Re: Battlefield 3 Patch This Week bigspender
  6. Dec 4, 20:25   Re: Battlefield 3 Patch This Week jimnms
  7. Dec 4, 20:41    Re: Battlefield 3 Patch This Week Sphinx
  11. Dec 4, 22:19    Re: Battlefield 3 Patch This Week Blackhawk
  9. Dec 4, 21:51   Re: Battlefield 3 Patch This Week Kevin Lowe
  10. Dec 4, 22:05    Re: Battlefield 3 Patch This Week Teddy
  14. Dec 5, 00:07   Re: Battlefield 3 Patch This Week Endo
  18. Dec 5, 05:02    Re: Battlefield 3 Patch This Week Ledge
  22. Dec 5, 07:49     Re: Battlefield 3 Patch This Week Teddy
  24. Dec 5, 08:56      Re: Battlefield 3 Patch This Week yuastnav
  28. Dec 5, 11:31       Re: Battlefield 3 Patch This Week kanniballl
  29. Dec 5, 12:10        Re: Battlefield 3 Patch This Week yuastnav
  25. Dec 5, 09:04      Re: Battlefield 3 Patch This Week Verno
  26. Dec 5, 09:08       Re: Battlefield 3 Patch This Week Whiskers
  32. Dec 5, 13:29       Re: Battlefield 3 Patch This Week Matshock
  33. Dec 5, 13:42        Re: Battlefield 3 Patch This Week Verno
  34. Dec 5, 14:00         Re: Battlefield 3 Patch This Week Matshock
  40. Dec 5, 19:04         Re: Battlefield 3 Patch This Week Bhruic
  36. Dec 5, 15:29       Re: Battlefield 3 Patch This Week Teddy
  37. Dec 5, 15:34        Re: Battlefield 3 Patch This Week Verno
>> 41. Dec 5, 19:05      Re: Battlefield 3 Patch This Week Endo
  4. Dec 4, 19:36  Re: Battlefield 3 Patch This Week bhcompy
  5. Dec 4, 20:15   Re: Battlefield 3 Patch This Week eRe4s3r
  8. Dec 4, 21:46    Re: Battlefield 3 Patch This Week bhcompy
  12. Dec 4, 23:27 Re: Battlefield 3 Patch This Week DangerDog
  13. Dec 4, 23:52  Re: Battlefield 3 Patch This Week Teddy
  15. Dec 5, 00:32 Re: Battlefield 3 Patch This Week Dev
  16. Dec 5, 00:54  Re: Battlefield 3 Patch This Week bigspender
  17. Dec 5, 01:10   Re: Battlefield 3 Patch This Week bhcompy
  20. Dec 5, 07:05 Re: Battlefield 3 Patch This Week dumpy
  27. Dec 5, 10:56  Re: Battlefield 3 Patch This Week eRe4s3r
  30. Dec 5, 12:32 Re: Battlefield 3 Patch This Week Verno
  35. Dec 5, 14:44 Re: Battlefield 3 Patch This Week Verno
  39. Dec 5, 17:20 Re: Battlefield 3 Patch This Week theglaze
  43. Dec 6, 14:34  Re: Battlefield 3 Patch This Week eRe4s3r
  42. Dec 6, 00:24 Re: Battlefield 3 Patch This Week loomy
  44. Dec 6, 16:12 Re: Battlefield 3 Patch This Week MattyC


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