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BRINK Free Weekend

The Steam Website is now offering a 75% off sale on BRINK, kicking off a free play weekend for Splash Damage's first-person shooter. Here's a refresher on the game:

Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.

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29 Replies. 2 pages. Viewing page 1.
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29. Re: BRINK Free Weekend Dec 3, 2011, 19:22 Ant
 
Wait, I thought Brink had a playble demo. Ugh, I won't have time to play this free weekend one. It seems people, here and on http://www.gamerankings.com/pc/960409-brink/index.html ... say it was OK.  
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28. Re: BRINK Free Weekend Dec 2, 2011, 18:52 CreamyBlood
 
Thanks for the review Carcifer and everyone else. It sounds like that was directed more to single player but, what went wrong? It's really depressing hearing that on this site. I'm not sure if I'll time to check it out this weekend, too many things going on.

And Teddy, thanks for your definition of 'fluid movement', your explanation put it in terms that I understand. I'm used to running and jumping and either hitting an obstacle or not. I haven't played BF3 and didn't know they had animations for when you jumped onto the edge of a crate.

 
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27. Re: BRINK Free Weekend Dec 2, 2011, 17:48 Hump
 
Verno wrote on Dec 2, 2011, 08:59:
Brink overpromised and underdelivered in every conceivable way. Nothing lived up to the staged trailers, dev blogs and community interaction from Splash. The smart system ended up being a glorified gimmick that had no real impact on gameplay. The game itself had serious technical problems both related to stability and performance. The game featured an incredibly obtuse attachment system, largely meaningless character customization and a frankly bizarre SP/MP format. If all that wasn't bad enough it had very flawed team objective gameplay, marred heavily by poor map design which was previously a Splash Damage strength. They ended doing jack and shit to support it which was the icing on the turd cake.

I can't think of a game that disappointed me as much as Brink did in the past few years. Ok wait, Dragon Age 2. Not exactly the kind of company you want to be associated with

I can't think of a summary of BRINK that is more accurate. Spot-on.
 
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26. Re: BRINK Free Weekend Dec 2, 2011, 17:35 Dades
 
ColoradoHoudini wrote on Dec 2, 2011, 17:17:
Ya know.. i wonder if any SD devs/worker bees read this site and see our comments (I'd imagine some would, right?) and they see our words and deep down, I want to hope they learned a lesson and will next time, come out with a really good PC FPS. --watch them go make a console game now.. lol


The console kids didn't like Brink either so that's probably not a great venture for them.
 
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25. Re: BRINK Free Weekend Dec 2, 2011, 17:17 ColoradoHoudini
 
Ya know.. i wonder if any SD devs/worker bees read this site and see our comments (I'd imagine some would, right?) and they see our words and deep down, I want to hope they learned a lesson and will next time, come out with a really good PC FPS. --watch them go make a console game now.. lol

 
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24. Re: BRINK Free Weekend Dec 2, 2011, 16:34 Mordecai Walfish
 
At the rate they've been going since launch they'll be *paying* $4.99 for people to install this crap on their computers in a couple months time.  
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23. Re: BRINK Free Weekend Dec 2, 2011, 15:37 Teddy
 
CreamyBlood wrote on Dec 2, 2011, 10:06:
Icewind wrote on Dec 2, 2011, 08:15:
How about they change fluid to "smooth"? Will that placate you?

No mister Dale, it still doesn't mean anything. Movement in Doom was 'smooth'. Movement in Quake 3 was 'smooth'. Movement in Risen, is 'smooth'. What do you mean by it? What should I compare it to and what's the difference?

I've been using ESDF and right-mouse for forward for around fifteen years. What are 'smooth controls'?

What is 'smooth' gameplay? Honestly, what does that mean? People use words like these to explain their reviews of a game or mechanic of a game and it means fuck all. It says nothing.

In the eighties there was a really bad, cheesey song that featured a 'smooth operator'. I understand that. It's vague but applies to something most of us can understand. Now he is a 'fluid operator'? I'm getting images of Terminator 2.


