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RAGE Interview

Ars Technica's RAGE review is online, giving id's just-released shooter a pretty good savaging. There's also an interview on Gamasutra on "The Creative Intent of Rage," discussing RAGE with id Software CEO Todd Hollenshead and artist Andy Chang and asking some pointed if not hostile questions about it being similar visually to Borderlands and Fallout, the oddly artistic bandits, its linearity, the lack of meaningful choices, the main characters lack of dialog or context, and more. Thanks ^Drag0n^.

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82 Replies. 5 pages. Viewing page 4.
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22. Re: RAGE Interview Oct 4, 2011, 23:58 Agent.X7
 
I play on a 27" LCD @1920 x1200, and what I notice is that 90% of the textures around me are blurry. It's not just little things, it's a shitload of little things that combine to make it a blur-tastrophy. Great, they have the freedom to put in a ton of non-repeating objects. Who cares when it all looks horrible? And then, enemies and cars and npcs look great, which makes the bad stuff stand out and look even worse.  
Seven Star Gaming - Sayre, PA
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21. Re: RAGE Interview Oct 4, 2011, 23:54 Sphinx
 
Linearity in an id game?! Why I never would've thought that.

Also.

You go from realizing everyone you love is dead to shooting bad guys in about 30 seconds. Of course, your mute character is just fine with all this.

Not seeing the problem here. I like shootin' stuff.

you seem perfectly content to just slaughter whoever your new friends tell you deserves death

Well that's what friends are for, right? What kind of friends does this writer have?

The sense that gamers are being trolled extends to many of the mission

I would laugh so hard if that's the case.
 
-Sphinx
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20. Re: RAGE Interview Oct 4, 2011, 23:49 Aero
 
Agent.X7 wrote on Oct 4, 2011, 22:39:
The graphics are impressive if you haven't played a video game since the 90s. Seriously, there are parking meters and other objects that are so blurry and smeared that it hurts my eyes to look at them. It's bad.

While true that if you focus on individual scenery objects, they can be lacking in texture detail. IMO, it more than makes up for it in variety and the cohesion of the scene as a whole. Many games have a lot of detail in, say, a parking meter, but then the scene built up of those objects looks like a cut-and-paste job. Like one artist built a bunch of objects, and then another assembled them into a scene. Rage, on the other hand, looks like an artist just created a scene with near complete freedom, and I think the end result is better. You do pay for that in that you can't read the serial number on a parking meter, but everywhere you go in Rage it always feels like a unique environment, not more of the same objects arranged in a different way. The "big picture" is better.

I personally spend more time considering the environment as a whole rather than closely examining individual objects. It's an aesthetics thing. You are not wrong, though, in your appraisal of the quality of a parking meter in Rage.

It will all come down to what you notice when you play, and of course, different people will notice different things. I personally think it's a pretty big step forward for this sort of game, but it obviously does not come without a cost in some regards.
 
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19. Re: RAGE Interview Oct 4, 2011, 23:26 TurdFergasun
 
dunno really didn't care for borderlands, beyond the art style, loved fo3, and so far like rage. diff strokes fer diff folks i guess. i think it really boils down to being able to suspend disbelief in the character's reality, the acting, art and environments are perfect so far. the little things seem to be done very well around a concept thats been given a bit of shabby treatment by some of the other attempts. perhaps the ars reviewer had higher expectations of id.  
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18. Re: RAGE Interview Oct 4, 2011, 23:17 finga
 
There are ways to word those same questions (and get similar answers) without being so disagreeable.  
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17. Re: RAGE Interview Oct 4, 2011, 22:59 Creston
 
Enahs wrote on Oct 4, 2011, 22:04:
Maybe I am just getting older, or maybe the world is just now even more full of pussies. But nowhere in that interview would I even begin to use the world hostile. Just, not hostile at all.

Not just you, buddy. It just seemed like a normal interview to me. But the game industry is so fucking full of itself nowadays that apparently any interviewer that doesn't immediately suck Dev A's nuts is considered "hostile".

Creston
 
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16. Re: RAGE Interview Oct 4, 2011, 22:58 SirKnight
 
I find the Ars review to be a crock of shit TBH. The game is quite cool and fun other than a few graphical issues that are driver bugs. It's definitely a lot better than Doom 3, and I liked Doom 3 quite a bit.

In my hour of playing so far, I've had 10000x more fun than the BF3 beta. I'm very glad I bought Rage.
 
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15. Re: RAGE Interview Oct 4, 2011, 22:58 Prez
 
As far as the interview goes, I think 'hostile' is the wrong word for the interviewer's tone - I did find he worded the questions a bit more contentiously then he really needed to, which I don't think is really necessary for an interview to be considered good journalism. He did address the right points though.  
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14. Re: RAGE Interview Oct 4, 2011, 22:39 Agent.X7
 
Aero wrote on Oct 4, 2011, 22:16:
I dunno, I'm really enjoying Rage so far. I suspect it must be a victim of over hype (which for this, was unavoidable really, but I pretty much entirely ignored). It did take a little twiddling to make it run the way I wanted at first, and some of it was counter-intuitive, but once that was behind me, I was having a lot of fun. Good, solid shooter mechanics (not at all like Brink, which had pretty broken shooter mechanics IMO).

