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Syndicate FPS Confirmed for Next year

EA follows the leak of Syndicate details with the official announcement of the Syndicate remake, confirming this is a first-person shooter as in the works at Starbreeze Studios for release for Windows, Xbox 360, and PlayStation 3 early next year. "We are excited to finally reveal what we’ve been working on the past couple years," says Mikael Nermark, CEO of Starbreeze Studios. "It's been a great experience working with EA, and an amazing opportunity for us to use our expertise in the first person shooter and action genres to bring back, and reignite, the signature action/espionage gameplay of Syndicate." Here's more:

Set in 2069, Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations – Eurocorp, Cayman Global, and Aspari – are at the forefront of this brutal war for control of the pivotal American market. In the world of Syndicate, everything is digitally connected, including the people. Players aren’t limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate’s blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world.

“Our goal with Syndicate is to provide a challenging action shooter for today’s gamers as well as fans of the original. I’m sure they will enjoy and recognize the legacy that made it such a classic,” says Jeff Gamon, EA Partners Executive Producer. “Fans of the franchise will recognize many weapons and environments in the game, but in a whole new way. The game also provides a separate and deep 4-player co-op mode featuring missions from the original cult classic, which adds another layer of depth to the overall experience.”

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33. Re: Syndicate FPS Confirmed for Next year Sep 12, 2011, 12:35 Slashman
 
Not trying to apologize for the publishers or devs on this one, but I guess you need to look at exactly how many units of Syndicate sold back in the day and compare that to what they expect sales to be like for a new one.

Following the principle of 'no-risk' that publishers find preferable, they aren't going to actually try to make something that appeases original fans. They just want something that original fans find familiar and they build whatever type of game they think will sell more on top of it.

Not many resurrected IPs in gaming are truly there for fans of the original game unless the original game sold inordinately well. i.e. well enough to look like sales number for more current games. That's not something that happens frequently.
 
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  1. Sep 12, 09:50 Re: Syndicate FPS Confirmed for Next year InBlack
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  11. Sep 12, 10:34     Re: Syndicate FPS Confirmed for Next year InBlack
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  39. Sep 12, 13:35           Re: Syndicate FPS Confirmed for Next year Burrito of Peace
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  57. Sep 13, 09:21                  Re: Syndicate FPS Confirmed for Next year Beamer
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  64. Sep 17, 02:34                   Re: Syndicate FPS Confirmed for Next year Tanto Edge
  13. Sep 12, 11:00    Re: Syndicate FPS Confirmed for Next year Beamer
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>> 33. Sep 12, 12:35  Re: Syndicate FPS Confirmed for Next year Slashman
  35. Sep 12, 12:39 Re: Syndicate FPS Confirmed for Next year briktal
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