Counter-Strike: Global Offensive Arsenal Modes Revealed

Valve announces two "Arsenal" gameplay modes for Counter-Strike: Global Offensive, their upcoming continuation of the Counter-Strike series of tactical first-person shooters:
September 22, 2011 - Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the new game modes for Counter-Strike: Global Offensive (CS: GO).

Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.

Arsenal Mode is based on the popular Counter-Strike: Source mod Gun Game. "Arsenal: Arms Race" and "Arsenal: Demolition" add eight new maps and expand on the classic Counter-Strike gameplay.

Valve is working directly with creators of Gun Game to create Arsenal Mode. "We are excited that Valve reached out and is working with us to ensure Arsenal Mode is the best version of Gun Game.", Michael Barr project lead of Gun Game.
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 19:22
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 19:22
Sep 22, 2011, 19:22
 
Eurogamer expo. On an xbox (lol). Having played CS competitively for a long time in the past it made me cry a bit inside.
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 18:34
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 18:34
Sep 22, 2011, 18:34
 
Really liking that they're building GG into it. I'm sure there will be some community tweaks that need to get made to make it what we currently enjoy today, but hopefully modding on top of the new mode will be easy.

In my (often stated) opinion, GG Turbo Deathmatch is the pinnacle of online FPS modes for pubs. It's a race to the end, split up by teams but only one winner, instant respawning, must be good with every gun, and camping just means you won't win because of the race/speed aspect.

Bishi wrote on Sep 22, 2011, 15:29:
Played this game today. Casual mode made it feel like Halo.

How? Where?

This comment was edited on Sep 22, 2011, 18:40.
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 15:29
10.
Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 15:29
Sep 22, 2011, 15:29
 
Played this game today. Casual mode made it feel like Halo.
9.
 
Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 15:12
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 15:12
Sep 22, 2011, 15:12
 
theyarecomingforyou wrote on Sep 22, 2011, 14:11:
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.
To me that sounds like an entirely digital release. Is there going to be a boxed version? Not that I'd want one but it would be a pretty significant shift in strategy.
Its going to be a Steam game anyhow so a boxed copy is moot. It will need Steam to run anyhow. Might as well just download it and screw retail.
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 14:50
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 14:50
Sep 22, 2011, 14:50
 
Wesp5 wrote on Sep 22, 2011, 14:04:
Q.E.D. All of these are just commercialised mods and demos. DOTA2 is based on the Warcraft mod DOTA. Team Fortress 2 is based on the HL mod Team Fortress. Portal is based on "Narbacular Drop" and Portal 2 adds elements from "Tag: The Power of Paint". L4D and L4D2 are based on the "Killing Floor" mod for Unreal. You see the scheme? No original content! Valve just takes a proven concept from a mod and commercialises it. It all started with CS and now they add elements of a new CS mod to their new version. Surprise...

No one really cares so long as they keep churning out great games.
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 14:29
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 14:29
Sep 22, 2011, 14:29
 
Wesp5 wrote on Sep 22, 2011, 14:04:
Fibrocyte wrote on Sep 22, 2011, 12:54:
Like DOTA2? Team fortress 2? Portal? Portal 2? L4D? L4D2?

Q.E.D. All of these are just commercialised mods and demos. DOTA2 is based on the Warcraft mod DOTA. Team Fortress 2 is based on the HL mod Team Fortress. Portal is based on "Narbacular Drop" and Portal 2 adds elements from "Tag: The Power of Paint". L4D and L4D2 are based on the "Killing Floor" mod for Unreal. You see the scheme? No original content! Valve just takes a proven concept from a mod and commercialises it. It all started with CS and now they add elements of a new CS mod to their new version. Surprise...

That's... quite an extremist view. While you are somewhat correct they certainly do make these new games (which often run on a different engine from the original) feel like "new games". Therefore, if they've found a formula that works then why knock them? The games are good.

As an example, the time gap between TF1 and TF2 is so long and the entire game is so drastically different from class features to physics to graphics that it is indeed a new game.

You clearly won't be happy until you get your EP3.
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 14:11
6.
Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 14:11
Sep 22, 2011, 14:11
 
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.
To me that sounds like an entirely digital release. Is there going to be a boxed version? Not that I'd want one but it would be a pretty significant shift in strategy.
"The price of freedom is eternal vigilance."
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 14:04
5.
Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 14:04
Sep 22, 2011, 14:04
 
Fibrocyte wrote on Sep 22, 2011, 12:54:
Like DOTA2? Team fortress 2? Portal? Portal 2? L4D? L4D2?

Q.E.D. All of these are just commercialised mods and demos. DOTA2 is based on the Warcraft mod DOTA. Team Fortress 2 is based on the HL mod Team Fortress. Portal is based on "Narbacular Drop" and Portal 2 adds elements from "Tag: The Power of Paint". L4D and L4D2 are based on the "Killing Floor" mod for Unreal. You see the scheme? No original content! Valve just takes a proven concept from a mod and commercialises it. It all started with CS and now they add elements of a new CS mod to their new version. Surprise...
4.
 
Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 12:54
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 12:54
Sep 22, 2011, 12:54
 
Wesp5 wrote on Sep 22, 2011, 12:13:
So Valve found another mod crew to do the work for them. More time to make HL2:EP3, or just a cheap way to exploit amateurs while concentrating on making money with Steam? I'm really sick and tired of Valve commercialising mods instead of creating a new game!

Like DOTA2? Team fortress 2? Portal? Portal 2? L4D? L4D2? They release a new homegrown game like once a year.

They ALSO leverage modders to make other games, but those modders don't walk away empty handed, I'm sure.
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 12:13
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 12:13
Sep 22, 2011, 12:13
 
So Valve found another mod crew to do the work for them. More time to make HL2:EP3, or just a cheap way to exploit amateurs while concentrating on making money with Steam? I'm really sick and tired of Valve commercialising mods instead of creating a new game!
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 11:02
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 11:02
Sep 22, 2011, 11:02
 
I hope this is good.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed
Sep 22, 2011, 10:59
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Re: Counter-Strike: Global Offensive Arsenal Modes Revealed Sep 22, 2011, 10:59
Sep 22, 2011, 10:59
 
I'm actually getting kind of stoked for this, Source has a bunch of annoyances that can only be fixed through several server mods and stuff. The aiming system changes they backported from GO to Source were actually quite good too. The map changes they made seem pretty reasonable too, let's be honest, Aztec and etc are totally broken for pub play.
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