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Serious Sam 3: BFE Patches; Trailer

Steam offers a small update for Serious Sam 3: BFE as well a larger subsequent automatic patch for Croteam's just-released first-person shooter sequel. On a related note, this trailer shows off some mayhem from the game from the unique perspective of Croteam CFO Fork Parker, who writes: "Sup nerds, I edited my own video for Serious Sam 3 to show those bums in marketing how it's done." The notes for the two patches follow:

  • Fixed data missing from some formatted texts in German language
  • Fixed Moddable (unrestricted) version of the game not launching if autoexec.cfg is present.
  • Fixed player sometimes getting into state with no weapons when respawning in Versus, or crossing levels.

And:

  • Fixed older saves not being loadable after the first update. This version should be able to load saves from any of previous two versions.
  • Fixed some rare cases where player disconnecting at a very particular moment would make some parts of gameplay scripts to break (usually not spawning some enemies or similar).
  • When several players are standing in front of ammo crate and one of them opens the crate, ammo will be awarded to all of them, not only to the one who opened it.
  • Fixed cases when player disconnecting while standing on an item could crash the server.
  • Fixed scripted flashlights (e.g. Spooky Secrets) not working on client.
  • Player carrying a flag in CTF cannot sprint now.
  • Fixed a crash that could happen at random when Technopolip was killed.
  • Fixed a problem where sometimes all Gnaar melees in the game were long melees, instead of quick ones.
  • Fixed "Old School" achievement flagged as failing if pressing the reload binding even if the reload didn't actually happen. It will now fail only if the reload was actually performed.
  • Prevented crash that happened if Cheat menu was accessed during level loading.
  • Fixed quick weapon swap sometimes remembering the wrong weapon.

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16. Re: Serious Sam 3: BFE Patches; Trailer Dec 2, 2011, 02:56 Orogogus
 
nin wrote on Nov 27, 2011, 10:35:
Bumpy wrote on Nov 27, 2011, 01:56:
Played 45 min, after a fov adj, love this game so far. They got this one right, Sam is back!! Very nice tight, crisp mouse control in this game.

Like I said, with the exception of one person, everyone else seems to love the game.

Is the game divided into episodes? And maybe he only played through one?

4-5 hrs is about right for co-op. It would probably take twice that long (8-10 hrs) solo.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Nov 25, 21:48 Re: Serious Sam 3: BFE Patches; Trailer Bumpy
  2. Nov 25, 22:10  Re: Serious Sam 3: BFE Patches; Trailer Rattlehead
  3. Nov 25, 22:55   Re: Serious Sam 3: BFE Patches; Trailer skyguy
  4. Nov 25, 23:22    Re: Serious Sam 3: BFE Patches; Trailer Rattlehead
  5. Nov 25, 23:58     Re: Serious Sam 3: BFE Patches; Trailer Ludomancer
  7. Nov 26, 01:58      Re: Serious Sam 3: BFE Patches; Trailer Razumen
  8. Nov 26, 03:12       Re: Serious Sam 3: BFE Patches; Trailer Cram
  10. Nov 26, 11:57        Re: Serious Sam 3: BFE Patches; Trailer Ludomancer
  11. Nov 26, 12:06         Re: Serious Sam 3: BFE Patches; Trailer nin
  6. Nov 26, 00:01     Re: Serious Sam 3: BFE Patches; Trailer Yosemite Sam
  9. Nov 26, 09:03   Re: Serious Sam 3: BFE Patches; Trailer Saboth
  13. Nov 27, 01:56  Re: Serious Sam 3: BFE Patches; Trailer Bumpy
  15. Nov 27, 10:35   Re: Serious Sam 3: BFE Patches; Trailer nin
>> 16. Dec 2, 02:56    Re: Serious Sam 3: BFE Patches; Trailer Orogogus
  12. Nov 26, 14:40 Re: Serious Sam 3: BFE Patches; Trailer NotOneOfUs
  14. Nov 27, 05:27 removed chenghan


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