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More id RAGE Midnight Madness

The Bethesda Blog has word that in addition to John Carmack's previously announced midnight visit to the Mesquite GameStop for the RAGE launch, the id Technical Director will be joined by other id employees:

After long years of work, tonight the team at id Software will finally see its mutant baby RAGE running free through stores across the world. To celebrate, the team is heading down to their local GameStop midnight opening to hang with fans and sign some games.

If you’re in the Dallas area, drive on over to the Mesquite GameStop at 503 N. Galloway Avenue to join John Carmack (CTO), Tim Willits (Creative Director), Matt Hooper (Design Director) and other key members of the RAGE team. The crew will be arriving at 11pm Central — don’t be late!

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79 Replies. 4 pages. Viewing page 2.
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59. Re: More id RAGE Midnight Madness Oct 4, 2011, 07:51 Sempai
 
Put this in your Steam launch options "+cvaradd g_fov 20" without quotations of course. This will up FoV from 80 to 100.

Mucho better so far.


Here's a thread over on the forums if you want more info and console directions.
http://forums.steampowered.com/forums/showthread.php?t=2154293&page=2
 
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58. Re: Pop In And/Or Slow Texture Drawing: Oct 4, 2011, 07:49 eRe4s3r
 
stuck fov on 60 is not only lazy, but stupid. Fov is not optional, its a basic principle of human vision! And the closer you are to the screen, the higher fov you need not to get motion sick.  
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57. Re: Pop In And/Or Slow Texture Drawing: Oct 4, 2011, 07:33 Beamer
 
Reviews seem to call this "safe."

As many here know, I hated Doom 3. It was one of the few games to actually anger me by being so bland and repetitive.

Going to wait a while on this one.
 
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56. Re: Pop In And/Or Slow Texture Drawing: Oct 4, 2011, 06:31 Tim
 
Check the steam forums - it is possible to fix the FOV (thank god that will drive me nuts when it's released here in the UK on Friday) with cvars. People are playing with a FOV of 80. Texture pop looks to be a common complaint though - I won't know if this'll bug me until I see it.

Apparently the engine is designed to scale automajically to hardware (hence the lack of options) to hit 60fps consistently but the silly base FOV is just lazy (again) for a PC game.

Here's praying for a day 1 patch for the UK folk
 
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55. Re: Pop In And/Or Slow Texture Drawing: Oct 4, 2011, 05:59 Sempai
 
Paranoid Jack wrote on Oct 4, 2011, 05:37:
I'm starting to wonder if this is another ATI/AMD issue? I've got an Nvidia card (MSI N580GTX Twin Frozr II) and see no lag on textures being rendered nor do I see any pop in what so ever. The game looks amazing at 1900x1080 16x AA. Plays smooth as silk almost too fast for this small a FOV. I've not played it much because I want to crash and play it first thing in the morning (not to mention I've already been checked out Dark Souls on the PS3 while Rage took an hour or more to install on the PC).

PC version has what seems an FoV of 60 cause it's making me fucking nauseous.
No FoV option.
Mouse acceleration up the asshole.
NO Vsync option.
NO Aim Toggle option.
0 Graphics options.


My first impression was good. Though the mouse acceleration is a bit too fast for my taste. And I'm praying you're wrong and that there is a FOV adjustment. WTF! Why is any game coming out in this day and age without proper widescreen options? Not that BS clipping of the top and bottom of the screen either.


Yup, I'm running Gtx580 also, i7 2600k@4.4ghz, 8gb ram and I've put Rage on a 64gb sandforce SSD. I'm getting all sorts of popin and the textures look like a half baked background in a shitty xbox game.

Granted some textures look nice and pop, but most look as if they're mixed with piss and shit.
 
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54. Pop In And/Or Slow Texture Drawing: Oct 4, 2011, 05:37 Paranoid Jack
 
I'm starting to wonder if this is another ATI/AMD issue? I've got an Nvidia card (MSI N580GTX Twin Frozr II) and see no lag on textures being rendered nor do I see any pop in what so ever. The game looks amazing at 1900x1080 16x AA. Plays smooth as silk almost too fast for this small a FOV. I've not played it much because I want to crash and play it first thing in the morning (not to mention I've already been checked out Dark Souls on the PS3 while Rage took an hour or more to install on the PC).

PC version has what seems an FoV of 60 cause it's making me fucking nauseous.
No FoV option.
Mouse acceleration up the asshole.
NO Vsync option.
NO Aim Toggle option.
0 Graphics options.


