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| [Oct 04, 2011, 3:16 pm ET] - Share - Viewing Comments |
As promised, here's my Diablo III Beta Preview, based on some hands-on time with the closed beta of Blizzard's upcoming action/RPG sequel. I had fun playing the beta and writing the piece, and again marvel at how people can write comprehensive reviews of full games when it took me so long to get this out based on a beta that can be completed in three hours. Thanks to my friends MrKawfy and Overthecledge for playing with me and to MrsBlue for her invaluable proofreading. Here's a sample: There is less fear of making mistakes that will go on your permanent record and follow you around for the rest of your life, as my elementary school principal used to say. There are no choices for characteristics—this is all automatic. As you level up, you earn active and passive skills but you can change them any time you want. Skills are no longer tree-based, so you don't have to pick a crappy one to get the better one that follows. The death penalty is now almost non-existent: You respawn at the last checkpoint with a ten-percent loss of durability to your equipment, which seems fairly trivial and removes the fear of venturing too far past your current abilities. I find this regrettable: One of the most memorable experiences of my gaming life was a late night when my party got killed in the depths of a Diablo dungeon: We literally spent hours working out how to retrieve our items from where they dropped. I prefer it much more where you dread dying, but I don't know how realistic it is to expect this to be changed.
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Re: Blue's Diablo III Beta Preview |
Oct 4, 2011, 19:35 |
Dev |
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Slashman wrote on Oct 4, 2011, 15:59: Also...this is a dumbed down game. I hate to use that term for a PC exclusive title from Blizzard...but that's what it is. That's because ever since blizzard was bought out by activision there's been a refocusing of the company in all its games from "how do we make this a fun game" to "how do we make money out of this game."
In this case, making money means dumb it down so its easier to appeal to a wider audience (such as that blizzard can't trust people to pick their own attributes. They've literally said so in interviews. So rather than making attribute picking unlock after playing through the game or putting a respec in, they've disabled it entirely). Making more money means auction house. Making more money means requiring unique accounts on battle.net and always on gameplay (contrast to original warcraft 2 or starcraft 1 only needing something like 1 cd for 3 player games). Making more money means making diablo look more like WoW with brighter colors to appeal to the WoW audience. Etc. Pretty much every decision they've made that goes in a different odd sounding direction from the originals comes about because blizzard can make more money (or at least think they can) with the change, NOT because they think it improves the game. |
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Oct 4, 15:20 |
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mark gil |
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Oct 4, 15:27 |
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nin |
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Oct 4, 15:30 |
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Oct 4, 15:30 |
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Oct 4, 15:49 |
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Oct 4, 15:59 |
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Oct 4, 15:31 |
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Oct 4, 15:34 |
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Oct 4, 15:37 |
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Oct 4, 15:36 |
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Oct 4, 15:47 |
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Oct 4, 15:50 |
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nin |
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Oct 4, 18:08 |
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Oct 4, 16:40 |
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Oct 4, 16:42 |
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Oct 4, 18:18 |
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Oct 4, 19:22 |
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Dev |
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Oct 4, 20:36 |
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Oct 4, 16:00 |
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Oct 4, 16:16 |
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Oct 4, 16:50 |
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Oct 4, 17:21 |
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Blue |
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Oct 4, 17:51 |
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Oct 4, 17:54 |
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Blue |
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Oct 4, 18:16 |
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Oct 4, 19:34 |
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Oct 4, 20:50 |
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jdreyer |
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Oct 4, 19:06 |
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Oct 5, 03:03 |
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Oct 5, 05:13 |
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Oct 4, 18:06 |
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shul |
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Oct 4, 18:36 |
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Oct 4, 19:06 |
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Oct 4, 19:20 |
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Oct 4, 19:32 |
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Oct 4, 19:52 |
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Oct 4, 22:30 |
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Oct 4, 23:38 |
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Oct 5, 00:29 |
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AnointedSword |
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Oct 4, 19:35 |
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Dev |
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Oct 4, 19:56 |
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Oct 4, 20:11 |
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Oct 4, 21:00 |
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Oct 4, 21:46 |
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Oct 5, 00:27 |
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Oct 5, 12:46 |
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Oct 4, 20:33 |
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Oct 5, 00:31 |
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Oct 5, 01:55 |
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Dev |
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Oct 5, 00:37 |
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Oct 5, 07:50 |
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Oct 5, 10:37 |
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El Pit |
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Oct 5, 10:40 |
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Optional nickname |
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Oct 5, 12:20 |
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PHJF |
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