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More id RAGE Midnight Madness

The Bethesda Blog has word that in addition to John Carmack's previously announced midnight visit to the Mesquite GameStop for the RAGE launch, the id Technical Director will be joined by other id employees:

After long years of work, tonight the team at id Software will finally see its mutant baby RAGE running free through stores across the world. To celebrate, the team is heading down to their local GameStop midnight opening to hang with fans and sign some games.

If youíre in the Dallas area, drive on over to the Mesquite GameStop at 503 N. Galloway Avenue to join John Carmack (CTO), Tim Willits (Creative Director), Matt Hooper (Design Director) and other key members of the RAGE team. The crew will be arriving at 11pm Central ó donít be late!

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79. Re: More id RAGE Midnight Madness Oct 5, 2011, 09:54 nin
 
siapnar wrote on Oct 4, 2011, 23:16:
Malacai wrote on Oct 4, 2011, 01:07:
ARRGGHHHHH....

https://www.youtube.com/watch?v=c5oEdfT4OWY
http://neogaf.net/forum/showthread.php?t=446341&page=63
Jesus that looks horrendous. Worst case scenario?

That would be an absolute game breaker for me.. far too distracting.

Hope they fix it up since I'm looking very forward to playing this once I upgrade


That's pretty much unacceptable, in my opinion. I'm sure it's going to be fixed, but I'm glad I didn't buy in yet.

 
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78. Re: More id RAGE Midnight Madness Oct 4, 2011, 23:16 siapnar
 
Malacai wrote on Oct 4, 2011, 01:07:
ARRGGHHHHH....

https://www.youtube.com/watch?v=c5oEdfT4OWY
http://neogaf.net/forum/showthread.php?t=446341&page=63
Jesus that looks horrendous. Worst case scenario?

That would be an absolute game breaker for me.. far too distracting.

Hope they fix it up since I'm looking very forward to playing this once I upgrade
 
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77. Re: More id RAGE Midnight Madness Oct 4, 2011, 11:37 Darks
 
^Drag0n^ wrote on Oct 4, 2011, 11:05:
Verno wrote on Oct 4, 2011, 10:24:
As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue.

Nah that's everyone, I'm seeing tons of complaints from people with 570s and 580s as well on other forums. Turn quickly and look in the corners of the screen. The game isn't caching them properly or something. It's related to how id is using texture streams or something along those lines, most likely just a setting that needs to be changed for the PC version. The mouse thing is acceleration apparently and its turned on for everyone. There's some videos showing both on Youtube now. AMD users are having a whole set of other issues too apparently, flickering hud elements, poor framerates and etc.

Doesn't sound like a big deal but they should definitely fix it up.

edit: just for kicks I loaded it up briefly on my 560 Ti (wow that was a long decryption) and I noticed the texture thing immediately once you leave the ark, it's very apparent in the outdoor areas.

Yeah, it's very apparent, and I agree with your assessment: it probably is a caching/streaming problem. I have an i7 / SLI rig, so I know it's not for lack of power or memory. Nonetheless, that was the one blemish I saw straight off. Hopefully they fix it quickly.

The dynamic scaling does work pretty well to keep the framerate at 60, no hiccups/stutters/glitching at all.

Default mouse acceleration: definitely felt wrong for an id game; it really made aiming feel clumsy and imprecise, something id normally is spot on with.

The game itself is pretty awesome, although I will admit, I HATE all the "invisible walls" that prevent me from going places/falling. To me, that was a bigger distration than any of the normal technical issues we're seeing out of the gate.

Technical merit: Definite 10. The glitches will parse out soon enough.

Game itself? After 1-1/2 hubs, I'd definitely say it's the deepest id game yet, but it does lose points for not having DM because, well, it is an id game. But the single player experience is stunning, jaw dropping graphics, and has a good pace with reasonable branching for sidequests. It's almost like someone shook an id engine in with Borderlands and a little Fallout3.


I havenít noticed any of this happening on my system, but Iím sure ID will get this worked out soon enough. As with any new game patches are inevitable. ID is usually pretty good about getting this sort of issues resolved.
 
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76. Re: More id RAGE Midnight Madness Oct 4, 2011, 11:05 ^Drag0n^
 
Verno wrote on Oct 4, 2011, 10:24:
As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue.

Nah that's everyone, I'm seeing tons of complaints from people with 570s and 580s as well on other forums. Turn quickly and look in the corners of the screen. The game isn't caching them properly or something. It's related to how id is using texture streams or something along those lines, most likely just a setting that needs to be changed for the PC version. The mouse thing is acceleration apparently and its turned on for everyone. There's some videos showing both on Youtube now. AMD users are having a whole set of other issues too apparently, flickering hud elements, poor framerates and etc.

Doesn't sound like a big deal but they should definitely fix it up.

edit: just for kicks I loaded it up briefly on my 560 Ti (wow that was a long decryption) and I noticed the texture thing immediately once you leave the ark, it's very apparent in the outdoor areas.