My first impression was good. Though the mouse acceleration is a bit too fast for my taste. And I'm praying you're wrong and that there is a FOV adjustment. WTF! Why is any game coming out in this day and age without proper widescreen options? Not that BS clipping of the top and bottom of the screen either.
 
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53. Re: More id RAGE Midnight Madness Oct 4, 2011, 05:26 Theo
 
Eldaron Imotholin wrote on Oct 4, 2011, 04:28:
Jerykk wrote on Oct 4, 2011, 03:54:
PC version has what seems an FoV of 60 cause it's making me fucking nauseous.
No FoV option.
Mouse acceleration up the asshole.
NO Vsync option.
NO Aim Toggle option.
0 Graphics options.

Yowzers. I knew this was going to be a X360 port but I didn't expect it to be a bad one. Sadly, I'm not really surprised. id wasn't the first ex-PC developer to abandon the PC but it will probably be one of the last, since most other developers already did it years ago.

Way past time to put some good stock in CDProjekt.

Shite..

Like any Id game, all this stuff is do'able in the console. (name Id games with a good options menu, its always a cfg file).

 
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52. Re: More id RAGE Midnight Madness Oct 4, 2011, 04:28 Eldaron Imotholin
 
Jerykk wrote on Oct 4, 2011, 03:54:
PC version has what seems an FoV of 60 cause it's making me fucking nauseous.
No FoV option.
Mouse acceleration up the asshole.
NO Vsync option.
NO Aim Toggle option.
0 Graphics options.

Yowzers. I knew this was going to be a X360 port but I didn't expect it to be a bad one. Sadly, I'm not really surprised. id wasn't the first ex-PC developer to abandon the PC but it will probably be one of the last, since most other developers already did it years ago.

Way past time to put some good stock in CDProjekt.

Shite..
 
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Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.
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51. Re: More id RAGE Midnight Madness Oct 4, 2011, 03:54 Jerykk
 
PC version has what seems an FoV of 60 cause it's making me fucking nauseous.
No FoV option.
Mouse acceleration up the asshole.
NO Vsync option.
NO Aim Toggle option.
0 Graphics options.

Yowzers. I knew this was going to be a X360 port but I didn't expect it to be a bad one. Sadly, I'm not really surprised. id wasn't the first ex-PC developer to abandon the PC but it will probably be one of the last, since most other developers already did it years ago.
 
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50. Re: More id RAGE Midnight Madness Oct 4, 2011, 03:51 Orly
 
Hey Darks how did you get 16x FSAA and what do you mean by everything turned up all the way? Have you looked at the textures up close? There are hundreds of users complaining of the terrible low-res textures on high-end rigs. My textures SUCK!!

But I agree the game is awesome.

Anyone figure out how to get better textures???
 
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49. Re: More id RAGE Midnight Madness Oct 4, 2011, 03:34 Sempai
 
PC version has what seems an FoV of 60 cause it's making me fucking nauseous.
No FoV option.
Mouse acceleration up the asshole.
NO Vsync option.
NO Aim Toggle option.
0 Graphics options.

What the fuck Todd!
What the fuck Timmy!
And a giant What the fuck John!

I feel as If I just purchased an Xbox game from Steam for my PC at $59.99..Oh wait, I did.
Someone pinch please, this is a bad dream right? Is this really from my beloved Id Software? This is a fucking nightmare right! And I'm going to wake up any minute!

Jesus Christ..

Well..Hey! It has full Xbox controller support!
 
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48. Re: More id RAGE Midnight Madness Oct 4, 2011, 02:38 Darks
 
WyldKat wrote on Oct 4, 2011, 02:23:
Not regretting deciding to wait on this one right about now.

Oh well, 1 more week for Forza 4.

You should regret it, I just finished playing it for the past 2 and a half hours and it kicks all kinds of ass. AI is smart and tricky. Full on 16X FSAA and everything turned up. The game looks great on the PC. Best Game ID has made yet.

I have had no performance issues at all on my GTX 580 Card. Game runs smooth and looks great. Love the atmosphere and the feel of the game. Weapons are killer too, the Wing Sticks Rock. Don’t know why some of you are so hell bent, but you’re missing out.
 
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47. Re: More id RAGE Midnight Madness Oct 4, 2011, 02:33 Eldaron Imotholin
 
From the comments here and some player vids I'm happy I listened to my guts and didn't preorder the game. Every bone in my body told me this game just doesn't cut it somehow, with no clear argument to back that up.

I still hope I'm eventually proven wrong, but so far it looks like I'm right once again...
 
