10 Replies. 1 pages. Viewing page 1.
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| 10. |
Re: EVE Online: Crucible This Month |
Nov 17, 2011, 18:48 |
Endo |
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Frijoles wrote on Nov 16, 2011, 15:47: Surprised they put more effort in to the captain's quarters. I've heard nothing good about them. The reason you've heard nothing good about them is mostly because they released it way before they should have. Even now is probably too early. Why? Because there's not enough to do with them.
Their ultimate goal however is to have common areas in stations where players can meet each other with their avatars for trading and all the other typical down-time activities people do in MMOs.
So no, it's not surprising that they're moving foward with the new CQ. |
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| 9. |
Re: EVE Online: Crucible This Month |
Nov 17, 2011, 06:39 |
Zadig |
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The Sims in space feature was horribly designed. They honestly seemed to believe dolls + cash shop + no actual content would = huge numbers of new subscribers to a viscerally unfriendly spreadsheet game. Oops!
"Time dilation" and a ship re-balancing that neuters level 85 flying mounts are the most interesting big changes. It took about 5 years before they added a skill queue, so 7 for a modern UI is par for the user-friendly course with CCP. |
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| 8. |
Re: EVE Online: Crucible This Month |
Nov 17, 2011, 06:10 |
Zptr |
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| There was only one Captain's Quarter released - and a miserable grimy hole it was too. The other three were "almost done" when the Eve community started the whole Occupy movement off, so it seemed better to complete the set rather than throw them out. |
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| 7. |
Re: EVE Online: Crucible This Month |
Nov 17, 2011, 01:46 |
Genesys |
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I used to doodle similar things on the scratches on the desktops in junior high. Little stick people happily riding along in their cars until the scratch ends, and a pile of cars and people under the scratch at the bottom edge of the desk, with a couple of well-prepared stick people parachuting to safety. |
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| 6. |
Re: EVE Online: Crucible This Month |
Nov 16, 2011, 21:35 |
Razumen |
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| 5. |
Re: EVE Online: Crucible This Month |
Nov 16, 2011, 18:13 |
Frijoles |
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saluk wrote on Nov 16, 2011, 16:10: I mean, they aren't going to go back to the old system, because that would be admitting failure.
They put a toggle in the game to switch between laggy porn-browsing captain's quarter and the ship spinning interface. I don't play anymore, but a few people I talk to all switched back to ship spinning. And who can blame them? Ship spinning is awesome!
Obviously CCP can query how many people are actually using CQ, so I guess enough people are using it to warrant this. |
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| 4. |
Re: EVE Online: Crucible This Month |
Nov 16, 2011, 17:14 |
Halo |
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| 3. |
Re: EVE Online: Crucible This Month |
Nov 16, 2011, 16:10 |
saluk |
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Frijoles wrote on Nov 16, 2011, 15:47: Surprised they put more effort in to the captain's quarters. I've heard nothing good about them. Um, wouldn't this explain why they've put more effort into them? I mean, they aren't going to go back to the old system, because that would be admitting failure.
not that 3 new environments are going to do much |
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| 2. |
Re: EVE Online: Crucible This Month |
Nov 16, 2011, 15:47 |
Frijoles |
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| Surprised they put more effort in to the captain's quarters. I've heard nothing good about them. |
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| 1. |
Re: EVE Online: Crucible This Month |
Nov 16, 2011, 15:41 |
Shok |
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| Wow does this mean they will finally have bigger fonts in their UI??? And it only took 8 years. Maybe I'll try another demo and not have to squint to read anything so much that I quit in disgust. |
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