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Skyrim Patch Wednesday

The Bethesda Blog has patch notes for a new version 1.2 patch for The Elder Scrolls V: Skyrim, saying the PS3 edition is live, and the ETA to update the Windows and Xbox 360 editions of Bethesda's RPG sequel is Wednesday. Here are the patch notes

UPDATE 1.2 NOTES (all platforms unless specified)

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)

After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.

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8. Re: Skyrim Patch Wednesday Nov 28, 2011, 23:49 Jerykk
 
I'd like to see some performance optimizations for PC. It would be nice if the game took advantage of more than two cores, as that would no doubt improve performance in the CPU-dependent cities.  
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7. Re: Skyrim Patch Wednesday Nov 28, 2011, 23:38 the_culture
 
Fixed occasional issue where a guest would arrive to the player’s wedding dead

Hahahaha, that's classic.
 
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6. Re: Skyrim Patch Wednesday Nov 28, 2011, 23:32 Dirwulf
 
MoreLuckThanSkill wrote on Nov 28, 2011, 21:49:
Ah, many fixes. Now, release the mod tools, drop the price to under 9.99(all DLC included! ) and I'll be all in.

Many fixes? That's a BS list. There are for more problems than fixes.
 
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5. Re: Skyrim Patch Wednesday Nov 28, 2011, 21:49 MoreLuckThanSkill
 
Ah, many fixes. Now, release the mod tools, drop the price to under 9.99(all DLC included! ) and I'll be all in.
 
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4. Re: Skyrim Patch Wednesday Nov 28, 2011, 21:26 MisterBenn
 
I used RadeonPro to set the frames rendered ahead to 0, which improved the mouse input lag a lot too. The mod version of this replaces the directx dll file and I couldn't use it at the same time as my post process injector...

Between the ini commands for h and v mouse sensitivity and the responsiveness fix above, it seems for me the frame rate / sensitivity coupling is the last issue around the mouse for me.
 
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Playing: Path of Exile, Age of Wonders III
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3. Re: Skyrim Patch Wednesday Nov 28, 2011, 21:13 StingingVelvet
 
MisterBenn wrote on Nov 28, 2011, 20:57:
Yeah it's a bit odd, and left and right don't seem to change?!?!

Yeah, the vertical sensitivity is based on framerate. I assume it has something to do with fucking analog sticks, I dunno. Hopefully "mouse sensitivity issues" is referring to that.
 
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2. Re: Skyrim Patch Wednesday Nov 28, 2011, 20:57 MisterBenn
 
Yeah it's a bit odd, and left and right don't seem to change?!?! I had what I expect is the NPC sleeping animation bug... during an Imperial quest I had to report to an NPC who happened to be in bed. I got there and he was laid there completely unanimated, screaming at me "Quick, you must act now!!!"

Very strange, but that's about the limits of my problems. We need the construction kit!
 
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Playing: Path of Exile, Age of Wonders III
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1. Re: Skyrim Patch Wednesday Nov 28, 2011, 20:40 StingingVelvet
 
Please god let those mouse tweaks make the sensitivity stable across framerates. The mouse control in Skyrim drives me NUTS. I would love to see the patch make it relatively smooth like Oblivion's and Fallout 3's.  
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