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EA's Command & Conquer Domain Spree

Electronic Arts has purchased a long list of domains following a number of Command & Conquer Alliances themes. Here's the list of new EA domains reported by Fusible via Joystiq:

  • alliances-commandandconquer.com
  • alliancescommandandconquer.com
  • candcalliances.com
  • candctiberiumalliances.com
  • commandandconquer-alliances.com
  • commandandconqueralliance.com
  • commandandconqueralliances.com
  • commandandconquertiberiumalliances.com
  • generalsalliance.com
  • generalsalliances.com
  • redalertalliance.com
  • redalertalliances.com
  • tiberianalliances.com
  • tiberiumalliance.com
  • tiberiumalliances.com

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36 Replies. 2 pages. Viewing page 1.
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36. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 18:06 Dev
 
Slashman wrote on Dec 5, 2011, 13:22:
Wow...can't recall the last time I came across someone who thought Generals was bad...especially after Zero Hour.
I didn't like it either compared to other games I liked better in the series.
 
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35. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 17:47 Beamer
 
http://www.youtube.com/watch?v=2X3fUtslgwA  
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http://www.hydrahead.com
http://www.painkillerrecords.com
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34. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 17:46 Ant
 
Beamer wrote on Dec 5, 2011, 17:41:
I'd like to point out that Sole Survivor was also pre-EA.


Ahahaha, Sole Survivor...
I remember that. Ugh.
 
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33. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 17:41 Beamer
 
I'd like to point out that Sole Survivor was also pre-EA.


Ahahaha, Sole Survivor. At the time a few FTP indie games were the same basic thing. I forgot the name of the big one, but it was pretty much R-Type but multiplayer competitive. It was terrible. They've since done a few Sci-Fi TV show based similar ones on XBLA that were equally terrible.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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32. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 17:33 Slashman
 
I've always felt like TA and Sup Com(1) were a separate type of RTS than C&C Generals, Red Alert and standard C&C.

SC was a different kettle of fish too. So was Warhammer 40k(the first one...can't stand DOW 2).

TA and Sup Com were not that exciting for me...too large scale and kind of boring.

Generals and RA were more immediate action and somehow more satisfying.

I played the hell out of SC and Brood War but have no plans to touch SC2.

DoW is still my RTS of choice up to now. I love the racial variety and brutality of the combat. My only beef with it is lack of true flying units and that you can't zoom out as far as I'd like.
 
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31. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 15:03 Ant
 
DG wrote on Dec 5, 2011, 15:01:
C&C closer to SC than TA. Relatively small scale and more micro.

You've missed out on some games that a lot of people put into their all-time top 10. Usually there's one of: the first C&C, first two RA's and maybe Generals:ZH.
Regular Generals was good. C&C3 wasn't bad. Westwood and EA's online RTS gaming isn't great like Blizzard's though.
 
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30. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 15:01 DG
 
C&C closer to SC than TA. Relatively small scale and more micro. Especially in MP, for which yeah speed chess comes to mind. Some, generally more casual gamers, don't allow attacking for 10 mins or whatever, to make it more a base-building game.

You've missed out on some games that a lot of people put into their all-time top 10. Usually there's one of: the first C&C, first two RA's and maybe Generals:ZH.

edit: Ant quoted while I was editing btw
 
Avatar 14793
 
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29. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 14:48 The Pyro
 
I never tried the C&C franchise, despite being a pretty big Total Annihilation fan. I like Starcraft, too, but the multiplayer isn't as appealing to me because of the heavy focus on mechanics (lol, and yet I watch SC2 all the time). How does C&C gameplay compare to those titles?

With TA I could play a multiplayer game at at a more relaxed pace and the mechanics left me enough time to actually think. With SC2 it feels like I'm playing speed chess... strategy is secondary to memorized timings and execution speed.
 
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28. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 14:36 Beamer
 
Ant wrote on Dec 5, 2011, 13:52:
Never played Zero Hour, which made sense if I didn't much like the genre or the original game.

