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Skyrim Soars

The Steam Game and Player Statistics Page shows The Elder Scrolls V: Skyrim as the most played game by current player count as of this writing, with more players than all the other games on the list combined. This also show today's peak number of concurrent users for Bethesda's new RPG sequel was 231,593. Thanks Acleacius via FPSWin. And for your tweaking pleasure: The Elder Scrolls V: Skyrim How To Enable Ambient Occlusion. And for your larcenous side: How to steal in Skyrim.

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78 Replies. 4 pages. Viewing page 3.
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38. Re: Skyrim Soars Nov 12, 2011, 11:08 Eldaron Imotholin
 
I can't get into it yet. I feel like most of my play-time I'm wasting in the inventory switching between stuff, even with using the favorites feature.

The inventory system is fucking horrid. The graphics also lack a certain *umpf* you expect from a game from late 2011.
 
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37. Re: Skyrim Soars Nov 12, 2011, 11:02 Mashiki Amiketo
 
The UI is probably going to be a pain in the ass. It's built using flash...some people have already decompiled it, but rebuilding it cause a CTD. Maybe with the toolset someone will be able to figure out a workable archive invalidation.  
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and it is always wrong."
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36. Re: Skyrim Soars Nov 12, 2011, 10:53 wtf_man
 
Cutter wrote on Nov 12, 2011, 00:12:
wtf_man wrote on Nov 11, 2011, 22:49:
Done for the day. So far, it's looking like the best game in the series (other than the UI and food needing to be more needed / meaningful). I progressed the main quest to the point of killing my first dragon / activating my first shout... then concentrated on side quests for the Companions (Warriors Guild).

I'm having an effin' blast!!!

It has a nice flavour and look but it's very RPG-lite. Hardly the best game in the series as it's been dumbed down a vast amount for broad audience appeal. I can live with it but it's rather dissapointing. ... ... (snip)

I think "everyone" on post 28 gave out some good answers... but I'll re-iterate.

The first thing that counts, to me, is "Am I immersed in this world"? Compared to Oblivion and Morrowind... absolutely. They finally got quest flow and main story "presented correctly", so you don't get bored and think to yourself "what do I do next?" At the same time it's not "hand holding" and you can do whatever you want. It's the balance of these things that Elder Scrolls games have needed for ages.

As for nitpicking the rest:

3 Stats, No Classes, and no Major Minor Skills:
Personally... I prefer skill based RPGs to classes. And that's what Bethesda has evolved to. Meridian 59 and Asheron's Call are good MMO examples of skill based RPGs. You "create" you class by spending some sort of points, or always using the type of skill that you want to develop. While the 3 Stats + Perk System may seem dumbed down compared to traditional 6-8 stats and points spent exactly on a large amount of skills to choose from...I think the perk skill tree replaces that nicely, and most of the skills are still there.

No Birth signs:
Guardian Stones are indeed the replacement. They actually make more sense, because you can activate what you want as you go, instead of being stuck with 1 bonus at the beginning of the game.

Equipment Deterioration:
I admit, I wish that was still in... but lightly implemented. A good sword should last several real-life days of hacking at mobs before you have to do any maintenance.

Throwing Weapons:
I don't really care... and didn't ever use them in the previous games. There are plenty of "ranged" choices... including shouts, now.

No spell making / Potion Naming:
Well, I guess that's more restrictive for casters, but honestly crafting potions and enchanting isn't enough? Ok... I'm sure someone will come up with a mod that will let you make spells and name potions again. It's not a huge game breaker for me... again... immersion in the world comes first to me, and Skyrim does that well.

The rest of the list:
Mr. "everyone" answered those pretty well.

The argument of whether it's a "true CRPG" / or "RPG Lite" is subjective. For me, if I can't get immersed in the world, it's not worth any label other than "it sucks". I've been playing CRPGs since the early 80's and table-top RPGs since the late 70's (Yes, I'm an old fart that isn't part of the ADHD Entitlement Generation). I find the amount of character "micro-managment" in Skyrim to be sufficient. I actually do have a strategy for the perk tree, so obviously it's not all that "dumbed down".

Are there some little "micro-managing" bits that I miss? Sure... but nothing overly game breaking to be "Disappointed" in the game as a whole.

I stand by my original opinion... I think this game is looking to be the best in the series... both presentation-wise and immersion-wise.

If some little micro-managment thing is not available to you anymore, and it ruins the whole game for you... maybe you are TOO "Hard Core".

This comment was edited on Nov 12, 2011, 10:58.
 
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35. Re: Skyrim Soars Nov 12, 2011, 10:26 PsychoMoggieBagpuss
 
Scottish Martial Arts wrote on Nov 12, 2011, 04:09:
The 1988 one. The 2001 sequel is supposed to be one of the worst games ever made afaik.

