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The Elder Scrolls V: Skyrim New LAA Workaround

Skyrim Nexus offers a new way to make The Elder Scrolls V: Skyrim Large Address Aware, allowing systems to make use of an entire 4GB virtual memory address space when playing Bethesda's RPG sequel. This follows the patch that's been widely reported elsewhere since being mentioned here last night that broke the previous LAA awareness hack. Word is: "Skyrim4GB additionally hooks and replaces the Windows GetTickCount() function that may improve stuttering."

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34. Re: The Elder Scrolls V: Skyrim New LAA Workaround Nov 22, 2011, 21:28 Crustacean Soup
 
MonkeySpank wrote on Nov 22, 2011, 21:01:
This is a simple VStudio linker command-line parameter linker fix in "/LARGEADDRESSAWARE". I wish Bethesda and other companies started actually compiling the code in 64-bit. They'd benefit from the performance and the addressing limits they are missing out on today. I understand they have legacy code, but this is not an enormous effort. Time to stop kicking the can down the road guys.

It's not free. It takes work to maintain a separate architecture, it adds extra risk, and it adds a considerable amount of extra work to QA.

Most people aren't going to care if the game can address more memory if it's console (and 32-bit)-targeted and so not even using much memory to begin with.

Performance benefit isn't simple. If there's a lot of pointers flying around, they're going to occupy twice as much memory, and might knock things out of the cache. If there's anywhere in the engine (and there may not be without restructuring it) that can be recoded to use x64's extra features, it'll have to be maintained twice (for x86 and x64), which introduces risk and work; that type of code is likely going to be deep optimized stuff too, which makes that even more of a pain. I'm guessing the increased number of registers is going to be the main win, and one that you can get without any extra effort thanks to the compiler, but is it a big enough one on its own?

Does this move to 64-bit make sense from a business perspective at all? It's not like Skyrim is being sold on its technical brilliance anyways.
 
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    Date Subject Author
  1. Nov 22, 12:29 Re: The Elder Scrolls V: Skyrim New LAA Workaround StingingVelvet
  13. Nov 22, 13:51  Re: The Elder Scrolls V: Skyrim New LAA Workaround DrEvil
  14. Nov 22, 13:58   Re: The Elder Scrolls V: Skyrim New LAA Workaround Verno
  15. Nov 22, 14:02    Re: The Elder Scrolls V: Skyrim New LAA Workaround DrEvil
  19. Nov 22, 14:53   Re: The Elder Scrolls V: Skyrim New LAA Workaround Creston
  20. Nov 22, 16:09    Re: The Elder Scrolls V: Skyrim New LAA Workaround StingingVelvet
  21. Nov 22, 16:25     Re: The Elder Scrolls V: Skyrim New LAA Workaround Creston
  22. Nov 22, 17:20      Re: The Elder Scrolls V: Skyrim New LAA Workaround Beelzebud
  23. Nov 22, 17:21       Re: The Elder Scrolls V: Skyrim New LAA Workaround Jerykk
  24. Nov 22, 17:53        Re: The Elder Scrolls V: Skyrim New LAA Workaround Mashiki Amiketo
  25. Nov 22, 18:17         Re: The Elder Scrolls V: Skyrim New LAA Workaround CJ_Parker
  28. Nov 22, 18:44          Re: The Elder Scrolls V: Skyrim New LAA Workaround WaltC
  29. Nov 22, 19:33           Re: The Elder Scrolls V: Skyrim New LAA Workaround Fibrocyte
  32. Nov 22, 21:08           Re: The Elder Scrolls V: Skyrim New LAA Workaround Crustacean Soup
  27. Nov 22, 18:35        Re: The Elder Scrolls V: Skyrim New LAA Workaround gilly775
  33. Nov 22, 21:18        Re: The Elder Scrolls V: Skyrim New LAA Workaround StingingVelvet
  35. Nov 22, 21:42         Re: The Elder Scrolls V: Skyrim New LAA Workaround Crustacean Soup
  36. Nov 23, 10:35          Re: The Elder Scrolls V: Skyrim New LAA Workaround StingingVelvet
  26. Nov 22, 18:17      Re: The Elder Scrolls V: Skyrim New LAA Workaround Kastagir
  18. Nov 22, 14:52  Re: The Elder Scrolls V: Skyrim New LAA Workaround The Half Elf
  2. Nov 22, 12:37 Re: The Elder Scrolls V: Skyrim New LAA Workaround Verno
  3. Nov 22, 12:44  Re: The Elder Scrolls V: Skyrim New LAA Workaround Darks
  5. Nov 22, 12:49   Re: The Elder Scrolls V: Skyrim New LAA Workaround Kastagir
  7. Nov 22, 12:52    Re: The Elder Scrolls V: Skyrim New LAA Workaround Xirix
  4. Nov 22, 12:45 Re: The Elder Scrolls V: Skyrim New LAA Workaround PropheT
  6. Nov 22, 12:50  Re: The Elder Scrolls V: Skyrim New LAA Workaround Halo
  9. Nov 22, 13:36   Re: The Elder Scrolls V: Skyrim New LAA Workaround saluk
  17. Nov 22, 14:48    Re: The Elder Scrolls V: Skyrim New LAA Workaround PropheT
  8. Nov 22, 13:22 Re: The Elder Scrolls V: Skyrim New LAA Workaround venomhed
  10. Nov 22, 13:36 Re: The Elder Scrolls V: Skyrim New LAA Workaround Crustacean Soup
  11. Nov 22, 13:39 Re: The Elder Scrolls V: Skyrim New LAA Workaround Ruffiana
  12. Nov 22, 13:48 Re: The Elder Scrolls V: Skyrim New LAA Workaround Ozmodan
  16. Nov 22, 14:18 Re: The Elder Scrolls V: Skyrim New LAA Workaround Kastagir
  30. Nov 22, 19:44  Re: The Elder Scrolls V: Skyrim New LAA Workaround Bumpy
  31. Nov 22, 21:01 Re: The Elder Scrolls V: Skyrim New LAA Workaround MonkeySpank
>> 34. Nov 22, 21:28  Re: The Elder Scrolls V: Skyrim New LAA Workaround Crustacean Soup
  37. Nov 23, 11:09 Re: The Elder Scrolls V: Skyrim New LAA Workaround StingingVelvet
  40. Nov 23, 18:08  Re: The Elder Scrolls V: Skyrim New LAA Workaround Crustacean Soup
  38. Nov 23, 11:35 Re: The Elder Scrolls V: Skyrim New LAA Workaround Mordecai Walfish
  39. Nov 23, 14:21  Re: The Elder Scrolls V: Skyrim New LAA Workaround StingingVelvet


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