Fluid in terms of movement in a game generally refers to it being free from obstruction. ie. In CoD, if I want to mantle over something waist high, I have to run up to it, press a button and the game stops me, takes control away to play an animation of me climbing over, then when it finishes I can move again. Contrast that to BF3's vaulting, you sprint toward and object, press the button and it vaults you over without the loss of momentum or control that you suffer in CoD.

Take that again vs games like Brink and Mirror's Edge (particularly the latter which does a better job of it) where you press the button as you're sprinting toward and object, the game realizes you're intending to leap over it and does so, if you jumped early, it will grab on the ledge and pull you up rather than dealing with old game mechanics where if you missed the jump by a millimeter, you hit the edge and fall helplessly to the ground, stripping you of any momentum you had instantly without the negative repercussions of such a loss.

When I'm using the term fluid I'm referring to momentum more so than anything else. Anything that interrupts momentum without due reason just makes the gameplay feel more clunky and restrictive than it should. Think walking into a curb in a Tom Clancy game. It's absurd that it should stop you, yet it does. Clunky, restrictive, not smooth, not fluid.

And as for the actual definition of Fluid, it's meant more than the scientific definition for many, many, MANY years. In fact, the original definition of the word WASN'T the scientific definition you're familiar with, the noun came later. The adjective predates it.

fluid

—adj
2. capable of flowing and easily changing shape
3. of, concerned with, or using a fluid or fluids
4. constantly changing or apt to change
5. smooth in shape or movement; flowing

If you're going to be a grammar Nazi, you'll have to do your homework first.
 
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22. Re: BRINK Free Weekend Dec 2, 2011, 13:34 Carcifier
 
I've played every major FPS that's probably ever existed. I liked ETQW. I did not get Brink because I hated the art work/style aspect of it and it didn't seem to have anything really new it was offering. You can argue it did, but it wasn't enough to get me to buy it.

I tried it last night and I'm surprised how much I dislike it. I was expecting to at least think it's OK, since I've liked Splash Damage's previous attempts. But so far, I hate it.

The interface is atrocious. From the opening menu it's awful. It's confusing. How the fuck can you confuse me, I've played every FPS ever???? It's ugly. It's cumbersome. There's nothing that indicates what the changes you're making to your character are accomplishing. Some things are grayed out with a paddlelock. OK, guess I have to unlock that, fine. I can't tell easily what I'm acquiring by playing the game and what is required to buy things in the game. Some "level" stuff I seem to get. I get exp, I guess that's only for leveling. I get access to new "looks".

I don't care enough about the game to figure it out. And the reason I don't care is one, the presentation of the interface and two, the horrible game-play. Is this online only? I don't know. I have three game-modes. I pick what would normally be a "single-player story" game. I end up connecting to a server and playing with bots! And the bots are awful! Horrible. It's not fun, shooting mindless bots. They don't move out of the way. They just let you blast them to all hell. Worse, that takes time with the weak weapons.

This is a class based game, with apparently 4 classes but I can't tell you which class I'm using when I play. I can't tell you what different abilities I have. As far as I can tell, I've been a soldier mostly and the big ability I have is throwing a molotov cocktail. FUN! It wasn't obvious switching to other classes. I switched to engineer and the only thing I could find to do was put down a landmine. And only ONE mine! FUN!

I get 2 weapons. I can make them run out of ammo real quick. Occasionally a bot throws you ammo. I'm not even sure if taking enemy weapons resupplies ammo.

This game is a train wreck. The missions of "escorting a NPC" are boring as all hell and seemingly impossible to fail at. The NPC gets blasted to all hell, usually walks first out in to gunfire and it doesn't matter if you die. He'll keep on going. There's a clock, but I know not why.

The only positive thing I can say about this game is how it looks. I'm surprised how good it is graphically, considering it's older tech.

I'm disappointed Splash Damage. I was hoping for an improvement in game-play over ETQW which was rather solid.
 
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21. Re: BRINK Free Weekend Dec 2, 2011, 10:06 CreamyBlood
 
Icewind wrote on Dec 2, 2011, 08:15:
How about they change fluid to "smooth"? Will that placate you?

No mister Dale, it still doesn't mean anything. Movement in Doom was 'smooth'. Movement in Quake 3 was 'smooth'. Movement in Risen, is 'smooth'. What do you mean by it? What should I compare it to and what's the difference?

