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Morning Consolidation

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15. Re: Morning Consolidation Sep 10, 2011, 07:43 Dev
 
Comments from the article from team meat:

Meanwhile, Refenes explained that the PC edition of Super Meat Boy has sold roughly twice as many copies as the Xbox Live Arcade version.
“That's just on Steam for PC,” he said.
“Other digital distribution sites in no way compare to what Steam is. Steam is a fucking powerhouse.”


Glad to hear they are doing well on PC
 
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14. Re: Crysis 1 on consoles Sep 10, 2011, 06:02 SlamDunk
 
No, they didn't. All footage is from Crysis.  
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13. Crysis 1 on consoles Sep 10, 2011, 02:00 zirik
 
did they combine crysis warhead with crysis 1 for the consoles? the tank mission shown on the trailer was originally from warhead no?  
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12. Not only Team Meat, but also Introversion Sep 9, 2011, 17:35 jdreyer
 
Introversion said it took years for them to make MS happy with the XBLA version of Darwinia, and it almost bankrupted them. They won't be making a game for XBLA ever again either.

What got Introversion out of financial peril? STEAM.

I love how the media loves to write the obituary of PC gaming, when we see many examples of how games and studios are actually saved by PC gaming.
 
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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11. Re: Morning Consolidation Sep 9, 2011, 16:33 Creston
 
Verno wrote on Sep 9, 2011, 15:53:
If he thinks Zelda is bad I hope he never plays Demons Souls. I have to laugh when my friends talk to me about having difficulty in any game after playing that, I have no problem with getting frustrated or upset anymore because everything else is like a walk in the park by comparison.

Is it more difficult than Ninja Gaiden? I always thought of myself as a kick-ass gameplayer until Ninja Gaiden just fucking walloped my ass.

Creston
 
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10. Re: Morning Consolidation Sep 9, 2011, 16:25 mch
 
Verno wrote on Sep 9, 2011, 15:53:
If he thinks Zelda is bad I hope he never plays Demons Souls. I have to laugh when my friends talk to me about having difficulty in any game after playing that, I have no problem with getting frustrated or upset anymore because everything else is like a walk in the park by comparison.

Lately, I've realized that I'm already bracing myself for Dark Souls...
 
PSN: CaseDesignate
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9. Re: Morning Consolidation Sep 9, 2011, 15:53 Verno
 
If he thinks Zelda is bad I hope he never plays Demons Souls. I have to laugh when my friends talk to me about having difficulty in any game after playing that, I have no problem with getting frustrated or upset anymore because everything else is like a walk in the park by comparison.  
Avatar 51617
 
Playing: Gauntlet, Dark Souls 2, Wasteland 2
Watching: Intruders, 24 Live Another Day, The Signal
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8. Re: Morning Consolidation Sep 9, 2011, 14:41 Flatline
 
So apparently the head of the Zelda game series is a complete wuss. He says Zelda was "the hardest game there is", which is bullsh*t.

I routinely could finish Zelda with zero deaths. Granted, the first time I finished the game I was around 400 deaths in, but hey... I was a kid.
 
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7. Re: Morning Consolidation Sep 9, 2011, 13:52 Beamer
 
It's 35-45% if you self-publish. If you have a 3rd party publisher it's still 70%, but you're only getting a cut of that 70%.

http://www.gamesetwatch.com/2008/02/xbla_royalty_rate_changes_clos.php

Explains, with quotes from XBLA developers, what the change entailed.
 
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6. Re: Morning Consolidation Sep 9, 2011, 13:36 eRe4s3r
 
Indeed, not to mention that no big name publisher would sell or make games for the x360 under these conditions unless it'd be a guaranteed super success  
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5. Re: Morning Consolidation Sep 9, 2011, 13:30 Creston
 
70%? Why would ANYONE make a game under those kind of horseshit conditions?

Creston
 
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4. Re: Morning Consolidation Sep 9, 2011, 13:00 RenownWolf
 
On the note of MS and their methods with XBLA, it appears from reports (they can't say directly, NDA/Contracts) that they changed their percentage from 30% to around 70% and that it applies to everybody (AAA or indie).

MS know they have a very popular online setup and are slowly beginning to abuse it. I understand that platform holders don't want complete freedom, but at the same time when their restrictions go beyond belief that is when developers find alternatives and use their platforms as afterthoughts.

I don't like Team Meat but MS are being rather disappointing recently.
 
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3. Re: Morning Consolidation Sep 9, 2011, 12:55 eRe4s3r
 
Its not the only Indy that complains though, there have been, as Verno correctly stated, quite a few of these incidents, and thats just the ones we get to hear. Behind the scenes there is probably a lot of grumbling and brooding.  
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2. Re: Morning Consolidation Sep 9, 2011, 11:36 Verno
 
Maybe not but this is an often repeated issue that's coming up a lot lately. XBLM and XBLA are big pieces in what holds the 360's online offering together, Microsoft shouldn't be cultivating a reputation as being hard to work with. The indies of today are often the AAAs of tomorrow.  
Avatar 51617
 
Playing: Gauntlet, Dark Souls 2, Wasteland 2
Watching: Intruders, 24 Live Another Day, The Signal
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1. Re: Morning Consolidation Sep 9, 2011, 11:18 Silicon Avatar
 
I'm sure Microsoft is crying in its cereal over the loss of "Team Meat".

 
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