LaxerFL wrote on Oct 4, 2011, 15:47:
Without Skill points/trees I fail to see how this game will have ANY replayability... I am so disappointed with this change I hardly consider it a Diablo game. I can not believe Blizzard thought this was a good idea. I am still playing Diablo 2, 10 or 11 years later because every time I reroll I can do a different build. What's the point if everyone has all the skills every time?
Blizzard, you have a great track record and I have never doubted you before, but you really screwed the pooch on this one
Just about every time I install, and fire up the good ol Diablo 2, I just can't do it... And fire up Titan Quest instead....
I'm expecting to play/enjoy D3, but I'm also expecting to fire up TQ again in a few years when D3 just doesn't hold enough...
Course, on the other hand, one of the main strengths of TQ is one of it's main weaknesses (for me)... It's freaking huge... With so much artistic variety (locales, mobs, etc)... Anyhow... back to TQ... half way through Act II : )
Oh and nice review Blue : ) Likely better than I would have done : )
Keilun wrote on Oct 4, 2011, 16:40:
Still, I do wish they provided an option to not automate stat allocation...
I feel the opposite, at least to some degree... For these games, I generally don't use my stat/attribute points until I get a drop that requires them... And we're talking ~40 points lying around in some of these games... Now, conversely, it means I can't do this anymore, but instead that each piece of gear is made for each class at a specific lvl... So shouldn't have stat requirements at all (do they?).
-Alamar