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Op Ed

Graham Jans' Blog - Microtransactions Under the Microscope. Thanks Mike Martinez.
As mentioned above, the value of real-money purchases is largely defined by the player's perspective within the game world. But additionally, the real-world value of items affects their perception within the game. The obvious case of this is that selling a top hat item for $1,000 will provide a kind of instant prestige for any player owning that item, even if it has no intrinsic value or significant aesthetic value. It's valuable because it's expensive.

There is a more subtle case with content that can be accessed both through real money and in-game effort. Take, for example earning a new Champion in League of Legends. On one hand, the paying player can say, "Woo, I payed $5 and saved myself 5 days of effort!" But the non-paying player can also say, "Woo, I earned this myself, and saved $5!" It actually gives an extrinsic value to the time the player is spending in the game.

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14. Re: Op Ed Sep 4, 2011, 13:19 avianflu
 

Games are new being designed from the ground up so that they can charge folks to experience the game.

That is a huge problem if the trend lasts. huge.



 
Previous Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Sep 3, 14:18 Re: Op Ed eRe4s3r
  4. Sep 3, 15:49  Re: Op Ed Quboid
  2. Sep 3, 14:57 Re: Op Ed reisub
  3. Sep 3, 15:37 Re: Op Ed space captain
  5. Sep 3, 16:43 Re: Op Ed Bhruic
  8. Sep 3, 20:13  Re: Op Ed eRe4s3r
  10. Sep 3, 21:36   Re: Op Ed Beamer
  11. Sep 3, 23:49    Re: Op Ed eRe4s3r
  12. Sep 4, 01:13     Re: Op Ed Beamer
  15. Sep 6, 00:39      Re: Op Ed Jerykk
  16. Sep 6, 10:06       Re: Op Ed Beamer
  13. Sep 4, 07:27   Re: Op Ed Bhruic
  17. Sep 6, 11:05    Re: Op Ed eRe4s3r
  6. Sep 3, 16:51 Re: Op Ed Creston
  7. Sep 3, 17:12 Re: Op Ed Beady
  9. Sep 3, 21:29 Re: Op Ed Wallshadows
>> 14. Sep 4, 13:19 Re: Op Ed avianflu


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