Platform: Windows PC, PlayStation 3, Xbox 360
Rating: Mature
Content descriptors: Blood, Intense Violence, Sexual Themes, Strong Language
Rating summary: This is an action game in which players assume the role of a man who must find his family in a post-apocalyptic world. From a third-person perspective, players traverse through city ruins and use a machete to kill human enemies in melee-style combat. Battles are accompanied by realistic gunfire, slashing sounds, and cries of pain; characters emit brief splashes of blood when hit. Players have the ability to kill or knock unconscious wounded/vulnerable enemies via finishing moves (e.g., throat slashing, impaling, pistol-whipping); these scenes are highlighted by close-up camera angles and increased player control (e.g., on-screen prompts with button-press sequences). During the course of the game, players encounter women who can be saved from nearby enemies; sexual mistreatment is sometimes implied in the dialogue (e.g., “These guys kept me as their pet, or mascot, or something.”). One sequence depicts the background silhouette of a man fondling and threatening a captured female survivor; the exchange includes phrases such as “Do you hear me? Don't touch me!” and “Don't be like that. You know I can make your life a lot easier if you would just cooperate.” The words “p*ssy,” “f**k,” and “sh*t” can be heard in the dialogue.
They give you more control than just a locked animation or cutscene does, where you have no control at all...
CommunistHamster wrote on Sep 26, 2011, 11:31:and increased player control (e.g., on-screen prompts with button-press sequences).
Apparently QTE's count as "increased player control", even though QTE's take control away from the player....
sexual mistreatment is sometimes implied in the dialogue
and increased player control (e.g., on-screen prompts with button-press sequences).
The words “p*ssy,” “f**k,” and “sh*t” can be heard in the dialogue.Because using astirck's make the words so much better.