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| [Sep 22, 2011, 5:05 pm ET] - Share - Viewing Comments |
Rock, Paper, Shotgun discusses the always-on DRM in the Diablo III beta in an article titled "How Diablo III’s DRM Will Affect You," posted under the heading "Why Blizzard Must Reconsider." This recaps Blizzard's reasoning for requiring a constant internet connection to play the upcoming action/RPG sequel, and in spite of there being a better reason for risking players losing their progress due to crashing than was the case in Settlers VII, says: "it doesn’t make the problem go away, and I want to strongly argue that Blizzard reconsider their decision, in the face of its simply breaking their game. Because no matter how perfect your connection, it will affect you." The author describes losing progress due to server glitches, and grants that this is still a beta, but notes that such glitches are still to be expected occasionally once the game launches for real. He also goes on to outline the following "more striking and regular problem" he has encountered: You can’t pause. In fact, in most ways, the game acts like an MMO. For instance, quit it, and you’re given the optional cooldown to have your player clear the server properly. But it’s not an MMO. It’s not even close to an MMO. So when I’m playing the single-player game, and I’m in the middle of a frenzied mob, and there’s a knock at the front door, there’s nothing I can do. As happened to me yesterday. Twice. On another occasion I was surprised by a phone call that led to my having to do some other things. I’d safely left my character in a cleared area, but long between checkpoints. When I came back to the PC, I’d been idle for too long and the game had logged me out.
I’d been logged out of a single-player game because I was away for an hour. And thus lost all my progress (although not my items and stats) since the last checkpoint, a long, long way back.
In fact, currently, losing your connection (either by idling or the server going down) resets huge chunks of what you’ve already played, such that the map is blank, and you need to battle through it again. Whether that’s an issue with the beta, or something that will also carry through to the finished game, we obviously don’t know. But it’s another clear example of how having your single-player, offline game require a constant connection is massively idiotic and counter-productive.
Games with occasional checkpoints are obviously a massive pain for anyone who might or need to stop playing at that moment – something that’s not exactly an uncommon occurrence. But a game where that’s the case, AND you can’t even leave it running in the background, is beyond acceptable.
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Re: Diablo III DRM Problems |
Sep 22, 2011, 17:36 |
Dev |
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The checkpoint thing is similar to D2 as I recall. And coming back in to checkpoints from a save did the same thing. In multiplayer once you got to the major checkpoints they were saved and you could start from them again (so that you could farm areas. So you could continually play last section of hell and beat diablo if you wanted). But yeah the maps were cleared because it generated them on the fly.
The main difference is that in D2 you could pause the single player. And I don't recall any idle timers in D2 in either mode (its been a while since I've played), so you could portal to the town and sit idle there safely.
Anyway, blizzard is NEVER going to reconsider the always online thing, so the call from the author isn't going to do anything in that respect. Ever since activision bought them, they've been getting more and more focused on sucking money than doing good games. But the article will at least inform some people who didn't know about the craziness of it.
Does WoW have any anti-idle timers like this? I'm just wondering why they are bothering. Its not like they could possibly be worried about the bandwidth are they? They should make the idle timer configurable up to a day or something.