I think the graphics are very, very impressive and the framerate is pretty well perfect. Sometimes the texturing on objects isn't as sharp as more traditional engines, but the overall effect and cohesion of the megatexture stuff more than makes up for it IMO.

I do get that small flicker of texture pop up in the periphery when panning quickly, but it only lasts for a frame or two and I don't even really notice it anymore, so I call it a fair trade off for the graphics quality otherwise.

For the sake of other folks who may not have tried it yet, for my system (GTX 580, 2600K) I had to do the following:

*Set AF to "application controlled" (otherwise I get seams on the geometry) and force vsync on in the Nvidia CP.
*Run the in-game AA at 8x rather than 16x AA (gives sharper textures, presumably auto-detail scales back to account for the extra AA, took me a bit to notice this).
*Enable "GPU Transcoding" in the game options.
*I also created the /id software/rage/ folders in my appdata folder because I read this improved things somewhere, but I dunno if it changed anything.
*I'm using NV driver version 285.37 beta.




http://tinyurl.com/3r23h9a

The graphics are impressive if you haven't played a video game since the 90s. Seriously, there are parking meters and other objects that are so blurry and smeared that it hurts my eyes to look at them. It's bad.

Also, Blue, what's up with URL posting? Kept telling me it was too long and to use the long url tags, which it also wouldn't accept.

This comment was edited on Oct 4, 2011, 22:54.
 
Seven Star Gaming - Sayre, PA
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13. Re: RAGE Interview Oct 4, 2011, 22:37 ^Drag0n^
 
<Electric-Spock> wrote on Oct 4, 2011, 21:54:
Also for those who are playing RAGE; Are there any Doom moments with the screen full of mutants and frantic gameplay? Or is it pretty much 5 mutants tops at any given time and they all have a trillion hit points each?

There are insane moments where hoards of mutants come at you if you venture into the sewers. Yeah, they did pump the adrenaline.
 
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"Never start a fight, but always finish it."
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12. Re: RAGE Interview Oct 4, 2011, 22:29 ^Drag0n^
 
eRe4s3r wrote on Oct 4, 2011, 22:20:
I think in this age of hyper sensitive bullshitting and left/right/myside-is-better-than-yours idiocy people mistake honest for hostile.

I thought that Interview actually asked what everyone who has a clue (about game development or games in general) really wondered.

Those were pretty much my thoughts as well (in terms of "were the questions fair?). Nowadays people mistake true journalism for hostility.

I saw some amazingly stupid remarks in the comments, mostly of the vein of , "If you don't like their game, why did you interview them, moron?"

I for one like seeing hard hitting questions. And it's not like the answers were bad or wrong; in fact, they were honest too, especially around the "me too-ism" questions regarding Rage vs. Fallout and Borderlands.

I think that the Ars article was a little over the top, though. I'm actually enjoying the game; it's just not what I expected...

This comment was edited on Oct 4, 2011, 22:45.
 
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"Never start a fight, but always finish it."
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11. Re: RAGE Interview Oct 4, 2011, 22:20 eRe4s3r
 
I think in this age of hyper sensitive bullshitting and left/right/myside-is-better-than-yours idiocy people mistake honest for hostile.

I thought that Interview actually asked what everyone who has a clue (about game development or games in general) really wondered. And for the record, the issue isn't that its kinda like Fallout 3 or Borderlands, the issue it whats to be both and good shooter, and fails terribly on all 3 accounts.

And yeah, i still think mega-texture is an idiotic fad - it adds nothing to the graphics apart from many glitchy areas with 3 pixel resolution ;p
 
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10. Re: RAGE Interview Oct 4, 2011, 22:16 Aero
 
I dunno, I'm really enjoying Rage so far. I suspect it must be a victim of over hype (which for this, was unavoidable really, but I pretty much entirely ignored). It did take a little twiddling to make it run the way I wanted at first, and some of it was counter-intuitive, but once that was behind me, I was having a lot of fun. Good, solid shooter mechanics (not at all like Brink, which had pretty broken shooter mechanics IMO).

I think the graphics are very, very impressive and the framerate is pretty well perfect. Sometimes the texturing on objects isn't as sharp as more traditional engines, but the overall effect and cohesion of the megatexture stuff more than makes up for it IMO.

I do get that small flicker of texture pop up in the periphery when panning quickly, but it only lasts for a frame or two and I don't even really notice it anymore, so I call it a fair trade off for the graphics quality otherwise.

For the sake of other folks who may not have tried it yet, for my system (GTX 580, 2600K) I had to do the following:

*Set AF to "application controlled" (otherwise I get seams on the geometry) and force vsync on in the Nvidia CP.
*Run the in-game AA at 8x rather than 16x AA (gives sharper textures, presumably auto-detail scales back to account for the extra AA, took me a bit to notice this).
*Enable "GPU Transcoding" in the game options.
*I also created the /id software/rage/ folders in my appdata folder because I read this improved things somewhere, but I dunno if it changed anything.
*I'm using NV driver version 285.37 beta.



