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Diablo III DRM Problems

Rock, Paper, Shotgun discusses the always-on DRM in the Diablo III beta in an article titled "How Diablo IIIís DRM Will Affect You," posted under the heading "Why Blizzard Must Reconsider." This recaps Blizzard's reasoning for requiring a constant internet connection to play the upcoming action/RPG sequel, and in spite of there being a better reason for risking players losing their progress due to crashing than was the case in Settlers VII, says: "it doesnít make the problem go away, and I want to strongly argue that Blizzard reconsider their decision, in the face of its simply breaking their game. Because no matter how perfect your connection, it will affect you." The author describes losing progress due to server glitches, and grants that this is still a beta, but notes that such glitches are still to be expected occasionally once the game launches for real. He also goes on to outline the following "more striking and regular problem" he has encountered:

You canít pause. In fact, in most ways, the game acts like an MMO. For instance, quit it, and youíre given the optional cooldown to have your player clear the server properly. But itís not an MMO. Itís not even close to an MMO. So when Iím playing the single-player game, and Iím in the middle of a frenzied mob, and thereís a knock at the front door, thereís nothing I can do. As happened to me yesterday. Twice. On another occasion I was surprised by a phone call that led to my having to do some other things. Iíd safely left my character in a cleared area, but long between checkpoints. When I came back to the PC, Iíd been idle for too long and the game had logged me out.

Iíd been logged out of a single-player game because I was away for an hour. And thus lost all my progress (although not my items and stats) since the last checkpoint, a long, long way back.

In fact, currently, losing your connection (either by idling or the server going down) resets huge chunks of what youíve already played, such that the map is blank, and you need to battle through it again. Whether thatís an issue with the beta, or something that will also carry through to the finished game, we obviously donít know. But itís another clear example of how having your single-player, offline game require a constant connection is massively idiotic and counter-productive.

Games with occasional checkpoints are obviously a massive pain for anyone who might or need to stop playing at that moment Ė something thatís not exactly an uncommon occurrence. But a game where thatís the case, AND you canít even leave it running in the background, is beyond acceptable.

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99. Re: Diablo III DRM Problems Sep 23, 2011, 23:27 Prez
 
merloid wrote on Sep 23, 2011, 22:03:
Prez wrote on Sep 22, 2011, 20:50:
This straw man argument is getting a bit old. At the very least it's an apples to oranges comparison...

... I played Diablo 2 on a computer not connected to the internet, and I played it over a LAN not connected to the internet. These were features that would still be features had they not been subsequently removed to accommodate Blizzard's new asinine DRM scheme, and for no other reason. Conversely, no one ever complained about Guild Wars' lack of LAN play because it was never designed for it.

Just a personal observation here - It seems like some of the Blizzard faithful are going out of their way to rationalize this nonsense to themselves so that they feel less like tools for buying into Blizzard's bullshit here...

Says the person who resorts to ad hominem. Well, to use your reasoning, Diablo III, clearly, was never designed for LAN play so then why are you complaining? I hadn't considered my argument to be a straw man in any respect and this is very much an apples to apples comparison. Guild Wars 2 is being designed as an online only game.. as is Diablo III.

Deal with it.

If they add an offline mode during their beta, then they add it. Make no mistake, I'll be happy. But the point is that this is no more a DRM scheme than anything Guild Wars 2 is giving you.. or any other game that requires you to play on a server. There's nothing to rationalize here.. it is merely a fact.

And none of this negates the lack of features Diablo III seems to be shipping without. Such _as_ a seemingly lackluster waypoint system and no method for pausing the game, both features than can and have been added to other online-only games. Perhaps reasons why it's not going to ship until 2012..?

Dear Mr. Sensitive:

Diablo 3 may been designed as an online only game, but the franchise being turned into an online only game is a drastic shift from the norm. Notice how Blizzard didn't call WoW "Warcraft 4"? By your reasoning, they could have and no one has the right to be miffed at it. I don't care what apologists like you might think; Diablo's online only requirement is DRM. If it makes you feel better, Guild War's online only component serves as DRM so it could technically be called as such. At any rate, it's a stupid comparison that doesn't work regardless of how you spin it. Diablo 3 has a singleplayer component; Guild Wars does not. It can be played solo but you still share the towns with others players. And I won't "deal with it", just as I don't deal with Ubisoft's bullshit DRM. At least they have the grace not to lie about it and tell me it's to prevent cheating.

If Blizzard had made an isolated offline component for SP, separate from the online SP, as they did with SC2, no one would be complaining. But despite there being no good reason not to, they refuse, then turn around and insultingly try to spin this as being to our benefit.

This comment was edited on Sep 23, 2011, 23:39.
 
