6 Replies. 1 pages. Viewing page 1.
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| 6. |
Re: World of Tanks Patch Plans |
Nov 1, 2011, 12:51 |
Frijoles |
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| The main reason I quit is that a losing battle only gets you about 50 or so experience (I forget the terms). But you needed like 30,000 to advance. Yeah, you should get more if you win, but when the loss is practically nothing for your time, the grind was too much. |
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| 5. |
Re: World of Tanks Patch Plans |
Nov 1, 2011, 12:37 |
bhcompy |
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Frijoles wrote on Nov 1, 2011, 10:50: Is this still an team-vs-team deathmatch FPS in a tank? I played quite a bit a few months ago, but got bored of the sameness of the maps. They really need some new game types, not maps. Attack/Defend, historic(Tier/tank limited) battles, and Escort mode(only a few tanks are able to capture the point and must be escorted to the capture) are coming.
I would like to see CTF with scout tanks. |
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| 4. |
Re: World of Tanks Patch Plans |
Nov 1, 2011, 12:27 |
Akuinnen |
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Ozmodan wrote on Nov 1, 2011, 10:58: Just another pay to win game, but it can be very fun at the lower tiers. That is very true. Once you hit around tier four you will find yourself regularly matched with tanks you cannot damage. Then the game is just a frustrating grind to the next tank. |
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| 3. |
Re: World of Tanks Patch Plans |
Nov 1, 2011, 11:03 |
nurvgas |
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I really enjoyed the game for a time. It was the first game of that type I actually spent money on. Eventually the crazy randomness of how each game was generated wore me down and I uninstalled before I got sucked in further.
Add a server browser and I would be back in a minute. |
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| 2. |
Re: World of Tanks Patch Plans |
Nov 1, 2011, 10:58 |
Ozmodan |
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| Just another pay to win game, but it can be very fun at the lower tiers. |
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| 1. |
Re: World of Tanks Patch Plans |
Nov 1, 2011, 10:50 |
Frijoles |
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| Is this still an team-vs-team deathmatch FPS in a tank? I played quite a bit a few months ago, but got bored of the sameness of the maps. They really need some new game types, not maps. |
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6 Replies. 1 pages. Viewing page 1.
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