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| [Oct 11, 2011, 10:45 am ET] - Share - Viewing Comments |
The BioWare Social Network outlines how the just confirmed multiplayer support will work in Mass Effect 3, BioWare's upcoming action/RPG sequel. The post describes four-player co-op support and offers a FAQ explaining the reasoning behind the move. Here's word: Today BioWare and the Mass Effect 3 team are very pleased to announce 4 player co-op multiplayer missions and the Mass Effect 3: Galaxy at War system for Mass Effect 3 on the PC, Xbox 360 and Playstation 3.
4 player co-op multiplayer
Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.
Mass Effect 3: Galaxy at War
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Sheppard's ability to apply every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.
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Re: Mass Effect 3 Co-Op Support Detailed |
Oct 11, 2011, 11:26 |
Creston |
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Kythlyn wrote on Oct 11, 2011, 11:03: "Success in multi-player will have a direct impact on the outcome of the single player campaign..."
Wait... what?? It's a shitty system, but I guess this is what happens when they want to make sure that everybody gets to see the happy-happy-go-go ending, despite the fact most of the players are tards who can't think straight. So let's add mp that will allow you to negate all your stupid fucking decisions and still get the Smile Everybody ending!
In any case, it's optional. You can totally ignore mp and just play the sp campaign like you would if this didn't exist.
"it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone."
You can practically hear the terse grinding of teeth here. "Yes, I suppose if you really don't want to play OUR AWESOME MULTIPLAYER, we'll allow you to not HAVE TO DO THAT. DAMMIT. EA SAYS MP IS AWESOME SO WHY WON'T YOU PLAY IT??!"
I want to know if I can play the Galaxy at War stuff by myself, or if I HAVE to play co-op with random fucking internet cockroaches.
Creston |
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Oct 11, 11:03 |
Re: Mass Effect 3 Co-Op Support Detailed |
Kythlyn |
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Oct 11, 11:15 |
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Jivaro |
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Oct 11, 11:19 |
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The Half Elf |
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Oct 11, 11:26 |
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Creston |
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Oct 11, 11:27 |
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nin |
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Oct 11, 11:38 |
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Creston |
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Oct 11, 11:53 |
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nin |
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Oct 11, 15:41 |
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jarkle86 |
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Oct 11, 15:54 |
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Darks |
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Oct 11, 16:12 |
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bigspender |
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Oct 11, 16:16 |
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Creston |
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Oct 11, 16:26 |
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deadearth |
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Oct 11, 16:28 |
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Creston |
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Oct 11, 16:38 |
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Prez |
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Oct 11, 16:45 |
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Creston |
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Oct 11, 16:56 |
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deadearth |
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Oct 11, 11:54 |
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Oct 11, 12:18 |
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Oct 11, 12:21 |
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Prez |
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Oct 11, 13:14 |
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Wallshadows |
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Oct 11, 14:12 |
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Cutter |
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Oct 11, 15:16 |
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Oct 11, 15:14 |
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Oct 11, 15:44 |
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nin |
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Oct 11, 19:18 |
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eRe4s3r |
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Oct 11, 22:15 |
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Creston |
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Oct 12, 07:13 |
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Dades |
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Oct 12, 07:30 |
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saluk |
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Oct 12, 14:49 |
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Creston |
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