13 Replies. 1 pages. Viewing page 1.
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| 13. |
Re: Hitman: Absolution Commentary Trailer |
Nov 4, 2011, 12:32 |
Jerykk |
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This is a game where you choose how to play out various set pieces, by shooting, sneaking or a mixture. DX:HR is the same. How much of that video couldn't have been done with Adam Jenson in the place of 47? Even the cover system seemed to have identical animation. That description fits almost any stealth game these days. Splinter Cell, for example, or Manhunt. Combat is always an option, it's just usually not the best one.
DX:HR isn't an RPG. Experience points go towards customising your character, but that's really a small part of the game. It's an action game with RPG elements. Except you can sneak your way through the vast majority of the game without fighting anything. Many missions can be even talked through without resorting to any violence. When I think of action games, I think of games where combat is the only solution 99% of the time. Mass Effect, for example. |
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| 12. |
Re: Hitman: Absolution Commentary Trailer |
Nov 4, 2011, 10:46 |
Beamer |
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lvitriol wrote on Nov 3, 2011, 15:02:
Cutter wrote on Nov 3, 2011, 14:34: Hitman Derpsolution. Yeah HM:Blood money is a top10 game but the Derpsolution clip on youtube makes me feel like Absolution is a turd on my face. Just watched. I dunno, the whole "no more trial and error" thing it mocks for sounds awesome to me. I've always hated these games, and the Splinter Cell games, because they're just that - trial and error. They're not about skill but about reading the mind of the level designer. I don't like games that I can't beat the first time through. That isn't to say I should, but I want ones that I could. No cheap deaths that require trial and error. I should be able to get through everything via skill.
Which is why I love Batman's stealth portions - when I screw up I can either zipline away or just beat the crap out of people. No watching savegame loading screens more than actual playing. |
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| 11. |
Re: Hitman: Absolution Commentary Trailer |
Nov 4, 2011, 10:39 |
Halo |
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Jerykk wrote on Nov 3, 2011, 23:59:
Quboid wrote on Nov 3, 2011, 18:55:
Halo wrote on Nov 3, 2011, 13:57: Glad that they explained a good amount of it. I was worried that the the game was always going to have this sense of hurry and run along to it. I'm pleasantly surprised by this. I'm not expecting anything that can hold a candle to the previous Hitman games. This looks like Deus Ex: Human Revolution, but with disguises instead of a choice of augmentations, "instinct" being the one aug that's forced on you. Why would you be pleasantly surprised by something that doesn't live up to the previous games that you enjoyed..? Not really sure how this is comparable to DX:HR, either. DX:HR is an RPG. This is a stealth game (or rather, it's supposed to be).
Anyway, I think the presentation is great. However, I'm not liking the obviously linear and scripted nature of this level, nor am I liking the new voice actor for 47. The previous games had highly scripted AI behavior too, except in those cases, the scripting occurred regardless of the player. In the Absolution demo, all the scripting is triggered by the player and wouldn't have happened otherwise. I sincerely hope that the demo is not representative of the entire game but I have a sinking feeling that it is. I'm guessing who ever is chasing down 47 gets closer and closer as the missions go on and the "Run for your life" levels get harder and harder. So we should still have our regular oll 47 hit missions that I hope can be pulled off by not killing anybody but your target with a garrote and then escape quietly. |
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| 10. |
Re: Hitman: Absolution Commentary Trailer |
Nov 4, 2011, 10:15 |
Quboid |
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I expected it to be Kane & Lynch style awfulness, so that it appears to be decent is a pleasant surprise.
This is a game where you choose how to play out various set pieces, by shooting, sneaking or a mixture. DX:HR is the same. How much of that video couldn't have been done with Adam Jenson in the place of 47? Even the cover system seemed to have identical animation.
DX:HR isn't an RPG. Experience points go towards customising your character, but that's really a small part of the game. It's an action game with RPG elements. |
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| 9. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 23:59 |
Jerykk |
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Quboid wrote on Nov 3, 2011, 18:55:
Halo wrote on Nov 3, 2011, 13:57: Glad that they explained a good amount of it. I was worried that the the game was always going to have this sense of hurry and run along to it. I'm pleasantly surprised by this. I'm not expecting anything that can hold a candle to the previous Hitman games. This looks like Deus Ex: Human Revolution, but with disguises instead of a choice of augmentations, "instinct" being the one aug that's forced on you. Why would you be pleasantly surprised by something that doesn't live up to the previous games that you enjoyed..? Not really sure how this is comparable to DX:HR, either. DX:HR is an RPG. This is a stealth game (or rather, it's supposed to be).
Anyway, I think the presentation is great. However, I'm not liking the obviously linear and scripted nature of this level, nor am I liking the new voice actor for 47. The previous games had highly scripted AI behavior too, except in those cases, the scripting occurred regardless of the player. In the Absolution demo, all the scripting is triggered by the player and wouldn't have happened otherwise. I sincerely hope that the demo is not representative of the entire game but I have a sinking feeling that it is.
This comment was edited on Nov 4, 2011, 00:14. |
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| 8. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 18:55 |
Quboid |
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Halo wrote on Nov 3, 2011, 13:57: Glad that they explained a good amount of it. I was worried that the the game was always going to have this sense of hurry and run along to it. I'm pleasantly surprised by this. I'm not expecting anything that can hold a candle to the previous Hitman games. This looks like Deus Ex: Human Revolution, but with disguises instead of a choice of augmentations, "instinct" being the one aug that's forced on you. |
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| 7. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 15:59 |
SectorEffector |
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hitman cell, conviction... That last takedown with the bong and the other cop just waiting for it is not a good sign.
These game's always have stellar locale and level design though. |
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| 6. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 15:02 |
lvitriol |
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Cutter wrote on Nov 3, 2011, 14:34: Hitman Derpsolution. Yeah HM:Blood money is a top10 game but the Derpsolution clip on youtube makes me feel like Absolution is a turd on my face. |
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| 5. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 15:01 |
Acleacius |
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| Can see why now, looks pretty good. Just hope the controls don't suck if it's going to be a port. |
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| Should any political party attempt to abolish social security, unemployment insurance, and eliminate labor laws and farm programs, you would not hear of that party again in our political history.....and they are stupid. Dwight D. Eisenhower |
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| 4. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 14:47 |
Jerykk |
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| E3 awards. |
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| 3. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 14:42 |
Acleacius |
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award-winning Hitman: Absolution Wow, didn't even realize the game had released already, to be winning awards. |
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| Should any political party attempt to abolish social security, unemployment insurance, and eliminate labor laws and farm programs, you would not hear of that party again in our political history.....and they are stupid. Dwight D. Eisenhower |
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| 2. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 14:34 |
Cutter |
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Hitman Derpsolution. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 1. |
Re: Hitman: Absolution Commentary Trailer |
Nov 3, 2011, 13:57 |
Halo |
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| Glad that they explained a good amount of it. I was worried that the the game was always going to have this sense of hurry and run along to it. |
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13 Replies. 1 pages. Viewing page 1.
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