Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Deus Ex: Human Revolution "Special Message" Tomorrow

We should expect a "special message" from Deus Ex: Human Revolution tomorrow, according to an in-game message, as shown in this screenshot sent along by nin. Word is: "Human Revolutions -- Special Message Incoming / Be Ready / 2200 GMT 29 Aug."

View
173 Replies. 9 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 7 8 9 ] Older >

173. Re: Deus Ex: Human Revolution Sep 2, 2011, 15:07 J
 
The health regen aug was ace in the original Deus Ex because it essentially turned any repair robot into a med bot. Saves the inventory space of the health packs and the skill point investment required to make them worth using  
Avatar 45926
 
Reply Quote Edit Delete Report
 
172. Re: Deus Ex: Human Revolution Sep 2, 2011, 10:54 Beamer
 
I still don't understand why EVERYONE used that Aug. I NEVER used it. Energy was far more limited in Deus Ex than health. If I got hurt, I just used medkits.

I don't remember energy being very limited, either. I only recall using it much for health. Which yes, was plentiful, especially close to end-game, but I used medkits only for in-battle.


I think energy was stupid in HR, though. I pretty much never had more than one bar, and never invested in more bars (well, one, but I regretted it.) As a result I only had energy for one take-down at once, which felt less like resource management and more like a frustrating, nonsensical restriction. The only things I used energy for was tearing down walls and knocking people out.
It was true to the original, but it detracted from the game. While I understand its need to see-through walls, I don't understand it for much else, including the ability to walk quietly. Better to have just made those passive rather than active and get rid of energy.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
171. Re: Deus Ex: Human Revolution Sep 2, 2011, 10:46 Creston
 
Beamer wrote on Sep 1, 2011, 06:10:
and regenerating health was really the only active one I recall using,

I still don't understand why EVERYONE used that Aug. I NEVER used it. Energy was far more limited in Deus Ex than health. If I got hurt, I just used medkits.

I saved my energy for the important stuff.

Creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
170. Re: Deus Ex: Human Revolution Sep 1, 2011, 20:27 Sepharo
 
Beamer wrote on Sep 1, 2011, 06:10:
Get a kill and not only are the animations satisfying but you get the +10 pop up. Get a headshot and there's an additional +10. Do it with the tranq and it totals to +30. I've said for a long while that instant feedback like that is very, very satisfying.
Most here slaughtered Modern Warfare for doing it. It was a great idea there and it's a better idea here.

That's one of the few things I don't mind about CoD. I love the onscreen feedback, a flurry of numbers means I'm owning. I play TF2 now with the floating dmg numbers on, and since I only play GunGame CS I get a 1up noise with every kill... And I still haven't murdered someone.

I can't even remember does BC2/BF3 have any thing like this?
 
Avatar 17249
 
Reply Quote Edit Delete Report
 
169. Re: Deus Ex: Human Revolution Sep 1, 2011, 06:10 Beamer
 
I really do miss some of the concepts from Deus Ex. Skills, for instance. And the need for choice with the augs. Yeah, half the augs in Deus Ex were worthless, and regenerating health was really the only active one I recall using, and I made the same choices on all 3 playthroughs, but I liked the idea of having to choose more than having 14 praxis points laying around because nothing seems to matter.

On the other hand, I'm enjoying this far more than Deus Ex, in part because the combat feels so good. Skills would have ruined that. If I aim a lasered, silenced 10mm pistol at a guy's head from long distance I can be sure that guy is going to die - combat is just buttery smooth. In the original it wouldn't be until around halfway through that I could be sure that guy would die, and that made much of the early part of the game as annoying as it was intriguing.

I do feel, though, that perhaps radar, 3rd person cover and diving from cover to cover should all have been augs.



Lastly, part of what makes combat feel so good is the instant gratification. Get a kill and not only are the animations satisfying but you get the +10 pop up. Get a headshot and there's an additional +10. Do it with the tranq and it totals to +30. I've said for a long while that instant feedback like that is very, very satisfying.
Most here slaughtered Modern Warfare for doing it. It was a great idea there and it's a better idea here.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
168. Re: Deus Ex: Human Revolution Sep 1, 2011, 01:01 Tanto Edge
 
Run'n gun is surprisingly fun and rewards tactical sense.
Once you're satisfied with the 'experience' it's great fun to go back and curb stomp the game.

Beamer wrote on Aug 30, 2011, 11:41:
I'm torn on what to do next.
I may want to do a no killing no alarm no contact run, or I may want to do a guns-blazing run where I actually pick the rocket launcher up.

I may want to do it on easy so I can get through it and try something else, but I'm finding the game very easy on Deus Ex difficulty, anyway.
 
Avatar 13202
 
http://www.youtube.com/watch?v=705LEH3j2g0&t=0m24s
http://www.youtube.com/user/tantoedge
Reply Quote Edit Delete Report
 
167. Re: Deus Ex: Human Revolution Aug 30, 2011, 11:41 Beamer
 
I'm torn on what to do next.
I may want to do a no killing no alarm no contact run, or I may want to do a guns-blazing run where I actually pick the rocket launcher up.

