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Tripwire on Red Orchestra 2 Stats Reset

An article on Gamasutra outlines reasons for the recently announced plans to reset stats in Red Orchestra 2: Heroes of Stalingrad based on a conversation with Alan Wilson of Tripwire Interactive. "Basically, the system was over-recording the points scoring in the system and 'leeching' points from one player to another on servers, so artificially boosting players," Alan explains. "Once we had thousands of people playing, this problem became really obvious - instead of it happening slowly, it suddenly started happening really quickly. This was crediting players with kills they hadn't got and so on, at the end of rounds. That would then push the players' rankings way up, as well as their weapon experience." Alan also admits this situation has "probably" put off some players. "Some people, who put in a lot of hours after launch, are unhappy, but that is why we are running at double XP right now - so people can get back to where they actually should be, reasonably quickly," he tells them. "For most people, it was more of a relief - more of an indication that we have been fixing stuff!"

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6. Re: Tripwire on Red Orchestra 2 Stats Reset Oct 14, 2011, 06:55 eRe4s3r
 
Not to mention that BC2 showed that unique voice sets, and even languages for a team is totally OK, because after 200 times the same voice line, people will know what that voice bite means even if its not a language they can speak or understand.

And often its just a cue whether its friend or foe.. one of those little things that BC2 got right.
 
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    Date Subject Author
  1. Oct 13, 12:24 Re: Tripwire on Red Orchestra 2 Stats Reset ZenFury
  2. Oct 13, 12:55  Re: Tripwire on Red Orchestra 2 Stats Reset Suckage
  5. Oct 14, 04:00  Re: Tripwire on Red Orchestra 2 Stats Reset ShakyJake
>> 6. Oct 14, 06:55   Re: Tripwire on Red Orchestra 2 Stats Reset eRe4s3r
  3. Oct 13, 13:42 Re: Tripwire on Red Orchestra 2 Stats Reset CommunistHamster
  4. Oct 13, 20:10  Re: Tripwire on Red Orchestra 2 Stats Reset eRe4s3r


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