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Goodbye my Monte boy. May you rest in the peace you never knew in life.
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  1. Sep 22, 17:12 Re: Diablo III DRM Problems Techie714 ©
  3. Sep 22, 17:16  Re: Diablo III DRM Problems Overon
  4. Sep 22, 17:16  Re: Diablo III DRM Problems nin
  19. Sep 22, 17:48   Re: Diablo III DRM Problems Cutter
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  42. Sep 22, 18:46    Re: Diablo III DRM Problems Ratty
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  17. Sep 22, 17:41 Re: Diablo III DRM Problems ^Drag0n^
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  57. Sep 22, 19:36     Re: Diablo III DRM Problems MoreLuckThanSkill
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  70. Sep 22, 21:15       Re: Diablo III DRM Problems Mashiki Amiketo
  73. Sep 22, 22:48      Re: Diablo III DRM Problems Creston
  18. Sep 22, 17:46 I prefer most of the changes... JohnBirshire
  20. Sep 22, 17:50  Re: I prefer most of the changes... Cutter
  21. Sep 22, 17:53  Re: I prefer most of the changes... DrEvil
  41. Sep 22, 18:45  Re: I prefer most of the changes... coldcut
  45. Sep 22, 18:52   Re: I prefer most of the changes... Luke
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  71. Sep 22, 21:33  Re: I prefer most of the changes... HorrorScope
  72. Sep 22, 22:08   Re: I prefer most of the changes... Cram
  74. Sep 22, 22:49  Re: I prefer most of the changes... RollinThundr
  75. Sep 22, 23:07   Re: I prefer most of the changes... Cram
  76. Sep 22, 23:39   Re: I prefer most of the changes... Mashiki Amiketo
  23. Sep 22, 18:01 Re: Diablo III DRM Problems Sempai
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  27. Sep 22, 18:13  Re: Diablo III DRM Problems Overon
  29. Sep 22, 18:21  Re: Diablo III DRM Problems Cram
  31. Sep 22, 18:24  Re: Diablo III DRM Problems ASeven
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  54. Sep 22, 19:20    Re: Diablo III DRM Problems Dev
  66. Sep 22, 20:47     Re: Diablo III DRM Problems ASeven
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  39. Sep 22, 18:38   Re: Diablo III DRM Problems Cram
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  55. Sep 22, 19:26 Re: Diablo III DRM Problems AnointedSword
  59. Sep 22, 20:02  Re: Diablo III DRM Problems Prez
  61. Sep 22, 20:18   Re: Diablo III DRM Problems eRe4s3r
  62. Sep 22, 20:33    Re: Diablo III DRM Problems Fibrocyte
  64. Sep 22, 20:41     Re: Diablo III DRM Problems Mashiki Amiketo
  86. Sep 23, 09:28      Re: Diablo III DRM Problems Fibrocyte
  77. Sep 23, 00:36  Re: Diablo III DRM Problems Endo
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  79. Sep 23, 00:53    Re: Diablo III DRM Problems MoreLuckThanSkill
  58. Sep 22, 19:40 Re: Diablo III DRM Problems AnointedSword
  60. Sep 22, 20:06  Re: Diablo III DRM Problems Marvin T. Martian
  87. Sep 23, 09:29   Re: Diablo III DRM Problems Warrax
  88. Sep 23, 09:49    Re: Diablo III DRM Problems yuastnav
  63. Sep 22, 20:35 Re: Diablo III DRM Problems merloid
  67. Sep 22, 20:50  Re: Diablo III DRM Problems Prez
  85. Sep 23, 07:48   Re: Diablo III DRM Problems yuastnav
  97. Sep 23, 22:03   Re: Diablo III DRM Problems merloid
  98. Sep 23, 22:20    Re: Diablo III DRM Problems Lokust
  100. Sep 24, 00:39     Re: Diablo III DRM Problems Animals for Crackers
  101. Sep 24, 00:58      Re: Diablo III DRM Problems Sepharo
  102. Sep 24, 01:09       Re: Diablo III DRM Problems Animals for Crackers
  103. Sep 24, 10:02        Re: Diablo III DRM Problems Slashman
  106. Sep 26, 10:07      Re: Diablo III DRM Problems Beamer
  107. Sep 26, 11:02       Re: Diablo III DRM Problems Bhruic
>> 99. Sep 23, 23:27    Re: Diablo III DRM Problems Prez
  68. Sep 22, 21:12 Re: Diablo III DRM Problems Mr. Tact
  69. Sep 22, 21:13 Re: Diablo III DRM Problems Sepharo
  80. Sep 23, 01:34 Re: Diablo III DRM Problems KilrathiAce
  81. Sep 23, 02:33 Re: Diablo III DRM Problems Eldaron Imotholin
  82. Sep 23, 03:23  Re: Diablo III DRM Problems InBlack
  83. Sep 23, 05:04   Re: Diablo III DRM Problems Julio
  89. Sep 23, 10:14    Re: Diablo III DRM Problems Dev
  91. Sep 23, 11:12     Re: Diablo III DRM Problems Slashman
  92. Sep 23, 11:32    Re: Diablo III DRM Problems dheer
  90. Sep 23, 10:51   Re: Diablo III DRM Problems Mr. Tact
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  84. Sep 23, 06:29 Re: Diablo III DRM Problems Eldaron Imotholin
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