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Star Wars: The Old Republic Combat Details

TORWars' interview with Georg Zoeller talks with the Principal Lead Combat Designer on Star Wars: The Old Republic, picking up many details on how combat will operate in the upcoming Star Wars MMORPG. Georg talks about the challenges of staying faithful to the source material, the roles the various advanced classes will be able to fill, stealth, PvE versus PvP skills, ranged versus melee combat, the role of lightsabers and Force powers, and balance issues.

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13. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 20:48 WyldKat
 
The thing that cracks me up is that all four Force classes play roughly the same, which is half the game. The other half plays like STO's old ranged combat system, which even Cryptic knew was fail so they changed it to a much more fun "Mass Effect" style experience.  
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  1. Sep 2, 14:11 Re: Star Wars: The Old Republic Combat Details DDI
  2. Sep 2, 14:43  Re: Star Wars: The Old Republic Combat Details Will
  3. Sep 2, 15:00   Re: Star Wars: The Old Republic Combat Details Mashiki Amiketo
  5. Sep 2, 15:03   Re: Star Wars: The Old Republic Combat Details HorrorScope
  4. Sep 2, 15:02 Re: Star Wars: The Old Republic Combat Details HorrorScope
  6. Sep 2, 15:43 Re: Star Wars: The Old Republic Combat Details entr0py
  7. Sep 2, 16:21 Re: Star Wars: The Old Republic Combat Details Mikus_Aurelius
  8. Sep 2, 17:09 Re: Star Wars: The Old Republic Combat Details Trevellian
  9. Sep 2, 17:29 Re: Star Wars: The Old Republic Combat Details Despoiler
  10. Sep 2, 18:45  Re: Star Wars: The Old Republic Combat Details Mashiki Amiketo
  11. Sep 2, 19:45 Re: Star Wars: The Old Republic Combat Details Shagwood
  12. Sep 2, 20:08  Re: Star Wars: The Old Republic Combat Details vrok
>> 13. Sep 2, 20:48 Re: Star Wars: The Old Republic Combat Details WyldKat
  14. Sep 2, 21:00 removed dfger


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