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Unlock RAGE Hi-Rez Textures

An article on GeForce offers a guide to how users with at least 1.5GB of VRAM can unlock higher resolution textures in RAGE, id Software's new first-person shooter, and users with a video cards with at least 3GB of VRAM, can unlock even higher resolution textures. This applies to both ATI and NVIDIA GPUs, and they offer screenshots to show the difference these changes make. They indicate that the reason tweaking is necessary to force these texture improvements seems to be the result of errors in the auto-balancer that's supposed to handle this stuff automatically:

Based on our observations there does appear to be an error or two with the Auto-Balancer - though disabled for the screenshots, the on-screen frame rate display never moved below Rage’s sixty frames per second cap with 8k textures enabled, so why does the Auto-Balancer need to utilize lower-resolution assets? Perhaps it's overly-conservative to ensure that the frame rate never fluctuates? Regardless of the reason, the lack of detal is especially noticeable on the speed limit sign to the right and the ‘Loft Finder’ billboard above the collapsed building.

As mentioned, we visited other areas of the game also, primarily to judge the veracity of our results and observations. In outdoor areas packed with detail the results were identical, but in enclosed areas, such as the Mayor’s office in Wellspring, there was absolutely no difference between any of the three detail levels. In larger enclosed areas there was a difference in visual fidelity, albeit to a far lesser extent.

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75 Replies. 4 pages. Viewing page 4.
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15. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 16:00 Elessar
 
Wait, so if they fix this auto balancing crap, we're still going to need 2+ gigs of VRAM to display better textures? I hope this is just an optimization issue and can be resolved. There's no reason something like a 1280mb GTX 570 shouldn't be able to display med-high texture settings for a game.

EDIT: So looking at the 3 example screenshots...

  • 4k (what I consider to be low end) looks like shit
  • 5-6k (should be medium settings) looks like shit
  • 8k (high end) looks fantastic but requires at least 1.5gb of VRAM

  • So what I'm gathering is regardless if their auto balance is working or not, if you don't have an obscene amount of dedicated VRAM, you won't see this game with decent textures? Where are the middle ground settings and visuals?

    This comment was edited on Oct 5, 2011, 16:10.
     
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    "You don't get what you deserve, you get what you get."
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    14. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:55 Trashy
     
    Halo wrote on Oct 5, 2011, 15:40:
    That's funny I was told yesterday that ID knows my PC better than me.

    When it comes down to the actual inner working and such, I guarantee they do.

    But with that said, It doesn't excuse taking away the ability to tweak things on your own.
     
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    13. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:54 Creston
     
    SirKnight wrote on Oct 5, 2011, 15:38:
    He said that from now on, they'll focus on the PC like in the past making it pure awesome and the console versions will be cut down from that.

    - Come back, baby! I've changed!

    Yeah, we've never heard that precise promise before...

    Creston
     
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    12. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:52 Creston
     
    They indicate that the reason tweaking is necessary to force these texture improvements seems to be the result of errors in the auto-balancer that's supposed to handle this stuff automatically:

    Lorcin wrote on Oct 4, 2011, 12:26:
    Or maybe it's just obsolete nowadays - remember when we as gamers had to tailor autoexec.bat and config.sys to cram as much low memory as we could while still enabling the cd-rom and soundcard etc? That all stopped with the introduction of Windows 95. Now with graphic options getting fewer and fewer over the last few years we're obviously getting to the point where the systems CAN configure themselves correctly to provide what the game designers have decided is how they want the game to look.

    So, eh, Lorcin... wanna maybe retract your statement?

    Creston
     
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    11. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:50 Acleacius
     
    Typical, this is basically what happened when D3 came out.  
    The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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    10. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:40 Halo
     
    That's funny I was told yesterday that ID knows my PC better than me.  
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    9. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:39 Lobster
     
    RAGE is already very pretty. Making it prettier isn't going to solve the problems people have with the game itself.  
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    8. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:38 SirKnight
     
    wtf_man wrote on Oct 5, 2011, 15:10:
    Beamer wrote on Oct 5, 2011, 15:05:
    Holy crap. People weren't kidding when they said that, in some areas, the textures looked like the 1990s.

    Aye, "Teh Carmack" has fallen.


    No. He has not even come close to fallen. He still has better graphics and programming ability than most. If more people could understand virtual texturing at a technical level they'd understand the issues here better. A lot of the graphical issues on the PC has to do with the drivers. Also, a lot of people just aren't upgrading their PCs as much and they think their several year old card is good enough. It's not. Even though it may be more powerful on paper than the 360/PS3, there's many barriers keeping a lot of the performance bottled up. Most of the crappy looking screenshots of Rage I am seeing come from people with old shitty hardware or horribly bugged drivers. For me, the game looks amazing.

    Also, he said in a recent interview that it was a mistake trying to design the game around all platforms at the same time. Back when they started doing this game that made sense, but it no longer did shortly after. He said that from now on, they'll focus on the PC like in the past making it pure awesome and the console versions will be cut down from that. It was very nice to hear him say that and realize their design flaw talking about it publicly.

    What we're really going to need is some kind of OpenGL extension or some type of programming model that will allow more direct memory access like the consoles have. On the console, to update the texture pages you can just do a simple memcpy() and it's done. On the PC you have to go through extra steps and API indirections (glTexSubImage2D, etc) which takes a lot more time creating page update lag.
     
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    7. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:24 necrosis
     
    Hurrr! Take away graphic options and put in a broken 'auto detect' system! Fantastic!  
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    6. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:22 SirKnight
     
    the reason tweaking is necessary to force these texture improvements seems to be the result of errors in the auto-balancer that's supposed to handle this stuff automatically


    Wow I'm so surprised! LOL! This is the thing I was saying yesterday (forget which site). That these auto detection things for video settings never works all that well. The best way is to have it where you can select prebuilt profiles (low, medium, high, ultra - for example) and also allow custom tweaking. This way you can tune it to look best for you while maintaining good performance. There are some aspects of graphics some people find more important than others so it's best to allow detailed tweaking.
     
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    5. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:10 wtf_man
     
    Beamer wrote on Oct 5, 2011, 15:05:
    Holy crap. People weren't kidding when they said that, in some areas, the textures looked like the 1990s.

    Aye, "Teh Carmack" has fallen.
     
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    4. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:06 Joss
     
    Hah hah haaarrr! This title is NOT PC-worthy.  
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    3. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:05 Beamer
     
    StingingVelvet wrote on Oct 5, 2011, 14:59:
    Best comparison I have seen: http://www.neogaf.com/forum/showpost.php?p=31546495&postcount=98

    Holy crap. People weren't kidding when they said that, in some areas, the textures looked like the 1990s.
     
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    2. Unlock RAGE Hi-Rez Textures Oct 5, 2011, 15:03 nin
     
    and users with a video cards with at least 3GB of VRAM

    Oh, is that all????

     
    http://www.nin.com/pub/tension/
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    1. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 14:59 StingingVelvet
     
    Best comparison I have seen: http://www.neogaf.com/forum/showpost.php?p=31546495&postcount=98  
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