More id RAGE Midnight Madness

The Bethesda Blog has word that in addition to John Carmack's previously announced midnight visit to the Mesquite GameStop for the RAGE launch, the id Technical Director will be joined by other id employees:
After long years of work, tonight the team at id Software will finally see its mutant baby RAGE running free through stores across the world. To celebrate, the team is heading down to their local GameStop midnight opening to hang with fans and sign some games.

If you’re in the Dallas area, drive on over to the Mesquite GameStop at 503 N. Galloway Avenue to join John Carmack (CTO), Tim Willits (Creative Director), Matt Hooper (Design Director) and other key members of the RAGE team. The crew will be arriving at 11pm Central — don’t be late!
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Re: More id RAGE Midnight Madness
Oct 4, 2011, 09:04
66.
Re: More id RAGE Midnight Madness Oct 4, 2011, 09:04
Oct 4, 2011, 09:04
 
You're a real visionary alright buddy, in your own mind if nowhere else.
Jerykk wrote on Aug 14, 2011, 21:53:

Well, the aforementioned weird aspect ratios are one small reason, but a lot of console games are DESIGNED to have a narrow FOV. It makes everything look bigger on the screen, like putting a magnifying glass over it. You get to show off more detail to the player that is probably sitting on a couch 10-15 feet away, whether in the environment or on weapons in a shooter, and it lets him see things that are far away (in-game) more easily. Plus, another bonus for developers, you show less stuff on the screen at one time, which helps with performance.

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