ochentay4 wrote on Nov 17, 2011, 07:39:
Flatline wrote on Nov 17, 2011, 00:18:
Aside from the unusually craggy mountains which feel like they were auto-generated (I'm fine with craggy, but some of those crags are Mass Effect 1 levels of random peaks), the art direction is among the best I've ever seen.
Seeing smoke plumes from the city change directions in the breeze, watching a wave of wind sway a valley full of trees, the fog/clouds/mist flowing over mountains and forming off of peaks, it's amazing. The small things get me too: I was in the north country near the Mage College and watched as the sun came out after a wicked snow storm, and within a few minutes water was dripping from the edges of cliffs.
It's still buggy (for some reason on the PC my weapons are mapped backwards: The left hand on the screen is activated by the right mouse button), and the quests are glitchy, and some of the enemies are the definition of cheap, but I keep coming back for the art direction. Finding waterfalls and hot springs and other acts of nature are almost more encouragement to play than the quests.
7 million units? now bethesda have no excuse to patch this game as soon as possible. Every Fallout or ElderScrolls have been plagued with bugs at launch. Until its not polished, I will not buy it.
The weapons mapped to LM and RM aren't a bug, or a mistake. If you started off playing sword and board, you'd expect your left mouse button to attack and your right mouse to block with shield, or if you only had one weapon you'd fully expect left mouse to attack with it. That's where it came from. LM = Main hand, RM = offhand. If you want to swap them so that left is left and right is right, then feel free.