Yeah, it's very apparent, and I agree with your assessment: it probably is a caching/streaming problem. I have an i7 / SLI rig, so I know it's not for lack of power or memory. Nonetheless, that was the one blemish I saw straight off. Hopefully they fix it quickly.

The dynamic scaling does work pretty well to keep the framerate at 60, no hiccups/stutters/glitching at all.

Default mouse acceleration: definitely felt wrong for an id game; it really made aiming feel clumsy and imprecise, something id normally is spot on with.

The game itself is pretty awesome, although I will admit, I HATE all the "invisible walls" that prevent me from going places/falling. To me, that was a bigger distration than any of the normal technical issues we're seeing out of the gate.

Technical merit: Definite 10. The glitches will parse out soon enough.

Game itself? After 1-1/2 hubs, I'd definitely say it's the deepest id game yet, but it does lose points for not having DM because, well, it is an id game. But the single player experience is stunning, jaw dropping graphics, and has a good pace with reasonable branching for sidequests. It's almost like someone shook an id engine in with Borderlands and a little Fallout3.

 
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75. Re: More id RAGE Midnight Madness Oct 4, 2011, 10:24 Verno
 
As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue.

Nah that's everyone, I'm seeing tons of complaints from people with 570s and 580s as well on other forums. Turn quickly and look in the corners of the screen. The game isn't caching them properly or something. It's related to how id is using texture streams or something along those lines, most likely just a setting that needs to be changed for the PC version. The mouse thing is acceleration apparently and its turned on for everyone. There's some videos showing both on Youtube now. AMD users are having a whole set of other issues too apparently, flickering hud elements, poor framerates and etc.

Doesn't sound like a big deal but they should definitely fix it up.

edit: just for kicks I loaded it up briefly on my 560 Ti (wow that was a long decryption) and I noticed the texture thing immediately once you leave the ark, it's very apparent in the outdoor areas.

This comment was edited on Oct 4, 2011, 10:33.
 
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74. Re: More id RAGE Midnight Madness Oct 4, 2011, 10:14 Darks
 
Orly wrote on Oct 4, 2011, 03:51:
Hey Darks how did you get 16x FSAA and what do you mean by everything turned up all the way? Have you looked at the textures up close? There are hundreds of users complaining of the terrible low-res textures on high-end rigs. My textures SUCK!!

But I agree the game is awesome.

Anyone figure out how to get better textures???


In the option under graphics, the FSAA, if you click it you can choose 16X. I got it on mine at least.

BTW, there are mouse options to slow or speed it up. But, in the invintory screen, yes the mouse is way to fast. that needs to be looked at.

As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue. But Ive had no issues at all so far. loving the game. but I would also recomend to that if your a hard core gamer, then normal difficulty will not be hard enough. Ive only had about 2 fights where I was getting beat up good and that was becasue I took chances.

This comment was edited on Oct 4, 2011, 10:22.
 
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73. Re: More id RAGE Midnight Madness Oct 4, 2011, 10:03 Verno
 
Sempai wrote on Oct 4, 2011, 09:47:
If you are deep in Dark Souls I say wait, but FoV and the flat texture/pop in aside I absolutely love the damn game. But I've been waiting for this from Id for years.

Now, a question for you If I may? I passed on Dark Souls because It sounds so freakishly hard It's been deemed unfair from some reviews.
Have you gotten past the first boss and how are you liking it? Have you thrown a controller or put a hole in a wall yet?

I bought the first one and let it sit unopened for a year because I'm a big wuss and was too scared to play it, I finished it last week and adored it.

Dark Souls looks so completely epic, It just sounds like From Soft went a bit overboard this time around.

Please tell me I'm wrong.

I don't want to derail the thread too much but I'll just briefly say that the game is amazing. It doesn't have a traditional progression like Demons Souls did, I've finished the equivalent of one portion of the "world" so far. It's very tough but mostly fair, I haven't had any deaths that weren't my fault so far. I think you'll like it if you liked Demons Souls

Thanks for the info on Rage fellas, sounds like its worth waiting a few weeks and seeing if there is a patch.
 
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72. Re: More id RAGE Midnight Madness Oct 4, 2011, 09:51 Frijoles
 
One thing I forgot to mention, most of the people here on Blues would probably want to play this bumped up a notch on difficulty. I'm on normal, and it's just very easy. I've only take enough damage to turn the screen red once, and that was when I got hit with a grenade.  
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71. Re: More id RAGE Midnight Madness Oct 4, 2011, 09:50 Beamer
 
Verno wrote on Oct 4, 2011, 09:24:
So what's the verdict on this? Worth taking a break from Dark Souls to play or wait awhile for patches? From people who have played it only please.

From the sound of it nothing is worth you taking a break from Dark Souls.

I may finally pick up a PS3 this weekend. I'll be sure to grab Demon Souls if I do.
 
