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| [Sep 22, 2011, 5:05 pm ET] - Share - Viewing Comments |
Rock, Paper, Shotgun discusses the always-on DRM in the Diablo III beta in an article titled "How Diablo III’s DRM Will Affect You," posted under the heading "Why Blizzard Must Reconsider." This recaps Blizzard's reasoning for requiring a constant internet connection to play the upcoming action/RPG sequel, and in spite of there being a better reason for risking players losing their progress due to crashing than was the case in Settlers VII, says: "it doesn’t make the problem go away, and I want to strongly argue that Blizzard reconsider their decision, in the face of its simply breaking their game. Because no matter how perfect your connection, it will affect you." The author describes losing progress due to server glitches, and grants that this is still a beta, but notes that such glitches are still to be expected occasionally once the game launches for real. He also goes on to outline the following "more striking and regular problem" he has encountered: You can’t pause. In fact, in most ways, the game acts like an MMO. For instance, quit it, and you’re given the optional cooldown to have your player clear the server properly. But it’s not an MMO. It’s not even close to an MMO. So when I’m playing the single-player game, and I’m in the middle of a frenzied mob, and there’s a knock at the front door, there’s nothing I can do. As happened to me yesterday. Twice. On another occasion I was surprised by a phone call that led to my having to do some other things. I’d safely left my character in a cleared area, but long between checkpoints. When I came back to the PC, I’d been idle for too long and the game had logged me out.
I’d been logged out of a single-player game because I was away for an hour. And thus lost all my progress (although not my items and stats) since the last checkpoint, a long, long way back.
In fact, currently, losing your connection (either by idling or the server going down) resets huge chunks of what you’ve already played, such that the map is blank, and you need to battle through it again. Whether that’s an issue with the beta, or something that will also carry through to the finished game, we obviously don’t know. But it’s another clear example of how having your single-player, offline game require a constant connection is massively idiotic and counter-productive.
Games with occasional checkpoints are obviously a massive pain for anyone who might or need to stop playing at that moment – something that’s not exactly an uncommon occurrence. But a game where that’s the case, AND you can’t even leave it running in the background, is beyond acceptable.
107 Replies. 6 pages. Viewing page 5.
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| 27. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 18:13 |
Overon |
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Erebus wrote on Sep 22, 2011, 18:09: This is a tempest in a teapot. The proof is in the quality of the overall experience, which I'm guessing will be Blizzard-level all the way.
IMHO most of the best and most relevant gaming experiences today are real-time experiences that don't let you get up and take a little vacation at the door, phone, or water closet. Whether RTS, FPS, or MMO you can't just leave in the middle of a battle.
Game developers have a right to DRM, and online play and server-side components are about the only way to achieve it unless you're into dongles. We're all going to have higher quality experiences, SP and MP, when piracy is a thing of the past. Hahahahah. I don't believe you mean anything you said. |
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| 26. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 18:09 |
Erebus |
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This is a tempest in a teapot. The proof is in the quality of the overall experience, which I'm guessing will be Blizzard-level all the way.
IMHO most of the best and most relevant gaming experiences today are real-time experiences that don't let you get up and take a little vacation at the door, phone, or water closet. Whether RTS, FPS, or MMO you can't just leave in the middle of a battle.
Game developers have a right to DRM, and online play and server-side components are about the only way to achieve it unless you're into dongles. We're all going to have higher quality experiences, SP and MP, when piracy is a thing of the past. |
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| 25. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 18:09 |
JeffD |
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| He really does sound like a little bitch doesn't he. Its beta! If anyone knows blizz, things don't get perfect on the first pass. |
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| 24. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 18:02 |
NiteX |
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| Seriously please try and sound more like a little bitch. Suck it up or stay away. |
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| 23. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 18:01 |
Sempai |
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| Honestly, what the hell are these guys at Blizzard thinking? |
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| 22. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:57 |
DangerDog |
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^Drag0n^ wrote on Sep 22, 2011, 17:41: Torchlight 2 just keeps sounding better and better... They could roll this into their advertising campaign.
"We let you pause Torchlight 2 so you can go poop" |
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| 21. |
Re: I prefer most of the changes... |
Sep 22, 2011, 17:53 |
DrEvil |
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JohnBirshire wrote on Sep 22, 2011, 17:46: The people complaining about a constant internet connection to play Diablo 3 must not have played Diablo 2 online, the game suffered from rampart cheating, hacks, and exploits. If requiring a constant internet connection prevents these problems from plaguing Diablo 3, then sign me up! That's a false dichotomy. Blizzard could have chosen to require an online account, etc. for multi-player and kept single-player offline.
