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DOOM 3 Source Code Release Nears

John Carmack tweets about the imminent release of the source code for DOOM 3, id Software's flashlight-powered first-person shooter. Word is the game is now in the hands of the most intimidating monsters of all: "@adamix_ doom 3 source is packaged and tested, we are waiting on final lawyer clearance for release."

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15. Re: DOOM 3 Source Code Release Nears Nov 1, 2011, 11:56  Blue 
 
^Drag0n^ wrote on Nov 1, 2011, 09:18:
So you're saying your code has a nicer ass?

http://www.youtube.com/watch?v=d5vlco4yvSc
 
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14. Re: DOOM 3 Source Code Release Nears Nov 1, 2011, 10:55 Ratty
 
I checked out the Quake 2 source code when it was released. I was surprised how much game-specific code there was in the engine - stuff I would have assumed was in the customization dlls. It was a lot less generic than I expected.  
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13. Re: DOOM 3 Source Code Release Nears Nov 1, 2011, 09:18 ^Drag0n^
 
SirKnight wrote on Oct 31, 2011, 22:42:
Yay!

I was just thinking the other day the kinds of rendering algorithms I want to add to this. In addition to iOS/Android support.

My port is going to have a very different backend.

So you're saying your code has a nicer ass?


^D^

(I'm so sorry, but I just couldn't pass that one up... )
 
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12. Re: DOOM 3 Source Code Release Nears Nov 1, 2011, 00:52 Draugr
 
Dev wrote on Oct 31, 2011, 23:13:
Heh, because of consoles holding graphics back, doom 3 is far more comparable to current graphics than doom was when its source code was released.

I like to see source code releases like this, it gives budding developers (especially indy ones) a chance to see how others code this stuff and what tricks they used.

Yeah, as an educational tool for other developers I'm sure these kind of releases are invaluable.
 
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11. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 23:13 Dev
 
Heh, because of consoles holding graphics back, doom 3 is far more comparable to current graphics than doom was when its source code was released.

I like to see source code releases like this, it gives budding developers (especially indy ones) a chance to see how others code this stuff and what tricks they used.
 
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10. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:46 headkase
 
Beamer wrote on Oct 31, 2011, 22:27:
headkase wrote on Oct 31, 2011, 22:13:
[VG]Reagle wrote on Oct 31, 2011, 22:08:
What are we going to do with it?

The first thing people are going to do with it is overhaul the graphics to include modern algorithms which will work with all the original game data! I own D3, D3RoE, both installed and can't wait! Of course, it'll take release +6 months before some enterprising hacker makes something truly great!

Modern algorithms... so that D3 is even blacker than pitch black?
Also, why make something "truly great" if the game needs modern algorithms. For 99% of projects there's UDK, which is infinitely more modern. You do not get source code access, but the amount of projects needing that isn't huge. For those that do need it, well, there's this, or Unity (which is probably more advanced at this point), etc.

Look at DarkPlaces. I'm no expert but I'm sure there's a graphics geek out there who has similar ideas for Doom 3! Compare those to the original looks: here (scroll down for Windows screenshots).
 
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9. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:45 space captain
 
Beamer wrote on Oct 31, 2011, 22:27:
Modern algorithms... so that D3 is even blacker than pitch black?

that is so racist!
 
Go forth, and kill!
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8. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:42 SirKnight
 
Yay!

I was just thinking the other day the kinds of rendering algorithms I want to add to this. In addition to iOS/Android support.

My port is going to have a very different backend.
 
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7. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:39 z0dd
 
Of course the src code will be 90% obfuscated....

 
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6. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:27 Beamer
 
headkase wrote on Oct 31, 2011, 22:13:
[VG]Reagle wrote on Oct 31, 2011, 22:08:
What are we going to do with it?

The first thing people are going to do with it is overhaul the graphics to include modern algorithms which will work with all the original game data! I own D3, D3RoE, both installed and can't wait! Of course, it'll take release +6 months before some enterprising hacker makes something truly great!

Modern algorithms... so that D3 is even blacker than pitch black?
Also, why make something "truly great" if the game needs modern algorithms. For 99% of projects there's UDK, which is infinitely more modern. You do not get source code access, but the amount of projects needing that isn't huge. For those that do need it, well, there's this, or Unity (which is probably more advanced at this point), etc.
 
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5. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:13 headkase
 
[VG]Reagle wrote on Oct 31, 2011, 22:08:
What are we going to do with it?

The first thing people are going to do with it is overhaul the graphics to include modern algorithms which will work with all the original game data! I own D3, D3RoE, both installed and can't wait! Of course, it'll take release +6 months before some enterprising hacker makes something truly great!
 
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4. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:08 [VG]Reagle
 
What are we going to do with it?  
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I am MUCH MUCH better now.
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3. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:04 EddieTheHack
 
zip xavier wrote on Oct 31, 2011, 20:47:
I'm more excited about this than the game's release by far.

^this
 
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2. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 20:49 LittleMe
 
zip xavier wrote on Oct 31, 2011, 20:47:
I'm more excited about this than the game's release by far.

Yeah me too.
 
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1. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 20:47 zip xavier
 
I'm more excited about this than the game's release by far.  
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