Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

Battlefield 3 Patch This Week

DICE will release a new patch for Battlefield 3 on December 6, a 2 GB update with a number of changes and fixes and data for the new Back to Karkand DLC (thanks Computer and Video Games). Here's the lengthy change list from Battlelog:

Bugfixes

  • Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
  • Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
  • Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
  • Fixed stat references on several dogtags
  • Fixed for surveillance ribbon not counting TUGS
  • Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Fixed a problem where placing C4 with the russians soldier was playing US faction VO
  • Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
  • Fixed a problem when attempting to fire lock on weapons without a target
  • Tweaked the chat, it should now be a bit easier to read
  • Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
  • Fixed the G17 Supressed Laser not working properly
  • Added alternate HUD colors to help colorblinds
  • Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
  • Increased the Spawn protection radius on TDM
  • Fixed a problem with smoke on land vehicles, Missiles should now miss more often
  • Fixed a problem where users could end up with IRNV scope in any vehicle
  • Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
  • Fixed several crashes and increased general stability
  • Fixed a problem where the user was unable to revive two players that have the bodies one over the other
  • Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
  • Fixed a problem with the Kill camera acting up when suiciding from parachute
  • Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
  • Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
  • Fixed a problem where you could get green flashes on screen
  • You can now reassign cycle weapons
  • Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
  • Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

  • Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
  • Tweaked Tactical Light so it is not as blinding over longer ranges.
  • Tweaked the IRNV scope so it is limited to usage only at close range.
  • Reduced heat masking effectiveness of Spec Ops Camo.
  • Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
  • Increased the number of additional 40mm grenades from Frag spec.
  • Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it's in JIRA).
  • Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
  • Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
  • Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
  • Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
  • Reduced the effectiveness of Stealth on Air Vehicles.
  • Reduced the effectiveness of Beam Scanning for Jets.
  • Reduced the damage done to Armored Vehicles and Infantry from AA guns.
  • Increased the damage RPGs and Tank shells do to AA vehicles.
  • Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
  • Increased the effective accuracy of long bursts for LMGs when using a bipod.
  • Slightly increased the range of the 44magnum bullets.
  • Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
  • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
  • Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
  • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
  • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
  • Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
  • Decreased the power of Miniguns against Jets and Helicopters.
  • Increased the power of Stingers against Jets.
  • Flares reload times for Jets and Helicopter Gunners have been increased.
  • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
  • Added Single Shot to the AN94 as an available fire mode.
  • Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
  • Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Tweaked the Gas station Capture area on Conquest on Caspian Border
  • Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

View
28. Re: Battlefield 3 Patch This Week Dec 5, 2011, 11:31 kanniballl
 
yuastnav wrote on Dec 5, 2011, 08:56:
I hate to burst your bubble but when someone says "better" or "worse" it is automatically his or her opinion. It is generally not possible to confuse something like that with a "definitive" "better" or "worse" mostly because something "definitive" does not really exist.

True, 99.999% of the time... using better/best worse/worst is all subjective.

But there are objective scenarios:
  • Which has the better survivor rate: leukemia or a common cold?

  • Who's has the better batting average: guy with 450 average or the guy with a 100 average?



  • But I hear people say "Car X is better than Car Y" when they're comparing apples and oranges (compact coupe vs full sedan). It may be better for YOU but it's hard to grade X and Y when there are too many differences.
     
    "Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
    -Fry, Futurama
    Previous Post Next Post Reply Quote Edit Delete Report
     
        Date Subject Author
      1. Dec 4, 17:21 Re: Battlefield 3 Patch This Week eRe4s3r
      2. Dec 4, 18:56  Re: Battlefield 3 Patch This Week CrimsonPaw
      3. Dec 4, 19:05   Re: Battlefield 3 Patch This Week DangerDog
      19. Dec 5, 05:42    Re: Battlefield 3 Patch This Week Fibrocyte
      21. Dec 5, 07:27     Re: Battlefield 3 Patch This Week KilgoreTrout
      23. Dec 5, 08:53      Re: Battlefield 3 Patch This Week Fibrocyte
      31. Dec 5, 13:16     Re: Battlefield 3 Patch This Week LordLaggart
      38. Dec 5, 16:58      Re: Battlefield 3 Patch This Week bigspender
      6. Dec 4, 20:25   Re: Battlefield 3 Patch This Week jimnms
      7. Dec 4, 20:41    Re: Battlefield 3 Patch This Week Sphinx
      11. Dec 4, 22:19    Re: Battlefield 3 Patch This Week Blackhawk
      9. Dec 4, 21:51   Re: Battlefield 3 Patch This Week Kevin Lowe
      10. Dec 4, 22:05    Re: Battlefield 3 Patch This Week Teddy
      14. Dec 5, 00:07   Re: Battlefield 3 Patch This Week Endo
      18. Dec 5, 05:02    Re: Battlefield 3 Patch This Week Ledge
      22. Dec 5, 07:49     Re: Battlefield 3 Patch This Week Teddy
      24. Dec 5, 08:56      Re: Battlefield 3 Patch This Week yuastnav
    >> 28. Dec 5, 11:31       Re: Battlefield 3 Patch This Week kanniballl
      29. Dec 5, 12:10        Re: Battlefield 3 Patch This Week yuastnav
      25. Dec 5, 09:04      Re: Battlefield 3 Patch This Week Verno
      26. Dec 5, 09:08       Re: Battlefield 3 Patch This Week Whiskers
      32. Dec 5, 13:29       Re: Battlefield 3 Patch This Week Matshock
      33. Dec 5, 13:42        Re: Battlefield 3 Patch This Week Verno
      34. Dec 5, 14:00         Re: Battlefield 3 Patch This Week Matshock
      40. Dec 5, 19:04         Re: Battlefield 3 Patch This Week Bhruic
      36. Dec 5, 15:29       Re: Battlefield 3 Patch This Week Teddy
      37. Dec 5, 15:34        Re: Battlefield 3 Patch This Week Verno
      41. Dec 5, 19:05      Re: Battlefield 3 Patch This Week Endo
      4. Dec 4, 19:36  Re: Battlefield 3 Patch This Week bhcompy
      5. Dec 4, 20:15   Re: Battlefield 3 Patch This Week eRe4s3r
      8. Dec 4, 21:46    Re: Battlefield 3 Patch This Week bhcompy
      12. Dec 4, 23:27 Re: Battlefield 3 Patch This Week DangerDog
      13. Dec 4, 23:52  Re: Battlefield 3 Patch This Week Teddy
      15. Dec 5, 00:32 Re: Battlefield 3 Patch This Week Dev
      16. Dec 5, 00:54  Re: Battlefield 3 Patch This Week bigspender
      17. Dec 5, 01:10   Re: Battlefield 3 Patch This Week bhcompy
      20. Dec 5, 07:05 Re: Battlefield 3 Patch This Week dumpy
      27. Dec 5, 10:56  Re: Battlefield 3 Patch This Week eRe4s3r
      30. Dec 5, 12:32 Re: Battlefield 3 Patch This Week Verno
      35. Dec 5, 14:44 Re: Battlefield 3 Patch This Week Verno
      39. Dec 5, 17:20 Re: Battlefield 3 Patch This Week theglaze
      43. Dec 6, 14:34  Re: Battlefield 3 Patch This Week eRe4s3r
      42. Dec 6, 00:24 Re: Battlefield 3 Patch This Week loomy
      44. Dec 6, 16:12 Re: Battlefield 3 Patch This Week MattyC


    footer

    .. ..

    Blue's News logo