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Star Wars: The Old Republic Combat Details

TORWars' interview with Georg Zoeller talks with the Principal Lead Combat Designer on Star Wars: The Old Republic, picking up many details on how combat will operate in the upcoming Star Wars MMORPG. Georg talks about the challenges of staying faithful to the source material, the roles the various advanced classes will be able to fill, stealth, PvE versus PvP skills, ranged versus melee combat, the role of lightsabers and Force powers, and balance issues.

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14. removed Sep 2, 2011, 21:00 dfger
 
* REMOVED *
This comment was deleted on Sep 2, 2011, 21:04.
 
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13. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 20:48 WyldKat
 
The thing that cracks me up is that all four Force classes play roughly the same, which is half the game. The other half plays like STO's old ranged combat system, which even Cryptic knew was fail so they changed it to a much more fun "Mass Effect" style experience.  
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12. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 20:08 vrok
 
Yeah. It's WoW in space, except with awful animations. Not Star Wars.

http://www.youtube.com/watch?v=luKynXnf378

Honestly I don't know what the hell they're thinking.
 
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11. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 19:45 Shagwood
 
I was in a beta phase that was back in March - May. And I can say that it is WoW in space. If that is something you dig...then go fer it. But it does NOT feel like a Star Wars game imo. I mean...I just don't think you can truly pull off Star Wars in an MMO setting anyways really. "Hello Jedi...go kill a bunch of space rats."
But anyways. I think it could go down as the most expensive flop in history.
I also love how they keep saying "operations" like it will disguise that it is the same ole tired "raid".
 
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10. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 18:45 Mashiki Amiketo
 
Despoiler wrote on Sep 2, 2011, 17:29:
Thank god for no rock-paper-scissors PvP. There is hope.
You forgot mushrooms.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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9. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 17:29 Despoiler
 
Thank god for no rock-paper-scissors PvP. There is hope.  
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8. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 17:09 Trevellian
 
I can confirm what Entropy says, that is the word on the beta forums. They are going to start inviting groups for weekend Betas. As far as I know they will be on their own separate servers though. Another round of beta invites went out today. I don't think i know anyone who got in to play with me though.

The game really is not as bad as people say it is or as you've heard it is.

From a purely MMO fan perspective, and setting my love of Star Wars aside. It is not a ground breaking MMO, but, the story driven classes add a lot to the usually generic formula and the fully voice acted quest givers add to the immersion. The flashpoints are far better than any instance I've played in any other game due to the group choice wheel moments changing the paths and things you fight in most cases, there are 2 paths in the flashpoints.

Quite enjoyable.
 
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For the Republic
-C22 Waterson of Planetside 2
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7. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 16:21 Mikus_Aurelius
 
Georg talks about the challenges of staying faithful to the source material

That would be world of warcraft?
 
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6. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 15:43 entr0py
 
From what I've heard they are trying to invite different groups for each of the beta weekends. So if you didn't get in this time, you probably will on one of the other weekends.

Anyway, if you didn't get in but want a taste of the early game, Cynical Brit recently did a half hour walkthrough with an low level sith warrior. It definitely made me want to start playing.

http://www.cynicalbrit.com/videos/hyper-wtf-is-star-wars-the-old-republic/
 
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5. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 15:03 HorrorScope
 
Will wrote on Sep 2, 2011, 14:43:
I didn't get into beta for this weekend but I am hearing it's not as bad people think it is.

Well I'm happy to hear it's not that bad, but still bad.
 
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4. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 15:02 HorrorScope
 
Details:

Were going to line them up like pins and you are going to knock them down. Very little threat. Enjoy.
 
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3. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 15:00 Mashiki Amiketo
 
Will wrote on Sep 2, 2011, 14:43:
I didn't get into beta for this weekend but I am hearing it's not as bad people think it is.
Yeah me either. I guess I'll wait and see if it's good or bad or not, I won't pre order it by any means though.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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2. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 14:43 Will
 
I didn't get into beta for this weekend but I am hearing it's not as bad people think it is.  
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1. Re: Star Wars: The Old Republic Combat Details Sep 2, 2011, 14:11 DDI
 
Combat is click target, press A key, press 1-2-3-4-5 keys to spam abilities.

Rinse repeat.

Just like every other stupid MMORPG out there.
 
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