Trolls in the slums kept kicking my arse.
Must admit, I preferred curse of the azure bonds (the "fix" command helped a hell of a lot)
 
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34. Re: Skyrim Soars Nov 12, 2011, 09:53 finga
 
Cutter wrote on Nov 12, 2011, 00:12:
Yes, the game is nice to look at but it's not what true CRPG fans want.
Speak for yourself, buddy. I'm a huge fan of CRPGs over the last 20 years and this is precisely what I want.

Cue the "No True Scotsman" fallacy in 3... 2...
 
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33. Re: Skyrim Soars Nov 12, 2011, 09:40 Angrius Maximis
 
"The UI is a nightmare. Certain keys control multiple functions - for example, the same key that's used for sheathing/readying a weapon is used to drop items from your inventory"

Works fine for me on the PS3, the console the game was intended for.
 
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32. Re: Skyrim Soars Nov 12, 2011, 09:00 Slashman
 
Going to force myself to hold off for now. Arkham City is coming in a bit and I have an exam to prep for anyway.

I'll let them cook it a bit more with some patches and see what mods people cook up.
 
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31. Re: Skyrim Soars Nov 12, 2011, 08:41 LgFriess
 
Having a GREAT time with this game so far.

Not only that, I'm playing it on my old, E8400, GTX280(with updated drivers of course), 4GB RAM. The game picked high settings and I haven't bothered tweaking that yet as it looks great. I imagine further driver updates will improve it more.

I was really getting worried about having to upgrade before the 7xxx series cards got here early next year but now I'm just going to wait until the 7xxx/6xx wars figure themselves out and upgrade then. The only other game I'm even going to try is SWTOR and my good 'ole gtx280 will hold up just fine.

My one gripe with Skyrim so far... ya, the UI. It's not like it's totally broken, but developers really, REALLY need to just accept the fact that mouse/keyboard and console controllers are far too different to attempt to combine. If the mod community can do it relatively quickly , why can't the developer? I think they must get blinded by the console controller UI having to work so much with it and truly think the PC UI seems natural and good. It isn't.
 
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30. Re: Skyrim Soars Nov 12, 2011, 08:12 everyone
 
True dat. Whatever class you picked, you always ended up with the same character. The Skyrim system sounds a lot better.  
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29. Re: Skyrim Soars Nov 12, 2011, 08:00 MrBone
 
The class thing is stupid anyway. If you practice a skill, you will get better at it. Thus magic use and sword play should be doable by any character worthy of surviving the harsh environment of Skyrim. In terms of gameplay, I am having a blast...especially combat.  
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28. Re: Skyrim Soars Nov 12, 2011, 06:32 everyone
 
Cutter wrote on Nov 12, 2011, 00:12:
As someone on the Bethsoft forums put it quite well....
Well? It's just an angry rant about things that have changed, without a seconds thought as to why.

Three stats?
Yay, counting!
No classes?
SV covered this well. There's at least as much room for specialisation, the difference is you build your class naturally as you go, rather than picking from a list. More realistic and conducive to actual role playing, in other words.
No major and minor skills?
By far the most broken part of previous ES games. Thank fuck they're gone.
No birth signs?
I think the guardian stones are meant to do the same job. Not a great loss either way.
No weapon deterioration?
It was utterly pointless. Bashing your gear with a hammer after every battle is not something anyone is going to miss.
No crossbows, spears, throwing weapons?
An entirely aesthetic difference, and not one that impacts the game in any real way. It's also not Skyrim's fault, as they were dropped before Oblivion.
No spell making?
That's a bit shit, to be fair.
No potion naming?
...
Where did the medium armour skill go?
Nobody used it, so they got rid of it.
Where did the unarmed skill go? Where did the unarmoured skill go?
Also gone long before Skyrim.
What about acrobatics? What about athletics?
Pointless and broken skills. They leveled whether you wanted them to or not. If you wanted to play a big slow brute, it meant you could never touch your run or jump keys, because every time you did you'd be getting faster and more agile. They were awful, and they're removal is undeniably a good thing.
What about mysticism?
The spells are still there. They've been moved to other schools.
Why do I feel tired and uncompelled to search through any of these crates, barrels and bags? Maybe it's the 10 gold and potatoes that I know I'm going to find.
Because you've decided - for whatever reason - to not enjoy playing what is obviously a very enjoyable game. Your loss.



All of it is stuff he could have found out long before release (I did and I haven't played it), so if he's disappointed, he only has himself to blame. Though I'm sure he'd enjoy if he actually gave it a chance, rather than throwing a hissy fit because things are a bit different. A lot's changed since Morrowind, but I'd say it's mostly for the better.
 