Like I said, I hated that I couldn't zoom out more, plus Generals lacked many of the options that I felt Total Annihilation made standard, such as being able to infinitely queue unit factories.
Funny, I couldn't get into TA series. I also was not a fan of Blizzard's RTS games too.

TA single player had two primary flaws, both related to sparseness:
1) The game felt empty. Something about the music and the sound effects, but it felt like you were observing lifeless planets that had robots going to a war with no stakes
2) The maps were often too large. Exacerbating this, buildings you'd see briefly would disappear back into the fog of war, so you'd send a plane out to scout and see where the enemy is, it would get shot down, and either you didn't see anything (because you were doing something else rather than tracking its every move) or, by the time you could respond, you'd completely forgotten exactly where it was.

Multiplayer, though, was excellent, so long as you stuck to smaller maps. Unfortunately most of my friends chose to play without fog of war, which negated much of the depth, but two of us would play each other all the time with it. You'd get into very interesting strategies balancing radar cloaking units with your armies to try to do a sneak attack, or try to hide an entire offensive base while building a smaller, weaker decoy elsewhere.
 
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http://www.hydrahead.com
http://www.painkillerrecords.com
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27. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 13:52 Ant
 
Never played Zero Hour, which made sense if I didn't much like the genre or the original game.

Like I said, I hated that I couldn't zoom out more, plus Generals lacked many of the options that I felt Total Annihilation made standard, such as being able to infinitely queue unit factories.
Funny, I couldn't get into TA series. I also was not a fan of Blizzard's RTS games too.
 
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26. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 13:43 Beamer
 
Slashman wrote on Dec 5, 2011, 13:22:
Beamer wrote on Dec 5, 2011, 09:34:
Slashman wrote on Dec 5, 2011, 08:33:
Beamer wrote on Dec 5, 2011, 08:11:
Jerykk wrote on Dec 4, 2011, 19:45:
The C&C series would be in a much better spot if EA hadn't shoved one out the door every year.

C&C Pre-EA:
1995
1996
1997

C&C Post-EA
1999
2000
2003
2007
2008
2010

Nothing really changed as far as release schedule after EA picked them up.

Does that list include Red Alert and Generals titles too?

Yes, but not expansions or Renegade. Can't remember if I included Sole Survivor.

I was never a real C&C fan. I thought Warcraft 2 was far better, then moved to Total Annihilation, then decided I no longer found RTS games even slightly entertaining.

I tried Generals, but it felt too zoomed in (which made no sense as it was 3D) and too bland. Plus, as I mentioned, I just wasn't into RTS games by that point.

Wow...can't recall the last time I came across someone who thought Generals was bad...especially after Zero Hour.

Never played Zero Hour, which made sense if I didn't much like the genre or the original game.

Like I said, I hated that I couldn't zoom out more, plus Generals lacked many of the options that I felt Total Annihilation made standard, such as being able to infinitely queue unit factories.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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25. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 13:30 Ant
 
Slashman wrote on Dec 5, 2011, 13:22:
Beamer wrote on Dec 5, 2011, 09:34:
Slashman wrote on Dec 5, 2011, 08:33:
Beamer wrote on Dec 5, 2011, 08:11:
Jerykk wrote on Dec 4, 2011, 19:45:
The C&C series would be in a much better spot if EA hadn't shoved one out the door every year.

C&C Pre-EA:
1995
1996
1997

C&C Post-EA
1999
2000
2003
2007
2008
2010

Nothing really changed as far as release schedule after EA picked them up.

Does that list include Red Alert and Generals titles too?

Yes, but not expansions or Renegade. Can't remember if I included Sole Survivor.

I was never a real C&C fan. I thought Warcraft 2 was far better, then moved to Total Annihilation, then decided I no longer found RTS games even slightly entertaining.

I tried Generals, but it felt too zoomed in (which made no sense as it was 3D) and too bland. Plus, as I mentioned, I just wasn't into RTS games by that point.