I may want to do it on easy so I can get through it and try something else, but I'm finding the game very easy on Deus Ex difficulty, anyway.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
166. Re: Deus Ex: Human Revolution Aug 30, 2011, 11:39 Creston
 
Beamer wrote on Aug 30, 2011, 10:37:
Just out of curiosity, if you don't care about alarms going off, why did you take out that camera? All it can do is set off the alarm.

I don't care from a gameplay perspective, but those sirens are pretty damn annoying. I had just left an area full of them and was hoping for 30 seconds of peace.

I try to avoid sirens and contact and be stealthy, but since I'm loading solely upon death I have to live with all those times I'm caught dragging a corpse, or hacking a computer, or just barely missing that headshot, or dropping a guy that I think is alone but has a buddy around a corner and outside the radar looking at him. The rush of having 5 guys come at me while I scramble to pick them off or seek cover is far more rewarding than 500 XP, especially considering I have about 10 praxis points I don't intend to use already.

Yep, in a game with emergent gameplay, it's awesome if you don't quickload. So much cool stuff can happen.

I plan to try a No Contact Ghost without quicksaving or loading next.

Creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
165. Re: Deus Ex: Human Revolution Aug 30, 2011, 10:37 Beamer
 
Just out of curiosity, if you don't care about alarms going off, why did you take out that camera? All it can do is set off the alarm.

I don't care from a gameplay perspective, but those sirens are pretty damn annoying. I had just left an area full of them and was hoping for 30 seconds of peace.

I try to avoid sirens and contact and be stealthy, but since I'm loading solely upon death I have to live with all those times I'm caught dragging a corpse, or hacking a computer, or just barely missing that headshot, or dropping a guy that I think is alone but has a buddy around a corner and outside the radar looking at him. The rush of having 5 guys come at me while I scramble to pick them off or seek cover is far more rewarding than 500 XP, especially considering I have about 10 praxis points I don't intend to use already.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
164. Re: Deus Ex: Human Revolution Aug 30, 2011, 10:26 Creston
 
Beamer wrote on Aug 30, 2011, 10:15:
It's one of the trade-offs of using those kinds of weapons so you'll want to either stun-and-sneak-away or stun and hide the body. I just ALWAYS hide the body in case there's some patrolling NPC I haven't accounted for, or if I mess up later and accidentally lead some guys from another room into a self-made opium den.

This is the first game where I feel like hiding the body matters.
Like I said, though, in this case I thought I had cleared the patrol, not realizing that a few guys were close enough to the alarm to come running in just after I jumped down from the vent.

At this point in the game any interest in Ghost is gone and I'm used to running around with alarms going off, paying no attention to them because anyone within hearing distance is dead or unconscious.

Just out of curiosity, if you don't care about alarms going off, why did you take out that camera? All it can do is set off the alarm.

I hate the alarm noise, so I always try to avoid it.

Creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
163. Re: Deus Ex: Human Revolution Aug 30, 2011, 10:15 Beamer
 
It's one of the trade-offs of using those kinds of weapons so you'll want to either stun-and-sneak-away or stun and hide the body. I just ALWAYS hide the body in case there's some patrolling NPC I haven't accounted for, or if I mess up later and accidentally lead some guys from another room into a self-made opium den.

This is the first game where I feel like hiding the body matters.
Like I said, though, in this case I thought I had cleared the patrol, not realizing that a few guys were close enough to the alarm to come running in just after I jumped down from the vent.

At this point in the game any interest in Ghost is gone and I'm used to running around with alarms going off, paying no attention to them because anyone within hearing distance is dead or unconscious.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
162. Re: Deus Ex: Human Revolution Aug 30, 2011, 09:25 kanniballl
 
Beamer wrote on Aug 29, 2011, 23:33:
Anyway, just had the best firefight of the game. Took some guys out from a vent, hopped down, took out a camera so it wouldn't bitch at me, didn't realize a few more guys were in the area, two of which were well armed, plus a robot. Ran in circles from them a I tried to find the robot console. Meanwhile I keep hearing guys saying "man, I must have been knocked out," making me think that they can revive tranqed men. I see them jumping off of ledges, but ultimately they're near me, not the robot. So I make a mad dash, then a jump, past the robot and into cover, letting him wipe them out while I save ammo.

Intense.

Then I find another robot to hack, with no one nearby, then yet another robot shoots me as I madly punch a wall (which I just purchase, thankfully) and run into a vent. As I dash around trying to find the robot console I realize a well armored guy is in the room with me. I start pounding him with double shotgun blasts but he isn't going down. He throws an EMP at me, knocking stuff offline but I can still shoot. Or could, the robot (or a buddy) came into the door I had and shot me in the back.

Intense. When these firefights are actually on they're as intense as FEAR was (when played on the hardest difficulty without using bullet time.)

Yeh, the enemy can revive unconscious comrades.

