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More on World of Darkness

World of Darkness News has more from Chris McDonough, Senior Producer on World of Darkness, addressing concerns about the impact of recent CCP layoffs on the development of the upcoming MMORPG:

Just drifting by now that some of the madness is over. What is really happening here is that we are slowing our progress until DUST ships so that we are not focusing on too many things. We had staffed up as if we would be able to be production ready at this time and we simply are not. The World of Darkness team has spent significant time working on EVE over the last 2 years and much of the tech we were going to used was delayed while to company focused on flying in space features. That is why it took so long for Incarna to get released. The simple overhead that goes into maintaining a growing game like EVE is huge and was underestimated by us as a company. And before anybody com pains about EVE, I would remind folks that the ONLY reason there is a World of Darkness MMO coming at all is because of EVE. That and the fact that CCP believed in World of Darkness so much. The stuff that we plan on reducing on World of Darkness is mostly redundant content that is expensive to make. The core of the game and it's features are mostly unaffected.

I'm a big fan of transparency and I will always shoot you guys straight. Doesn't mean things never change and my words won't be taken out of context and come back to haunt me later ;-) but this is how things stand right now. By the way, the scope of the game changes all the time. We make frequent changes to accommodate simplicity or the ability to deliver something. This is why I make such a big deal out of saying nothing is set in stone. Set in stone is when it is released and even then, only until we patch :-)

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9. Re: More on World of Darkness Oct 28, 2011, 14:26 bhcompy
 
Creston wrote on Oct 28, 2011, 13:12:
bhcompy wrote on Oct 28, 2011, 12:40:
Essentially, fluff.

But in the days where every MMO now pumps 50-100 million dollars (or much, much more in the case of ToR) worth of content into their system at launch, can you afford NOT to have it? Who's going to play an MMO that has a core game and that's it?

Creston

If you don't pump tens of millions into the game up front you do not need millions of subscribers to survive. This is how EVE works. It's how WoT works. It's actually how most F2P games work.

EVE survives on a few hundred thousand subs and has for 8 years(and they're currently at/around their highest subscription total). This is because they control costs. WoD will most likely follow that same path.

Look at Minecraft. Minecraft has very little capital invested in it, yet it's sold a ridiculous number of copies and it's technically still in beta. It's ugly. It has very little content. But the core gameplay is there and functional. People work around the fact that the fluff isn't there because the gameplay is. Just like any other good videogame.
 
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    Date Subject Author
  1. Oct 28, 11:21 Re: More on World of Darkness Lobster
  2. Oct 28, 11:38 Re: More on World of Darkness Creston
  5. Oct 28, 12:40  Re: More on World of Darkness bhcompy
  6. Oct 28, 13:12   Re: More on World of Darkness Creston
>> 9. Oct 28, 14:26    Re: More on World of Darkness bhcompy
  10. Oct 28, 15:31     Re: More on World of Darkness Creston
  3. Oct 28, 11:55 Re: More on World of Darkness Umbragen
  4. Oct 28, 12:00 Re: More on World of Darkness Acleacius
  8. Oct 28, 13:30  Re: More on World of Darkness Lobster
  7. Oct 28, 13:28 Re: More on World of Darkness briktal
  11. Oct 28, 16:43 Re: More on World of Darkness Acleacius
  12. Oct 28, 16:45  Re: More on World of Darkness Acleacius
  14. Oct 28, 18:02  Re: More on World of Darkness Flatline
  13. Oct 28, 17:38 Re: More on World of Darkness HorrorScope
  15. Oct 28, 20:56  Re: More on World of Darkness bhcompy
  16. Oct 29, 00:38   Re: More on World of Darkness HorrorScope


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