I've been using ESDF and right-mouse for forward for around fifteen years. What are 'smooth controls'?

What is 'smooth' gameplay? Honestly, what does that mean? People use words like these to explain their reviews of a game or mechanic of a game and it means fuck all. It says nothing.

In the eighties there was a really bad, cheesey song that featured a 'smooth operator'. I understand that. It's vague but applies to something most of us can understand. Now he is a 'fluid operator'? I'm getting images of Terminator 2.

 
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20. Re: BRINK Free Weekend Dec 2, 2011, 09:57 CreamyBlood
 
Verno wrote on Dec 2, 2011, 08:59:
Brink overpromised and underdelivered in every conceivable way. Nothing lived up to the staged trailers, dev blogs and community interaction from Splash. The smart system ended up being a glorified gimmick that had no real impact on gameplay. The game itself had serious technical problems both related to stability and performance. The game featured an incredibly obtuse attachment system, largely meaningless character customization and a frankly bizarre SP/MP format. If all that wasn't bad enough it had very flawed team objective gameplay, marred heavily by poor map design which was previously a Splash Damage strength. They ended doing jack and shit to support it which was the icing on the turd cake.

I can't think of a game that disappointed me as much as Brink did in the past few years. Ok wait, Dragon Age 2. Not exactly the kind of company you want to be associated with

Wow. I'll take a look at it later but it sounds like one of my favourite MP FPS creators of all time took a nose dive. How did that happen, does anyone know? We can't blame it on EA, Bethseda or Ubisoft. Do you think it was crystal meth, coke and hookers or something?

 
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19. Re: BRINK Free Weekend Dec 2, 2011, 08:59 Verno
 
Brink overpromised and underdelivered in every conceivable way. Nothing lived up to the staged trailers, dev blogs and community interaction from Splash. The smart system ended up being a glorified gimmick that had no real impact on gameplay. The game itself had serious technical problems both related to stability and performance. The game featured an incredibly obtuse attachment system, largely meaningless character customization and a frankly bizarre SP/MP format. If all that wasn't bad enough it had very flawed team objective gameplay, marred heavily by poor map design which was previously a Splash Damage strength. They ended doing jack and shit to support it which was the icing on the turd cake.

I can't think of a game that disappointed me as much as Brink did in the past few years. Ok wait, Dragon Age 2. Not exactly the kind of company you want to be associated with
 
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18. Re: BRINK Free Weekend Dec 2, 2011, 08:15 Icewind
 
CreamyBlood wrote on Dec 2, 2011, 08:04:
One last thing that is just grammar nazi stuff. When did the term 'fluid' become popular? I hear it all the time in 'game journalist' reviews and the comments people make. I even hear it on the economic newscasts these days. It seems to say nothing and is a meaningless way to describe anything but it's used to describe everything: Fluid controls, fluid movement, fluid graphics, fluid gameplay. and yes, even fluidity in the economy in Europe. I took chemistry and physics in highscool. Fluidity in my fluids that flow from me in a fluid way. It's very fluid, dude.



How about they change fluid to "smooth"? Will that placate you?
 
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17. Re: BRINK Free Weekend Dec 2, 2011, 08:04 CreamyBlood
 
Nerve did the multiplayer for Return to Castle Wolfenstien and I was sold. Later on when Splash Damage released Wolf: Enemy Territory, I loved it. Especially when refined with the ETPro mod. A class and objective based game with assymetrical maps, it's my favourite MP FPS of all time. I still play it on occasion but the window of finding a good server with experience players is difficult these days.

Then I got Enemy Territory: Quake Wars. My system was slow at the time and I was working too much so I didn't play it a lot. I just re-installed it a few weeks ago and think it's a lot of fun. On paper, it has everything that W:ET did plus assymetical opposing teams (to a degree) plus vehichles. What could be better? The graphics are nice but I think what messed me up now that someone mentioned it was the locked 30fps. I've been having good times with it but maybe I should look into that. (I'm sure it must be fixed by now)

Also, I believe Call of Duty 4 came out at around the same time, was a massive hit and devolved the whole genre back into the stone ages. I wonder what Splash Damage thought of that? Here they were trying to expand and perfect a fast-paced and complex shooter into the next era and it was practicaly ignored.

