September 22, 2011 - Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the new game modes for Counter-Strike: Global Offensive (CS: GO).
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.
Arsenal Mode is based on the popular Counter-Strike: Source mod Gun Game. "Arsenal: Arms Race" and "Arsenal: Demolition" add eight new maps and expand on the classic Counter-Strike gameplay.
Valve is working directly with creators of Gun Game to create Arsenal Mode. "We are excited that Valve reached out and is working with us to ensure Arsenal Mode is the best version of Gun Game.", Michael Barr project lead of Gun Game.
Bishi wrote on Sep 22, 2011, 15:29:
Played this game today. Casual mode made it feel like Halo.
theyarecomingforyou wrote on Sep 22, 2011, 14:11:Its going to be a Steam game anyhow so a boxed copy is moot. It will need Steam to run anyhow. Might as well just download it and screw retail.Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.To me that sounds like an entirely digital release. Is there going to be a boxed version? Not that I'd want one but it would be a pretty significant shift in strategy.
Wesp5 wrote on Sep 22, 2011, 14:04:
Q.E.D. All of these are just commercialised mods and demos. DOTA2 is based on the Warcraft mod DOTA. Team Fortress 2 is based on the HL mod Team Fortress. Portal is based on "Narbacular Drop" and Portal 2 adds elements from "Tag: The Power of Paint". L4D and L4D2 are based on the "Killing Floor" mod for Unreal. You see the scheme? No original content! Valve just takes a proven concept from a mod and commercialises it. It all started with CS and now they add elements of a new CS mod to their new version. Surprise...
Wesp5 wrote on Sep 22, 2011, 14:04:Fibrocyte wrote on Sep 22, 2011, 12:54:
Like DOTA2? Team fortress 2? Portal? Portal 2? L4D? L4D2?
Q.E.D. All of these are just commercialised mods and demos. DOTA2 is based on the Warcraft mod DOTA. Team Fortress 2 is based on the HL mod Team Fortress. Portal is based on "Narbacular Drop" and Portal 2 adds elements from "Tag: The Power of Paint". L4D and L4D2 are based on the "Killing Floor" mod for Unreal. You see the scheme? No original content! Valve just takes a proven concept from a mod and commercialises it. It all started with CS and now they add elements of a new CS mod to their new version. Surprise...
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.To me that sounds like an entirely digital release. Is there going to be a boxed version? Not that I'd want one but it would be a pretty significant shift in strategy.
Fibrocyte wrote on Sep 22, 2011, 12:54:
Like DOTA2? Team fortress 2? Portal? Portal 2? L4D? L4D2?
Wesp5 wrote on Sep 22, 2011, 12:13:
So Valve found another mod crew to do the work for them. More time to make HL2:EP3, or just a cheap way to exploit amateurs while concentrating on making money with Steam? I'm really sick and tired of Valve commercialising mods instead of creating a new game!