This comment was edited on Sep 22, 2011, 17:42. |
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Sep 22, 17:12 |
Re: Diablo III DRM Problems |
Techie714 © |
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Sep 22, 17:16 |
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Overon |
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Sep 22, 17:16 |
Re: Diablo III DRM Problems |
nin |
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Sep 22, 17:48 |
Re: Diablo III DRM Problems |
Cutter |
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Sep 22, 18:44 |
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Ruffiana |
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Sep 22, 17:18 |
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Prez |
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Sep 22, 19:08 |
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Golwar |
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Sep 22, 17:15 |
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Wallshadows |
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Sep 22, 17:24 |
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Paketep |
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Sep 22, 17:26 |
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Sep 22, 17:27 |
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Wildone |
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Sep 22, 17:28 |
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DeadlyAccurate |
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Sep 22, 17:32 |
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rist3903 |
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Sep 22, 17:41 |
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Shok |
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Sep 22, 18:46 |
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Sep 22, 19:13 |
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Sep 22, 17:32 |
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DangerDog |
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Sep 22, 17:34 |
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Sep 22, 17:35 |
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Graham |
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Sep 22, 17:36 |
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Dev |
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Sep 22, 17:39 |
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Sep 22, 17:41 |
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^Drag0n^ |
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Sep 22, 17:57 |
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DangerDog |
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Sep 22, 18:46 |
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Sep 22, 19:26 |
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Mashiki Amiketo |
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Sep 22, 19:36 |
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MoreLuckThanSkill |
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Sep 22, 20:43 |
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Alamar |
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Sep 22, 21:15 |
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Mashiki Amiketo |
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Sep 22, 22:48 |
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Creston |
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Sep 22, 17:46 |
I prefer most of the changes... |
JohnBirshire |
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Sep 22, 17:50 |
Re: I prefer most of the changes... |
Cutter |
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Sep 22, 17:53 |
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DrEvil |
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Sep 22, 18:45 |
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coldcut |
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Re: I prefer most of the changes... |
Luke |
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gilly775 |
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Cram |
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Sep 22, 23:07 |
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Cram |
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Sep 22, 23:39 |
Re: I prefer most of the changes... |
Mashiki Amiketo |
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Sempai |
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Cram |
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ASeven |
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Dev |
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Cram |
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Overon |
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Kythlyn |
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Omni |
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heroin |
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briktal |
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Sep 22, 20:02 |
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Prez |
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Sep 22, 20:18 |
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eRe4s3r |
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Sep 22, 20:33 |
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Fibrocyte |
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Sep 22, 20:41 |
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Mashiki Amiketo |
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Fibrocyte |
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Sep 23, 00:36 |
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Endo |
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Sep 23, 00:48 |
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z0dd |
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Sep 23, 00:53 |
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MoreLuckThanSkill |
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Sep 22, 19:40 |
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AnointedSword |
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Sep 22, 20:06 |
Re: Diablo III DRM Problems |
Marvin T. Martian |
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Sep 23, 09:29 |
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Warrax |
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Sep 23, 09:49 |
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yuastnav |
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Sep 22, 20:35 |
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merloid |
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Sep 22, 20:50 |
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Prez |
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Sep 23, 07:48 |
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yuastnav |
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Sep 23, 22:03 |
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merloid |
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Sep 24, 00:39 |
Re: Diablo III DRM Problems |
Animals for Crackers |
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Sep 24, 00:58 |
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Sepharo |
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Sep 24, 01:09 |
Re: Diablo III DRM Problems |
Animals for Crackers |
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Sep 24, 10:02 |
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Slashman |
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Sep 26, 10:07 |
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Beamer |
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Sep 26, 11:02 |
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Bhruic |
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Sep 23, 23:27 |
Re: Diablo III DRM Problems |
Prez |
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Sep 22, 21:12 |
Re: Diablo III DRM Problems |
Mr. Tact |
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Sep 22, 21:13 |
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Sepharo |
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Sep 23, 01:34 |
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KilrathiAce |
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Sep 23, 02:33 |
Re: Diablo III DRM Problems |
Eldaron Imotholin |
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Sep 23, 03:23 |
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InBlack |
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Sep 23, 05:04 |
Re: Diablo III DRM Problems |
Julio |
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Sep 23, 10:14 |
Re: Diablo III DRM Problems |
Dev |
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Sep 23, 11:12 |
Re: Diablo III DRM Problems |
Slashman |
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Sep 23, 11:32 |
Re: Diablo III DRM Problems |
dheer |
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Sep 23, 10:51 |
Re: Diablo III DRM Problems |
Mr. Tact |
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Sep 23, 11:33 |
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netWilk |
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Sep 23, 06:29 |
Re: Diablo III DRM Problems |
Eldaron Imotholin |
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avianflu |
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Sep 23, 14:05 |
Re: Diablo III DRM Problems |
Flatline |
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Sep 23, 22:00 |
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eRe4s3r |
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