I really can't think of a game like it that has been made since then. BF2/3 are different beasts. They are more of a free-for-all. They have classes but not the hit-scan, they have nice maps but aren't objective based. They use the death match mentality without forcing team-play and obviously that has worked and is what people like.

I had never heard of Brink and when it was released, I was quite surprised. But it immediately got panned at the time as it has been here in the last fifteen posts. It sounds like they dumbed it down and still didn't get it right. I'm tempted to try out the free weekend but it just isn't enough time. They should give people a full week, enough time to learn the mechanics, find some good servers and play. Especially as this is the beginning of the Christmas season, how many hours would I have. Nevertheless, I do want to see for myself as it's the only way to judge anything that you might possibly like. Maybe I'll get in a few hours before Sunday midnight.

One last thing that is just grammar nazi stuff. When did the term 'fluid' become popular? I hear it all the time in 'game journalist' reviews and the comments people make. I even hear it on the economic newscasts these days. It seems to say nothing and is a meaningless way to describe anything but it's used to describe everything: Fluid controls, fluid movement, fluid graphics, fluid gameplay. and yes, even fluidity in the economy in Europe. I took chemistry and physics in highscool. Fluidity in my fluids that flow from me in a fluid way. It's very fluid, dude.


 
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16. Re: BRINK Free Weekend Dec 2, 2011, 07:18 theyarecomingforyou
 
LittleMe wrote on Dec 2, 2011, 06:22:
Didn't you guys learn your lesson from the epic failure their last game - ET:Quake Wars? That game sucked so much. Wasn't it also locked at 30fps *in multiplayer*? It just... Wasn't fun at all, and the sounds were terrible.
Well, I played the demo and really didn't enjoy it, nor did I like the setting. However, BRINK looked really good from the videos and especially the concept. And the idTech4 engine performed well, so I wasn't expecting the additions they made to cripple the performance.

The SMART movement system looked revolutionary but turned out to just be a gimmick, with levels that never took full advantage of it.
 
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15. Re: BRINK Free Weekend Dec 2, 2011, 06:22 LittleMe
 
Didn't you guys learn your lesson from the epic failure their last game - ET:Quake Wars? That game sucked so much. Wasn't it also locked at 30fps *in multiplayer*? It just... Wasn't fun at all, and the sounds were terrible.

 
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14. Re: BRINK Free Weekend Dec 2, 2011, 05:48 theyarecomingforyou
 
I made the mistake of pre-ordering BRINK. All the gameplay videos looked incredible, with the SMART movement system looking to be a game changer. However, little did I know that the technology behind the game was appalling. They decided to use idTech4 (Doom 3 engine), which I thought was questionable but I gave them the benefit of the doubt. What I didn't realise is that the singleplayer / challenges would be limited to 30fps. Fucking morons. It was a gameplay that promoted fluid movement and they crippled it to 30fps.

I'd be VERY, VERY hesitant to ever touch another Splash Damage title. I cannot recommend the game, even at the incredibly low price they're now offering.
 
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13. Suffers from the same issues as RAGE Dec 2, 2011, 04:53 Darth Guybrush
 
Thanks to iD Tech. ie. Crashes on launch.

Pathetic iD and still can't play fucking RAGE even with all the driver releases coming from AMD.

Losers!
 
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12. Re: BRINK Free Weekend Dec 2, 2011, 03:50 Arithon
 
I bought the game and I wouldn't play it. Free weekend? You'd have to have a PAID weekend before I re-install Brink. Sorry.  
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11. Re: BRINK Free Weekend Dec 2, 2011, 03:11 Cutter
 
This is one of the few times I feel seriously ripped off by the purchase of a game. Maybe because I wanted it to succeed and it had such potential. I still adore the visual style but the art is about the only thing it had going for it. I'll never buy another Splash Damage game again unless eveyy gamer on the planet agrees that its better than the second coming.

 
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10. Re: BRINK Free Weekend Dec 2, 2011, 02:26 yuastnav
 
panbient wrote on Dec 1, 2011, 21:15:
But Team Fortress 2 is free EVERY weekend (and has way more players).

Yeah but Team Fortress 2 is no Enemy Territory so: yawn.
 
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