250 Replies. 13 pages. Viewing page 13.
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| 10. |
Re: id On RAGE |
Oct 7, 2011, 22:04 |
zincthallinide |
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Doom and Quake were the only really great games id ever made, and even then they seemed better years ago when I didn't care as much about actual story or depth. AND even then D & Q were mainly a big deal because they pushed first-person computer gaming so far beyond where it had been before. With Quake 2 and Quake 3 they at least added some more color back into their games but they seem to have given up on that.
Doom is still their most fun game for me, it's not really focused on 'realism' (whatever that means in a fictional computer game world anyway), so you run around at 60 mph, carry 7 weapons at once, fight 300 things at a time, the levels don't really make any 'sense', etc. etc. etc.
Quake was true 3D but too brown and NIN-y, Quake 2 was okay but the levels generally somehow felt tiny, Quake 3 was fun for a little while, Doom 3 was plastic-y and dark and tried too hard to be scary, Rage, I dunno, I doubt I'll ever try it, I've already played Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Left 4 Dead, Left 4 Dead 2, other post-apocalyptic zombie/mutant games that I can't remember |
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| 9. |
Re: id On RAGE "Cluster!@#$" and Lead Platforms |
Oct 7, 2011, 22:02 |
Creston |
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So his bullshit of a few months back where he said, and I quote
"When we started on the game six years ago, I looked at the consoles and said ‘These are as good as the PCs that we're on here’, and our development strategy was set up such that we basically developed live on all the platforms there. And now when we’re looking at PCs that have ten times the horsepower of the consoles... I’m making a large change in my direction, just saying ‘We should be focusing on building things efficiently on the PC and [then] deploying on to consoles.’ And we didn’t make that as crisp of a distinction as we should have." was exactly just that: FUCKING BULLSHIT.
Creston |
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| 8. |
Re: id On RAGE |
Oct 7, 2011, 22:01 |
Draugr |
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| Witcher 2 was PC exclusive and it managed to have the quality one can expect from any other AAA title. |
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| 7. |
Re: id On RAGE "Cluster!@#$" and Lead Platforms |
Oct 7, 2011, 21:59 |
Pankin |
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| As others here have said, Carmack's not wrong. Having paid attention to the warning signs (starting with Doom3), it makes me happy that I chose not to purchase Rage. |
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| 6. |
Re: id On RAGE |
Oct 7, 2011, 21:51 |
Dades |
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| Good enough to put money in John's wallet apparently. If it's a good enough platform to release a product that you charge people money for then you should treat it as such and support it, end of fucking story. |
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| 5. |
Re: Sucks |
Oct 7, 2011, 21:46 |
PropheT |
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Quboid wrote on Oct 7, 2011, 21:40: It's all about making money. I fear designing with consoles in mind is the way to do that best I think most reasonable people understand that already, the issue comes with the difficulty in explaining why a game like Deus Ex can give a good PC experience with all the bells and whistles you'd expect but RAGE can't.
Leading with another platform doesn't, or shouldn't, mean that what you wind up with on the PC is just a straight port with no consideration for the platform. The effort put into the development for the PC version is exactly the problem in the first place, not which technology it runs on. |
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| 4. |
Re: id On RAGE |
Oct 7, 2011, 21:45 |
Mashiki Amiketo |
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Shataan wrote on Oct 7, 2011, 21:42: The real funny thing is..... the game was developed ON the freaking PC. Well, all the spin in the world is not gonna deflect the fact that the PC end was infact a clusterfux. Hopefully, the developer will patch up the PC version to at least acceptable condition. Oh don't worry. You just need to shovel the crap to the consoles and then polish the turd a bit, and they'll be happy with terrible UI's and no customization. |
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-- "For every human problem, there is a neat, simple solution; and it is always wrong." --H.L. Mencken |
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| 3. |
Re: id On RAGE |
Oct 7, 2011, 21:42 |
Shataan |
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| The real funny thing is..... the game was developed ON the freaking PC. Well, all the spin in the world is not gonna deflect the fact that the PC end was infact a clusterfux. Hopefully, the developer will patch up the PC version to at least acceptable condition. |
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| 2. |
Sucks |
Oct 7, 2011, 21:40 |
Quboid |
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This sucks, but as angry as I want to be, I know it's true. I still believe doing a good PC version will help make money, but evidently they didn't see it that way when they designed Rage.
It's all about making money. I fear designing with consoles in mind is the way to do that best |
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| 1. |
Re: id On RAGE "Cluster!@#$" and Lead Platforms |
Oct 7, 2011, 21:39 |
Wallshadows |
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Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on Rage is a far cry from quality...
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250 Replies. 13 pages. Viewing page 13.
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