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70. Re: More id RAGE Midnight Madness Oct 4, 2011, 09:47 Sempai
 
Verno wrote on Oct 4, 2011, 09:24:
So what's the verdict on this? Worth taking a break from Dark Souls to play or wait awhile for patches? From people who have played it only please.

If you are deep in Dark Souls I say wait, but FoV and the flat texture/pop in aside I absolutely love the damn game. But I've been waiting for this from Id for years.

Now, a question for you If I may? I passed on Dark Souls because It sounds so freakishly hard It's been deemed unfair from some reviews.
Have you gotten past the first boss and how are you liking it? Have you thrown a controller or put a hole in a wall yet?

I bought the first one and let it sit unopened for a year because I'm a big wuss and was too scared to play it, I finished it last week and adored it.

Dark Souls looks so completely epic, It just sounds like From Soft went a bit overboard this time around.

Please tell me I'm wrong.
 
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69. Re: More id RAGE Midnight Madness Oct 4, 2011, 09:44 Frijoles
 
Verno wrote on Oct 4, 2011, 09:24:
So what's the verdict on this? Worth taking a break from Dark Souls to play or wait awhile for patches? From people who have played it only please.

I enjoyed the hell out of it. DS is on my list, but will most likely be a week or two now depending on how fast I get through Rage (supposedly not too terribly long of a game, but we'll see).

As for some of the complaints, yeah, the FOV does suck. I'm going to try the cvar thing later. I had a massive headache when I finished playing. The mouse acceleration was noticeable at first, but I got used to it. One thing that was bugging me was that the menus (your inventory stuff) seemed to go faster than the game. It was a bit annoying to bring up the weapon selection shit and have the mouse moving twice as fast.

But damn it looks good to me aside from the pop-in on the edges of the screen. And the wingstick is damn fun.
 
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68. Re: More id RAGE Midnight Madness Oct 4, 2011, 09:38 nin
 


Thanks for the early impressions, Frijoles!

 
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67. Re: More id RAGE Midnight Madness Oct 4, 2011, 09:24 Verno
 
So what's the verdict on this? Worth taking a break from Dark Souls to play or wait awhile for patches? From people who have played it only please.  
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66. Re: More id RAGE Midnight Madness Oct 4, 2011, 09:04 Beamer
 
You're a real visionary alright buddy, in your own mind if nowhere else.
Jerykk wrote on Aug 14, 2011, 21:53:

Well, the aforementioned weird aspect ratios are one small reason, but a lot of console games are DESIGNED to have a narrow FOV. It makes everything look bigger on the screen, like putting a magnifying glass over it. You get to show off more detail to the player that is probably sitting on a couch 10-15 feet away, whether in the environment or on weapons in a shooter, and it lets him see things that are far away (in-game) more easily. Plus, another bonus for developers, you show less stuff on the screen at one time, which helps with performance.

 
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65. Re: More id RAGE Midnight Madness Oct 4, 2011, 08:56 Sempai
 
Ah, then I misunderstood, I apologize.  
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64. Re: More id RAGE Midnight Madness Oct 4, 2011, 08:29 Dades
 
Sempai wrote on Oct 4, 2011, 08:22:
I simply passed on some info for the benefit of others here on Blues, no need to be an asshat

My post was meant for Beamer but I probably should have quoted him first, I keep forgetting this place has multiple view options. The second bit of text was for you.
 
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63. Re: More id RAGE Midnight Madness Oct 4, 2011, 08:22 Sempai
 
You're a real visionary alright buddy, in your own mind if nowhere else.

I simply passed on some info for the benefit of others here on Blues, no need to be an asshat, infact I don't even know how I came across like I was special, so if you'd prefer it you can take my post and insert it up your swollen vagina Dades.

Have a great day!
 
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62. Re: Pop In And/Or Slow Texture Drawing: Oct 4, 2011, 08:20 eRe4s3r
 
Yeah.. its got nothing to do with consoles per sť, its just developers being incredibly stupid, or simply not knowing this. But let me mention it, but you do learn this in school (art/design)  
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61. Re: More id RAGE Midnight Madness Oct 4, 2011, 08:08 Dades
 
You're a real visionary alright buddy, in your own mind if nowhere else.

Put this in your Steam launch options "+cvaradd g_fov 20" without quotations of course.

Upping the fov makes it easier to spot the texture pop in, they optimized this game heavily for very specific video configs.
 
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60. Re: Pop In And/Or Slow Texture Drawing: Oct 4, 2011, 07:59 Beamer
 
eRe4s3r wrote on Oct 4, 2011, 07:49:
stuck fov on 60 is not only lazy, but stupid. Fov is not optional, its a basic principle of human vision! And the closer you are to the screen, the higher fov you need not to get motion sick.

Hush. Any time I mention that I get tomatoes thrown at me.
To many here it's well established that consoles have a lower FOV not because of the human brain and because the TV is so far away but because consoles are inferior devices made by trolls to steal the brains of sheep.
 
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