And yes, many of us didn't want to and still don't want to play Diablo online.
Absolutely 0 of the features they said required Diablo III to be online all the time are interesting to me. I'd rather have a single-player, off-line game. |
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| 20. |
Re: I prefer most of the changes... |
Sep 22, 2011, 17:50 |
Cutter |
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JohnBirshire wrote on Sep 22, 2011, 17:46: The people complaining about a constant internet connection to play Diablo 3 must not have played Diablo 2 online, the game suffered from rampart cheating, hacks, and exploits. If requiring a constant internet connection prevents these problems from plaguing Diablo 3, then sign me up! We're talking about SP, not MP. No one is griping about MP because how do you, you know, play online without being online? SP doesn't have to be online and we don't want it online for a million reasons. Mmmkay? |
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| "Peter, breakfast for dinner is anarchy!" - Lois |
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| 19. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:48 |
Cutter |
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nin wrote on Sep 22, 2011, 17:16: As others have said, while always on may benefit the publisher/devs, but what is the advantage for gamers?
Seemingly none, in this case. And Bingo was his name-o. It just makes me such a sad panda. A sad and angry panda. And it's all that douche Kotick's fault. |
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| "Peter, breakfast for dinner is anarchy!" - Lois |
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| 18. |
I prefer most of the changes... |
Sep 22, 2011, 17:46 |
JohnBirshire |
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| The people complaining about a constant internet connection to play Diablo 3 must not have played Diablo 2 online, the game suffered from rampart cheating, hacks, and exploits. If requiring a constant internet connection prevents these problems from plaguing Diablo 3, then sign me up! |
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| 17. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:41 |
^Drag0n^ |
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| Torchlight 2 just keeps sounding better and better... |
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| "Never start a fight, but always finish it." |
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| 16. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:41 |
Shok |
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| I'll buy Diablo 3 when the pirates come out with their own offline server. Otherwise I'll spare myself the headache since my internet connection is crap. I have free internet living on a Navy base but it is also bogged down nightly by overloaded bandwidth so I have tons of packet loss depending on how heavy it's used. |
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| 15. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:39 |
SirKnight |
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| Yep, EXACTLY why I will not be buying this game unless Blizzard changes this stupid shit. Even if they do, I'm waiting for a sale since this game IMO is a step backwards in several aspects from D2. |
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| 14. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:36 |
Dev |
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The checkpoint thing is similar to D2 as I recall. And coming back in to checkpoints from a save did the same thing. In multiplayer once you got to the major checkpoints they were saved and you could start from them again (so that you could farm areas. So you could continually play last section of hell and beat diablo if you wanted). But yeah the maps were cleared because it generated them on the fly.
The main difference is that in D2 you could pause the single player. And I don't recall any idle timers in D2 in either mode (its been a while since I've played), so you could portal to the town and sit idle there safely.
Anyway, blizzard is NEVER going to reconsider the always online thing, so the call from the author isn't going to do anything in that respect. Ever since activision bought them, they've been getting more and more focused on sucking money than doing good games. But the article will at least inform some people who didn't know about the craziness of it.
Does WoW have any anti-idle timers like this? I'm just wondering why they are bothering. Its not like they could possibly be worried about the bandwidth are they? They should make the idle timer configurable up to a day or something.
This comment was edited on Sep 22, 2011, 17:42. |
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| 13. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:35 |
Graham |
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You can't PAUSE? I was fine with the always on DRM... but I can't... f-ing... PAUSE?
Oh come on. Seriously, Blizzard? |
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| 12. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:34 |
Creston |
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Yeah but you get an Auction House! With like, real money!
:-headshake-:
Creston |
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| 11. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:32 |
DangerDog |
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No ability to pause in a single player game?
I thought it was just a form of draconian copy protection. |
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| 10. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:32 |
rist3903 |
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| No more town portals? Seems like those would solve the knock at the door problem. |
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| 9. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:28 |
DeadlyAccurate |
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As soon as I heard of the always-on DRM, this became a no-buy for me, too. I had a situation a few weeks ago where my Internet connection kept flaking out. It's rare, but it does happen. And good grief, checkpoints on top of that? It's a PC! Let me save anywhere I want.
If Blizzard wants to make another MMO, they should just make an MMO. This half-assed approach is just annoying. |
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| 8. |
Re: Diablo III DRM Problems |
Sep 22, 2011, 17:27 |
Wildone |
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wow thats fucking draconian bullshit.
fuck off Blizzard |
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107 Replies. 6 pages. Viewing page 5.
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