Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

RAGE Specs

The Bethesda Blog offers the system requirements for RAGE, id Software's first-person shooter that's due on October 4th in North America. Here's word:

With under a month until launch, we’ve revealed the minimum and recommended system requirements for RAGE.

Minimum:

        • OS: Win XP SP3, Vista, Win 7
        • Processor: Intel Core 2 Duo or Equivalent AMD
        • Memory: 2GB
        • Hard Disk Space: 25GB
        • Video Card: GeForce 8800, Radeon HD 4200

Recommended:

        • OS: Win XP SP3, Vista, Win 7
        • Processor: Intel Core 2 Quad or Equivalent AMD
        • Memory: 4GB
        • Hard Disk Space: 25GB
        • Video Card: GeForce 9800 GTX, ATI Radeon HD 5550

As noted previously, RAGE will use Steamworks and features Steam Achievements, VOIP, and Friends support.

View
34. Re: RAGE Specs Sep 7, 2011, 07:03 Sho
 
Regarding the relatively low GPU requirements, even for recommended, it's related to the nature of the technology involved. id Tech 5, at least in the way it's been used in Rage, isn't a very ALU-intensive engine (meaning, it does relatively little in the way of shader-based number crunching compared to some other games) - keep in mind that it's also designed to run at 60 fps on a relatively slow system in terms of the available ALU compute power (the Xbox 360).

Rather, what id Tech 5 focusses on is mainly its unique texturing system, which is conceptually similar to the virtual memory systems you find in operating systems, in terms of having a multi-tiered caching architecture and paging stuff in on demand, etc. So what id Tech 5 does put a lot of pressure on is texture throughput and the video memory bus, but apparently even older PC cards manage to satisfy its demands there.

Edit: As for API, id Tech 5 is an OpenGL engine on the PC. On the consoles it doesn't really make sense to talk about "Direct3D", you go lower-level there, e.g. instead of making texture uploads through a hardware abstraction API like OpenGL or Direct3D you just get a pointer from the API and a pitch and a swizzle format and do the write directly.

Also, keep in mind that when you're a programmer on the level of Carmack, you don't really play this API fanboy game that gamers do. The API is something that's between you and the hardware; Carmack understands the problems he solves on the level of their fundamental computer science nature and the hardware used in solving them. What he really wants (especially lately, going by his comments) is less API and more direct hardware access, like on the consoles. The problem on the PC side with direct hardware access is that it requires the hardware makers to standardize more across their different products - really, the point to OpenGL and Direct3D is to abstract how different GPUs work internally.

So when he says that lately he's been liking Direct3D, he's in a way talking about how much the respective APIs get in his way, or how convenient they are for what he's trying to do, and it's probably usually related to basic operations like texturing and the render pipeline. What he doesn't really care about OTOH are the tentpole features that get marketed to consumers, like "DX has tesselation now" (he tends to make amused to disparaging comments about stuff like that), since he's more a broad-strokes engine systems guy ("I'm going to make all lighting dynamic", "I'm going to virtualize texturing") than focussed on bullet points like that.

This comment was edited on Sep 7, 2011, 07:15.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Sep 6, 20:49 Re: RAGE Specs beigemore
  2. Sep 6, 21:00  Re: RAGE Specs Fion
  3. Sep 6, 21:05  Re: RAGE Specs nin
  4. Sep 6, 21:09  Re: RAGE Specs Pigeon
  5. Sep 6, 21:19 Re: RAGE Specs Alamar
  6. Sep 6, 21:44  Re: RAGE Specs Beelzebud
  7. Sep 6, 21:46 Re: RAGE Specs Creston
  8. Sep 6, 21:53  Re: RAGE Specs nin
  9. Sep 6, 21:58   Re: RAGE Specs Creston
  10. Sep 6, 22:02    Re: RAGE Specs nin
  13. Sep 6, 22:17     Re: RAGE Specs Creston
  11. Sep 6, 22:03 Re: RAGE Specs Nate
  14. Sep 6, 22:42  Re: RAGE Specs Fion
  15. Sep 6, 22:58   Re: RAGE Specs Agent.X7
  28. Sep 7, 03:49    Re: RAGE Specs Suddenly_Dead
  29. Sep 7, 04:35     Re: RAGE Specs Jerykk
  30. Sep 7, 04:53      Re: RAGE Specs InBlack
  47. Sep 7, 13:34       Re: RAGE Specs ^Drag0n^
  32. Sep 7, 05:08      Re: RAGE Specs peteham
  33. Sep 7, 06:51       Re: RAGE Specs Overon
  42. Sep 7, 10:45       Re: RAGE Specs Shineyguy
  49. Sep 7, 15:28      Re: RAGE Specs Agent.X7
  20. Sep 7, 01:40   Re: RAGE Specs bhcompy
  21. Sep 7, 01:44    Re: RAGE Specs Flo
  25. Sep 7, 02:49    Re: RAGE Specs CeeJay
  37. Sep 7, 08:51     Re: RAGE Specs everyone
  50. Sep 7, 22:11      Re: RAGE Specs mag
  51. Sep 8, 06:19       Re: RAGE Specs everyone
  12. Sep 6, 22:11 Re: RAGE Specs Quboid
  16. Sep 6, 23:36 Re: RAGE Specs DangerDog
  17. Sep 7, 00:28 Re: RAGE Specs FreonTrip
  18. Sep 7, 00:37  Re: RAGE Specs Cornholio
  22. Sep 7, 01:53   Re: RAGE Specs Jerykk
  23. Sep 7, 02:04    Re: RAGE Specs ^Drag0n^
  27. Sep 7, 03:12     Re: RAGE Specs mag
  31. Sep 7, 05:08   Re: Valve Single Player Clarification Optimaximal
  48. Sep 7, 13:36    Re: Valve Single Player Clarification ^Drag0n^
  19. Sep 7, 01:39 Re: RAGE Specs bhcompy
  24. Sep 7, 02:21 Re: RAGE Specs ForgedReality
  26. Sep 7, 03:11 Re: RAGE Specs ForgedReality
>> 34. Sep 7, 07:03 Re: RAGE Specs Sho
  35. Sep 7, 07:59 Re: RAGE Specs Rockn-Roll
  38. Sep 7, 09:13  Re: RAGE Specs AndyMutz
  41. Sep 7, 09:26   Re: RAGE Specs Verno
  45. Sep 7, 12:14    Re: RAGE Specs Jerykk
  39. Sep 7, 09:13  Re: RAGE Specs descender
  40. Sep 7, 09:22   Re: RAGE Specs SpectralMeat
  36. Sep 7, 08:39 Re: RAGE Specs Verno
  43. Sep 7, 10:53 Re: RAGE Specs SirKnight
  44. Sep 7, 11:27 Re: RAGE Specs EddieTheHack
  46. Sep 7, 12:45 Re: RAGE Specs Verno


footer

.. ..

Blue's News logo