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27. Re: Skyrim Soars Nov 12, 2011, 05:52 Jerykk
 
Good to see Skyrim at the top of the list. Bad to see 4 CoD games on the list as well.  
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26. Re: Skyrim Soars Nov 12, 2011, 04:59 Draugr
 
Scottish Martial Arts wrote on Nov 12, 2011, 04:09:
The 1988 one. The 2001 sequel is supposed to be one of the worst games ever made afaik.

Well good on you then. And they are right about the 2001 Pool of radiance.
 
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25. Re: Skyrim Soars Nov 12, 2011, 04:09 Scottish Martial Arts
 
The 1988 one. The 2001 sequel is supposed to be one of the worst games ever made afaik.  
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24. Re: Skyrim Soars Nov 12, 2011, 03:47 Agent.X7
 
Scottish Martial Arts wrote on Nov 12, 2011, 03:21:
Meh, I'm playing Pool of Radiance for the first time and loving it. Not seeing much need to give Bethesda my money.

The 1988 one, or the 2001 one?
 
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23. Re: Skyrim Soars Nov 12, 2011, 03:21 Scottish Martial Arts
 
Meh, I'm playing Pool of Radiance for the first time and loving it. Not seeing much need to give Bethesda my money.  
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22. Re: Skyrim Soars Nov 12, 2011, 03:07 Fion
 
Personally I think this is easily the best elder scrolls yet!  
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21. Re: Skyrim Soars Nov 12, 2011, 01:58 StingingVelvet
 
Cutter wrote on Nov 12, 2011, 00:12:
Now, whilst I don't quite share his disdain, I do agree heartily with the part I bolded. Yes, the game is nice to look at but it's not what true CRPG fans want. I'm just afraid that we won't see anymore hardcore(ish) major titles that will be made for us as it's all about pandering to the largest crowd for money now. I suspect that they'll probably do this with the next Fallout game too. Sigh. I dunno. Maybe it's time to find a new hobby.

I don't get this at all. Oblivion was a dumbed down and simplified piece of shit. Skyrim on the other hand takes back a lot of ground. You can focus on the lack of "stats" if you want, i.e. STR and END and such, but you're missing the MASSIVE upgrade to roleplaying that is the character progression system in this game. Every level you choose what to progress with and you have a very limited number of levels with which to do so. With the level cap being around 70 you have over 250 traits to choose from, meaning your character will be defined more than ever in a TES game.

Most of the rest of that rant is complaining about things missing from Morrowind that were already gone in Oblivion. Skyrim actually puts some complexity BACK, just like Fallout 3 did. Oblivion was their pandering to the simpleton newbies game, now they're actually putting some depth back in.
 
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20. Re: Skyrim Soars Nov 12, 2011, 01:54 Kastagir
 
DrEvil wrote on Nov 12, 2011, 01:38:
Hump wrote on Nov 12, 2011, 01:04:

I'm liking the game but I agree with the above. This is not an improvement on previous ES titles UI/menus etc

I dunno, from what I've seen, it's better than Morrowind's.

As great as Morrowind was in some aspects, it's UI was truly awful. It was like some cross between a wannabe IRC client and one of the early MMOs like Asheron's Call.

(I say this as someone that is playing Morrowind GOTY now since my Skyrim copy is MIA. :()

The UI doesn't make the game feel like anything other than a console game, but it would be adequate if it at least worked as intended. If they can't get the tips (or whatever you call the available options listed in the lower left) to reflect the current key mappings, then its broken.

I suppose it's no accident that the gameplay settings have the 360 controller enabled by default. <sigh> I'd buy one if I could shove it up Todd Howard's backside.
 
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19. Re: Skyrim Soars Nov 12, 2011, 01:38 DrEvil
 
Hump wrote on Nov 12, 2011, 01:04:
Kastagir wrote on Nov 12, 2011, 00:23:
The UI is a nightmare. Certain keys control multiple functions - for example, the same key that's used for sheathing/readying a weapon is used to drop items from your inventory. Unfortunately, if you change this key, they help dialogs and the key reminders at the bottom left of the screen don't update! They still list what the action is according to default keymapping, so you have to look at what the function was originally assigned to by looking at the manual, then finding out what you assigned it to. Problem is that the manual doesn't say that one key controls several functions like sheathe and drop - you have to figure that out for yourself. This is a complete fail and demands a patch to fix the inconsistency. I can't believe they shipped the game with the UI in this state. Sure, it's a bad design, but beyond that, it's BROKEN!

I'm liking the game but I agree with the above. This is not an improvement on previous ES titles UI/menus etc

I dunno, from what I've seen, it's better than Morrowind's.

As great as Morrowind was in some aspects, its UI was truly awful. It was like some cross between a wannabe IRC client and one of the early MMOs like Asheron's Call.

(I say this as someone that is playing Morrowind GOTY now since my Skyrim copy is MIA. :()

This comment was edited on Nov 12, 2011, 02:11.
 
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78 Replies. 4 pages. Viewing page 3.
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