It's one of the trade-offs of using those kinds of weapons so you'll want to either stun-and-sneak-away or stun and hide the body. I just ALWAYS hide the body in case there's some patrolling NPC I haven't accounted for, or if I mess up later and accidentally lead some guys from another room into a self-made opium den.

If you're in an actual firefight then you need to take out everyone quickly and don't lose their attention so they decide to wake up their team mate. Though I don't know how their logic goes, how they rank the priority of: fighting you, waking comrades, searching for you if you've hidden, hitting the alarm button, etc.
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
Reply Quote Edit Delete Report
 
161. Re: Deus Ex: Human Revolution Aug 29, 2011, 23:33 Beamer
 
Anyway, just had the best firefight of the game. Took some guys out from a vent, hopped down, took out a camera so it wouldn't bitch at me, didn't realize a few more guys were in the area, two of which were well armed, plus a robot. Ran in circles from them a I tried to find the robot console. Meanwhile I keep hearing guys saying "man, I must have been knocked out," making me think that they can revive tranqed men. I see them jumping off of ledges, but ultimately they're near me, not the robot. So I make a mad dash, then a jump, past the robot and into cover, letting him wipe them out while I save ammo.

Intense.

Then I find another robot to hack, with no one nearby, then yet another robot shoots me as I madly punch a wall (which I just purchase, thankfully) and run into a vent. As I dash around trying to find the robot console I realize a well armored guy is in the room with me. I start pounding him with double shotgun blasts but he isn't going down. He throws an EMP at me, knocking stuff offline but I can still shoot. Or could, the robot (or a buddy) came into the door I had and shot me in the back.

Intense. When these firefights are actually on they're as intense as FEAR was (when played on the hardest difficulty without using bullet time.)
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
160. Re: Deus Ex: Human Revolution Aug 29, 2011, 23:29 Beamer
 
the vast majority of Purity First and their ilk would be religious fundamentalists

Disagreed. They made it about money, and it's fine. Yes, you'd have plenty of religious nutbags going insane, but you'd also have plenty of labor types doing the same. The rich could spend tens of thousands on augs and make themselves more than human while the other 99% of the world would go from being barely able to compete to entirely unable. It would end upward mobility.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
159. Re: Deus Ex: Human Revolution Aug 29, 2011, 23:23 Overon
 
What bothers me about Deus Ex Human Revolution is that the game designers unrealistically gave Purity First and their sympathizers purely secular justifications for their beliefs. This is highly unrealistic. There is little doubt that in real life, the vast majority of Purity First and their ilk would be religious fundamentalists. They would use religious fundamentalist justifications for their anti augmentation beliefs.

Of course nobody wants to tackle religious fundamentalism in a game. But imagine if someone had the guts to do so in a game? Now that would be the makings of a spectacularly memorable game.
 
Reply Quote Edit Delete Report
 
158. Re: Deus Ex: Human Revolution Aug 29, 2011, 22:43 kanniballl
 
nin wrote on Aug 29, 2011, 14:34:
I've yet to have a crash or lockup...


Same here.

Modern system, though not top-of-the-line. Quad Core 2.6GHz, nVidia GTX 460, Win7 64-bit Ultimate

29 hours, and counting. Not a single crash or freeze.
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
Reply Quote Edit Delete Report
 
157. Re: Deus Ex: Human Revolution Aug 29, 2011, 21:47 Beamer
 
Other thing I hate:
mouseup is next weapon. mousedown is previous weapon. I don't know when the standard became reversed, but I hate it. This game won't let you switch. I pretty much just use the number keys, and pretty much just holster and unholster the pistol, truthfully, but I still find this annoying.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
156. Re: Deus Ex: Human Revolution Aug 29, 2011, 20:23 Beamer
 
Man, Kevin Mitnick stayed a hacker a long, long time, eh?


Found that Easter Egg just before really messing some stealth up and inadvertantly causing robot-on-robot violence. That was well worth losing Ghost.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
155. Re: Deus Ex: Human Revolution Aug 29, 2011, 19:34 ^Drag0n^
 
nin wrote on Aug 29, 2011, 18:07:
Shinyreaper wrote on Aug 29, 2011, 17:54:
the special message is as follows

okM8-+Ds4Dui?lMh$Mzvm14SBqe7;G.l6=u74b?mkh-45Ki60d+98XBpCku7

dunno how to translate it.


d...r...i...n...k...y...o...u...r...o...v...

I can't make out the rest.



OK, nin, how did you get that? the key doen't even match that :/

^D^

This comment was edited on Aug 29, 2011, 20:25.
 
Avatar 55075
 
"Never start a fight, but always finish it."
Reply Quote Edit Delete Report
 
154. Re: Deus Ex: Human Revolution Aug 29, 2011, 18:56 nin
 

"A crummy commercial?!

Son of a bitch..."

 
http://www.nin.com/pub/tension/
Reply Quote Edit Delete Report
 
173 Replies. 9 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 7 8 9 ] Older >


footer

Blue's News logo