Anyways, I can understand people having technical details being upset, and gameplay-wise it surely isn't anything revolutionary, but I don't really get how much some people are hating on it. Too each his own, of course, though.

edit: Oh, and I probably should point out, I did not like Borderlands much at all, so didn't play it much. That could be part of it too. I do see the similarities there.
 
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9. Re: RAGE Interview Oct 4, 2011, 22:04 PropheT
 
Darks wrote on Oct 4, 2011, 21:52:
I’ve played all three of the games, and I never once said oh look, this looks just like Borderlands. In fact I never once got that impression.

Come on, really? I don't see how you can't look at the bandits in RAGE and see the same type of guys from Borderlands. They're so similar it's unavoidable to draw a comparison. They each have their own thing to them, but people aren't comparing them because of only the setting...most of the talk for the last two years has included all three names in every preview.

The Ars review is unfortunately spot on about the game, though. Maybe once the mod tools are released things will get better, but right now...if I were to write a review that's the one I would write.
 
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8. Re: RAGE Interview Oct 4, 2011, 22:04 Enahs
 
Maybe I am just getting older, or maybe the world is just now even more full of pussies. But nowhere in that interview would I even begin to use the world hostile. Just, not hostile at all.
 
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I am free of all prejudice. I hate everyone equally.
- W. C. Fields
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7. Re: RAGE Interview Oct 4, 2011, 21:54 <Electric-Spock>
 
Creston wrote on Oct 4, 2011, 21:45:
Krovven wrote on Oct 4, 2011, 20:35:
I've sent in a ticket trying for a refund, no response yet, however I'm guessing they have had thousands of refund requests for Rage in the last 18 hours.


Please let us know how that goes. I'm sorely tempted to ask for a refund myself.

Creston

Wow, that bad ehh? I made that mistake with Brink. I purchased day one thinking well, this is a multiplayer focused FPS with pretty much no single player from a company that has made some good stuff along the same lines. But nope, they should rename Brink to Bland.

Also for those who are playing RAGE; Are there any Doom moments with the screen full of mutants and frantic gameplay? Or is it pretty much 5 mutants tops at any given time and they all have a trillion hit points each?
 
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6. Re: RAGE Interview Oct 4, 2011, 21:52 Darks
 
Prez wrote on Oct 4, 2011, 21:44:
This is all very disappointing. I got the impression that the reviewer was being overly critical in places, seeing as how a lot of the complaints he has could apply equally to other games, including Borderlands, which he praises in his review. Still, there is quite a bit of his review that touch on what sound to be genuine problems with the game. I expect things will only get worse when he reviews the PC version, as by many accounts it's a very lazy port.

Still, the game isn't off my wishlist - I'm just not paying 60 bucks for it. I got DNF for 10 bucks; I expect it might not be too long before I see a sale for Rage.

The interviewer is stupid and is being an asshole about the whole thing. When you look at most games there are always similarities. Let’s take a COD and BF series of games; they all look similar to me. You have the same things going on in each of those games.

The interviewer is just being a total asshole about this.

I’ve played all three of the games, and I never once said oh look, this looks just like Borderlands. In fact I never once got that impression. Fallout either. None of the game sport anything the same except they are all post-apocalyptic in nature.

I never once found a Dead city like in RAGE. Borderlands have none of those. And the closest thing in Fallout was Washington. But again, they all look different.

I mean, what is a post-apocalyptic city supposed to look like? That’s what I want to know from the interviewer. I need an explanation and not just some rhetoric and opinion based BS from him.

Totally Lame Interview on their part.
 
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5. Re: RAGE Interview Oct 4, 2011, 21:45 Creston
 
Krovven wrote on Oct 4, 2011, 20:35:
I've sent in a ticket trying for a refund, no response yet, however I'm guessing they have had thousands of refund requests for Rage in the last 18 hours.


Please let us know how that goes. I'm sorely tempted to ask for a refund myself.

Creston
 
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4. Re: RAGE Interview Oct 4, 2011, 21:44 Prez
 
This is all very disappointing. I got the impression that the reviewer was being overly critical in places, seeing as how a lot of the complaints he has could apply equally to other games, including Borderlands, which he praises in his review. Still, there is quite a bit of his review that touch on what sound to be genuine problems with the game. I expect things will only get worse when he reviews the PC version, as by many accounts it's a very lazy port.

Still, the game isn't off my wishlist - I'm just not paying 60 bucks for it. I got DNF for 10 bucks; I expect it might not be too long before I see a sale for Rage.
 
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Prez on Soundclick
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3. Re: RAGE Interview Oct 4, 2011, 21:32 The Half Elf
 
Holy crap, give that Gamasutra guy a show on G4 interviewing the industry and asking REAL questions, not the fluff shit.  
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82 Replies. 5 pages. Viewing page 4.
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