On Take On Helicopters DRM; Demo Plans

A post on the Bohemia Interactive Forums asks for help with a problem causing a watery image degradation in Take On Helicopters, Bohemia's new flight simulator. As it turns out this can be the result of using a pirated edition of the game, as Bohemia explains this comes from their "unique anti-piracy countermeasures," also noting a demo for the game is in the works. Here's word:
Bohemia Interactive deploys various antipiracy countermeasures in its titles and Take On Helicopters is no exception, some users have reported morphed/watery image degradation (see http://forums.bistudio.com/showthread.php?t=126991 ). The original version of Take On Helicopters does not suffer from this degradation of visual quality. Piracy is a big problem for Bohemia Interactive, as an independent PC developer, and we're trying to focus our support as much as possible towards users of legitimate copies. Counterfeit copies of our games may degrade and, moral aspects aside, we certainly recommend only playing the original version. We have a free public demo version of Take On Helicopters in the development pipeline for those that prefer to test it before buying.
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Re: On Take On Helicopters DRM; Demo Plans
Nov 10, 2011, 17:03
54.
Re: On Take On Helicopters DRM; Demo Plans Nov 10, 2011, 17:03
Nov 10, 2011, 17:03
 
You have put no thought into the potential problems that can arise through normal usage due to hardware and software platforms changing either.

Your accusing 'no thought' tone doesn't prove your point and only shows how little you are apparently understanding about the argument and how this system is working. Plus, this system (and others that would be like it) functions independently of changes in hardware and software because it's entirely internal. If the game works, so does the copy protection... there are no additional dependencies on hardware or platforms at all since it is not bound to either. You really are helping me to make my point when you attack problems that don't even exist, lol. Thank you.

DRM should never have the potential to impact the gaming experience.

That's just it though, this 'DRM' doesn't impact the gaming experience at all - FOR LEGAL USERS. And that's the great thing about it.

The rest of your post is mostly just a rehash of you swinging away at past methods and denying the actual -result- of how this specific system -did- effect piracy. So it's tough to debate against someone who just wants to deal with off-topic issues, misquote/misrepresent their opponent, and make up problems that don't even exist, then doesn't even address the topic and the results at hand. It's like you are arguing with yourself over something you don't like, but that something doesn't even apply to this DRM system. Interesting and amusing, but indeed not very productive. Considering all of this, certainly no reply required :-)
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