Driver: San Francisco Interview

An interview on Eurogamer talks with Martin Edmonson of Ubisoft Reflections about Driver: San Francisco, the new installment in the action/driving series. He addresses some of the criticisms of the game, including the way the unhinged Tanner is depicted:
Most people that play the game think the actual function of Shift is good fun and bringing something different. There are reviews that get the story, they understand it, they see how Shift came and how it develops. They also recognise that we're showing Tanner's schizophrenia deliberately. One minute he's doing a police investigation and the next minute doing something completely crazy with a bunch of Japanese street racers or a learner driver.

And this is by design - it's an intentional thing. One or two of the reviews just go, "Oh this story is completely ludicrous." You need to stop for a minute and think why have we done it this way. This is why: because he thinks he's having a mental breakdown. I don't think they've thought about it carefully enough. What we have done is, very deliberately, treat it with a light touch. Jones, for example, his partner, is constantly taking the piss out of him. And this is because it's such a ludicrous situation. All the time we're being very, very deliberate about this. Tanner has to basically convince Jones, and he starts to think very quickly that things are not quite as they seem.
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Re: Driver: San Francisco Interview
Sep 4, 2011, 14:21
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Re: Driver: San Francisco Interview Sep 4, 2011, 14:21
Sep 4, 2011, 14:21
 
Sounds like a stupid excuse to justify a shitty story, if you ask me.

Admittedly, haven't played the game because of UBIDRM.

Creston
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Re: Driver: San Francisco Interview
Sep 4, 2011, 12:42
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Re: Driver: San Francisco Interview Sep 4, 2011, 12:42
Sep 4, 2011, 12:42
 
If you have to explain the joke it was never funny in the first place.

Clearly this guy should be making avant garde French films instead of video games. Let me explain this clearly, driving games do not need a story because no one who plays them is going to give a shit beyond "where is the accelerator?" and "when do I get a better ride?"!
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Re: derp derp derp
Sep 3, 2011, 19:56
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Re: derp derp derp Sep 3, 2011, 19:56
Sep 3, 2011, 19:56
 
Driver: San Francisco PlayStation 3

Metascore
78 out of 100

Generally favorable reviews - b
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Re: Driver: San Francisco Interview
Sep 3, 2011, 18:55
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Re: Driver: San Francisco Interview Sep 3, 2011, 18:55
Sep 3, 2011, 18:55
 
If they have to justify their game mechanic to the press then they've failed. This sounds like the reviews are not going their way and they're trying to justify their inevitably low Metacritic score to investors.

The shit they spewed about DRM perfectly demonstrates how poorly they understand gamers. As stated before, if a game like Oblivion can sell millions with ZERO protection then so can all games. Every single game is available pirated, usually before or shortly after release - it is therefore ridiculous to make the legitimate customer jump through hoops just to play the game. Ubisoft has COMPLETELY lost the plot.
"The price of freedom is eternal vigilance."
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Re: Driver: San Francisco Interview
Sep 3, 2011, 18:02
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Re: Driver: San Francisco Interview Sep 3, 2011, 18:02
Sep 3, 2011, 18:02
 
WyldKat wrote on Sep 3, 2011, 16:04:
I love all the smoke and mirrors they're trying to pull to convince us that "shift" isn't a completely "shit" mechanic. The old Driver games were fun because it was about precision driving, hell that was the point of the whole Garage level.

Amen.
"I like to play female characters in MMORPGs to trick men into homosexual chat." - space captain, June 18th, 2009.
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Re: Driver: San Francisco Interview
Sep 3, 2011, 16:04
1.
Re: Driver: San Francisco Interview Sep 3, 2011, 16:04
Sep 3, 2011, 16:04
 
I love all the smoke and mirrors they're trying to pull to convince us that "shift" isn't a completely "shit" mechanic. The old Driver games were fun because it was about precision driving, hell that was the point of the whole Garage level.
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