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Battlefield 3 Patch This Week

DICE will release a new patch for Battlefield 3 on December 6, a 2 GB update with a number of changes and fixes and data for the new Back to Karkand DLC (thanks Computer and Video Games). Here's the lengthy change list from Battlelog:

Bugfixes

  • Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
  • Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
  • Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
  • Fixed stat references on several dogtags
  • Fixed for surveillance ribbon not counting TUGS
  • Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Fixed a problem where placing C4 with the russians soldier was playing US faction VO
  • Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
  • Fixed a problem when attempting to fire lock on weapons without a target
  • Tweaked the chat, it should now be a bit easier to read
  • Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
  • Fixed the G17 Supressed Laser not working properly
  • Added alternate HUD colors to help colorblinds
  • Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
  • Increased the Spawn protection radius on TDM
  • Fixed a problem with smoke on land vehicles, Missiles should now miss more often
  • Fixed a problem where users could end up with IRNV scope in any vehicle
  • Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
  • Fixed several crashes and increased general stability
  • Fixed a problem where the user was unable to revive two players that have the bodies one over the other
  • Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
  • Fixed a problem with the Kill camera acting up when suiciding from parachute
  • Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
  • Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
  • Fixed a problem where you could get green flashes on screen
  • You can now reassign cycle weapons
  • Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
  • Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

  • Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
  • Tweaked Tactical Light so it is not as blinding over longer ranges.
  • Tweaked the IRNV scope so it is limited to usage only at close range.
  • Reduced heat masking effectiveness of Spec Ops Camo.
  • Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
  • Increased the number of additional 40mm grenades from Frag spec.
  • Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it's in JIRA).
  • Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
  • Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
  • Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
  • Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
  • Reduced the effectiveness of Stealth on Air Vehicles.
  • Reduced the effectiveness of Beam Scanning for Jets.
  • Reduced the damage done to Armored Vehicles and Infantry from AA guns.
  • Increased the damage RPGs and Tank shells do to AA vehicles.
  • Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
  • Increased the effective accuracy of long bursts for LMGs when using a bipod.
  • Slightly increased the range of the 44magnum bullets.
  • Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
  • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
  • Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
  • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
  • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
  • Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
  • Decreased the power of Miniguns against Jets and Helicopters.
  • Increased the power of Stingers against Jets.
  • Flares reload times for Jets and Helicopter Gunners have been increased.
  • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
  • Added Single Shot to the AN94 as an available fire mode.
  • Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
  • Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Tweaked the Gas station Capture area on Conquest on Caspian Border
  • Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

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4. Re: Battlefield 3 Patch This Week Dec 4, 2011, 19:36 bhcompy
 
eRe4s3r wrote on Dec 4, 2011, 17:21:
No Metro changes...


I'd say that nerfing IRNV, autoshotties, and fully automatic accuracy is a good enough nerf for Metro for now.
 
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  1. Dec 4, 17:21 Re: Battlefield 3 Patch This Week eRe4s3r
  2. Dec 4, 18:56  Re: Battlefield 3 Patch This Week CrimsonPaw
  3. Dec 4, 19:05   Re: Battlefield 3 Patch This Week DangerDog
  19. Dec 5, 05:42    Re: Battlefield 3 Patch This Week Fibrocyte
  21. Dec 5, 07:27     Re: Battlefield 3 Patch This Week KilgoreTrout
  23. Dec 5, 08:53      Re: Battlefield 3 Patch This Week Fibrocyte
  31. Dec 5, 13:16     Re: Battlefield 3 Patch This Week LordLaggart
  38. Dec 5, 16:58      Re: Battlefield 3 Patch This Week bigspender
  6. Dec 4, 20:25   Re: Battlefield 3 Patch This Week jimnms
  7. Dec 4, 20:41    Re: Battlefield 3 Patch This Week Sphinx
  11. Dec 4, 22:19    Re: Battlefield 3 Patch This Week Blackhawk
  9. Dec 4, 21:51   Re: Battlefield 3 Patch This Week Kevin Lowe
  10. Dec 4, 22:05    Re: Battlefield 3 Patch This Week Teddy
  14. Dec 5, 00:07   Re: Battlefield 3 Patch This Week Endo
  18. Dec 5, 05:02    Re: Battlefield 3 Patch This Week Ledge
  22. Dec 5, 07:49     Re: Battlefield 3 Patch This Week Teddy
  24. Dec 5, 08:56      Re: Battlefield 3 Patch This Week yuastnav
  28. Dec 5, 11:31       Re: Battlefield 3 Patch This Week kanniballl
  29. Dec 5, 12:10        Re: Battlefield 3 Patch This Week yuastnav
  25. Dec 5, 09:04      Re: Battlefield 3 Patch This Week Verno
  26. Dec 5, 09:08       Re: Battlefield 3 Patch This Week Whiskers
  32. Dec 5, 13:29       Re: Battlefield 3 Patch This Week Matshock
  33. Dec 5, 13:42        Re: Battlefield 3 Patch This Week Verno
  34. Dec 5, 14:00         Re: Battlefield 3 Patch This Week Matshock
  40. Dec 5, 19:04         Re: Battlefield 3 Patch This Week Bhruic
  36. Dec 5, 15:29       Re: Battlefield 3 Patch This Week Teddy
  37. Dec 5, 15:34        Re: Battlefield 3 Patch This Week Verno
  41. Dec 5, 19:05      Re: Battlefield 3 Patch This Week Endo
>> 4. Dec 4, 19:36  Re: Battlefield 3 Patch This Week bhcompy
  5. Dec 4, 20:15   Re: Battlefield 3 Patch This Week eRe4s3r
  8. Dec 4, 21:46    Re: Battlefield 3 Patch This Week bhcompy
  12. Dec 4, 23:27 Re: Battlefield 3 Patch This Week DangerDog
  13. Dec 4, 23:52  Re: Battlefield 3 Patch This Week Teddy
  15. Dec 5, 00:32 Re: Battlefield 3 Patch This Week Dev
  16. Dec 5, 00:54  Re: Battlefield 3 Patch This Week bigspender
  17. Dec 5, 01:10   Re: Battlefield 3 Patch This Week bhcompy
  20. Dec 5, 07:05 Re: Battlefield 3 Patch This Week dumpy
  27. Dec 5, 10:56  Re: Battlefield 3 Patch This Week eRe4s3r
  30. Dec 5, 12:32 Re: Battlefield 3 Patch This Week Verno
  35. Dec 5, 14:44 Re: Battlefield 3 Patch This Week Verno
  39. Dec 5, 17:20 Re: Battlefield 3 Patch This Week theglaze
  43. Dec 6, 14:34  Re: Battlefield 3 Patch This Week eRe4s3r
  42. Dec 6, 00:24 Re: Battlefield 3 Patch This Week loomy
  44. Dec 6, 16:12 Re: Battlefield 3 Patch This Week MattyC


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