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Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.
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46. Re: More id RAGE Midnight Madness Oct 4, 2011, 02:23 WyldKat
 
Not regretting deciding to wait on this one right about now.

Oh well, 1 more week for Forza 4.
 
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45. Re: More id RAGE Midnight Madness Oct 4, 2011, 02:13 LittleMe
 
This is not worth $60 to me. Maybe $20.  
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44. Re: More id RAGE Midnight Madness Oct 4, 2011, 02:09 Krovven
 
Seems a lot of people are having issues on the Steam forums. Quite a few getting a crash to desktop where I just get a slide show.

I've seen the PC vids running the game and texture load just wasnt as bad as what people are experiencing. Really hope we will see some quick fixes for this.

 
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43. Re: More id RAGE Midnight Madness Oct 4, 2011, 02:05 Razumen
 
Jerykk wrote on Oct 4, 2011, 00:29:
Nobody complained that Doom 3 wasn't a military shooter. They complained that most of the levels were too dark and that you couldn't hold a flashlight and gun at the same time. They also complained that the enemy spawns were predictable and contrived and that the gameplay as a whole was too slow-paced and not frenetic enough.

On a side note, there's nothing particularly old-school about RAGE. It has regenerating health, for one. It also has vehicle segments and NPC interaction. Painkiller was old-school. RAGE is not.

Um, I didn't say people didn't like D3 because it wasn't a military shooter, I was referring to Rage in that regard. I only said they would be as disappoint as they were with D3 because they didn't research the game and had their hopes set too high.

I'll concede on regenerating health, but npc interaction and vehicle segments don't factor into the 'old-school' argument for me.
 
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42. Re: More id RAGE Midnight Madness Oct 4, 2011, 02:03 Frijoles
 
Having a lot of fun so far. Only played a bit over an hour, though. Just some quick thoughts before I go to bed:

Graphics
Graphics are awesome. Looks amazing (I'm on a GTX470). One issue is that I'm seeing pop-in on the side of the screen as I turn quickly. This isn't too bad once you go in to a small area, but if you're out on the road or in the main world area, it's very noticeable.

Weapons
Wingstick best stick. I fucking love that thing. It's so awesome decapitating shit with it. Sometimes it returns if you're not hiding behind something, otherwise it breaks and you have to buy more (you buy 5 at a time).

I'm still using the starter weapons, but the combat shotgun feels great. The assault rifle feels good too. I hope to get a sniper rifle soon because this game just screams for it.

NPC/AI
This is what I really love. You shoot an NPC and if he doesn't die, he falls over and tries to crawl away. You can shoot the helmet off NPCs. They'll stick their weapon around a corner and fire blindly. They toss grenades if you're in a hallway.

Didn't see any flanking, but there's not much opportunity for that that I can see. The missions I've done are all linear. You're basically just clearing areas out.

Oh, and if you kill an NPC from stealth and another one is nearby, the other one will notice his buddy just fell over with no head. Maybe it's a coincidence. Dunno yet.

Gameplay
Enjoying the hell out of it so far. The quests are basically to go kill shit or collect shit. But I'm also only an hour in to the game. Just seeing the NPCs try to get away after I shoot them is entertaining enough. I also like that there's a lock picking mechanism. That is, you have to build components to break locks (looks cool, too). Adds at least a reason to craft shit.

Other thoughts
I've encountered a couple of invisible walls. There was a walkway that ended near a ledge. I was unable to jump over it or move past it.

I've encountered what I would call a secret area, but only 1 so far. Had to blow a hole in the wall and then back track to get to it. Had some crystal in it. No idea what it does, but probably a crafting component.

Quick-Save isn't too terribly quick. I think I'm spoiled with ME2 and DX:HR quick save. Those were instant. This one is about 5 seconds. Certainly not bad, and honestly, it will prevent me from quick-saving every five seconds like I do in the other two games. Rounding a corner? Quick save. Opening a door? Quick save. I won't do that here. That's probably a good thing.

Overall
Loving it. Great atmosphere. Great weapons. Great NPC deaths.
 
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41. Re: More id RAGE Midnight Madness Oct 4, 2011, 01:36 Illumin
 
Good luck with a refund. One business that can still screw over its customers.  
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40. Re: More id RAGE Midnight Madness Oct 4, 2011, 01:32 Krovven
 
Reverting to Catalyst 11.9 didn't help, made things worse actually.

Even dropping to 800x600 was still a slide show. And from what I'm hearing about the texture loading, I may be asking for a refund on this.

Now to try those Rage drivers...

 
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79 Replies. 4 pages. Viewing page 2.
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