Wow...can't recall the last time I came across someone who thought Generals was bad...especially after Zero Hour.
Ditto. Generals and definitely Zero Hour addon were surprises. I still have the games, but I haven't touched them for years. I wonder if they still work.
 
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24. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 13:22 Slashman
 
Beamer wrote on Dec 5, 2011, 09:34:
Slashman wrote on Dec 5, 2011, 08:33:
Beamer wrote on Dec 5, 2011, 08:11:
Jerykk wrote on Dec 4, 2011, 19:45:
The C&C series would be in a much better spot if EA hadn't shoved one out the door every year.

C&C Pre-EA:
1995
1996
1997

C&C Post-EA
1999
2000
2003
2007
2008
2010

Nothing really changed as far as release schedule after EA picked them up.

Does that list include Red Alert and Generals titles too?

Yes, but not expansions or Renegade. Can't remember if I included Sole Survivor.

I was never a real C&C fan. I thought Warcraft 2 was far better, then moved to Total Annihilation, then decided I no longer found RTS games even slightly entertaining.

I tried Generals, but it felt too zoomed in (which made no sense as it was 3D) and too bland. Plus, as I mentioned, I just wasn't into RTS games by that point.

Wow...can't recall the last time I came across someone who thought Generals was bad...especially after Zero Hour.
 
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23. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 09:34 Beamer
 
Slashman wrote on Dec 5, 2011, 08:33:
Beamer wrote on Dec 5, 2011, 08:11:
Jerykk wrote on Dec 4, 2011, 19:45:
The C&C series would be in a much better spot if EA hadn't shoved one out the door every year.

C&C Pre-EA:
1995
1996
1997

C&C Post-EA
1999
2000
2003
2007
2008
2010

Nothing really changed as far as release schedule after EA picked them up.

Does that list include Red Alert and Generals titles too?

Yes, but not expansions or Renegade. Can't remember if I included Sole Survivor.

I was never a real C&C fan. I thought Warcraft 2 was far better, then moved to Total Annihilation, then decided I no longer found RTS games even slightly entertaining.

I tried Generals, but it felt too zoomed in (which made no sense as it was 3D) and too bland. Plus, as I mentioned, I just wasn't into RTS games by that point.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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22. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 09:12 briktal
 
CythrawL wrote on Dec 4, 2011, 21:43:
Jerykk wrote on Dec 4, 2011, 19:45:
The C&C series would be in a much better spot if EA hadn't shoved one out the door every year.

In fact I will go one further.. its been shit since they (EA) dissolved Westwood Studios..

Bioware will go the same way, mark my words..

I don't know if Bioware would be EA's fault. I mean, they started making console first RPGs well before they were bought by EA.
 
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21. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 08:50 Lobster
 
If ever there was a franchise in need of a revival...

C&C is like the Sonic the Hedgehog of the PC world. Made great contributions in its time, helped to define a genre and an era, but should have been mercifully put down a decade ago.
 
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20. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 08:33 Slashman
 
Beamer wrote on Dec 5, 2011, 08:11:
Jerykk wrote on Dec 4, 2011, 19:45:
The C&C series would be in a much better spot if EA hadn't shoved one out the door every year.

C&C Pre-EA:
1995
1996
1997

C&C Post-EA
1999
2000
2003
2007
2008
2010

Nothing really changed as far as release schedule after EA picked them up.

Does that list include Red Alert and Generals titles too?
 
Reply Quote Edit Delete Report
 
19. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 08:11 Beamer
 
Jerykk wrote on Dec 4, 2011, 19:45:
The C&C series would be in a much better spot if EA hadn't shoved one out the door every year.

C&C Pre-EA:
1995
1996
1997

C&C Post-EA
1999
2000
2003
2007
2008
2010

Nothing really changed as far as release schedule after EA picked them up.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
18. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 02:03 Ant
 
Kedyn wrote on Dec 5, 2011, 00:27:
I wonder what the new game will be called.
Return Of Kane?
 
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17. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 00:27 Kedyn
 
I wonder what the new game will be called.  
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36 Replies. 2 pages. Viewing page 1.
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