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Deus Ex: Human Revolution "Special Message" Tomorrow

We should expect a "special message" from Deus Ex: Human Revolution tomorrow, according to an in-game message, as shown in this screenshot sent along by nin. Word is: "Human Revolutions -- Special Message Incoming / Be Ready / 2200 GMT 29 Aug."

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173 Replies. 9 pages. Viewing page 5.
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93. Re: Deus Ex: Human Revolution Aug 29, 2011, 07:24 Beamer
 
Jerykk wrote on Aug 29, 2011, 00:53:
I do have 8 praxis' right now, though, and little interest in using them. I am not too keen on the manual ones, and nothing really seems necessary beyond more space, heavier lifting and higher hacking levels. I get that you couldn't be more advanced than JC, but the augs just seem less useful as a whole.

Yeah, a lot of the augs are pretty redundant, largely because of some inherent balancing issues with the game's mechanics. Third-person cover system, omniscient radar, regenerating health and one-button takedowns come to mind.

All the radar improving augs seem quite redundant. One allows you to use radar through walls, which happens already. Another lets you track through walls, but I haven't tracked once. Why bother? That's what eyes are for.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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92. Re: Deus Ex: Human Revolution Aug 29, 2011, 07:20 Marvin T. Martian
 
bcanceldirt wrote on Aug 28, 2011, 22:52:
I'm playing the game ridiculously slowly. What do you guys recommend for boss battles for the ghost hacker? I'd prefer just to carry the one weapon + tranq.

... the boss fights were atrociously tedious (especially the second one). It kind of sucks having to play so out-of-character just for the bosses, but there's not much other way that I've found.

Agreed---I couldn't even throw stuff since my character was completely sneak and hack---so I found you could just change the difficulty to low, kill the boss, and then change back to the the harder difficulty after the fight.
Generally, I find boss fights ruin the game experience for me in all games. They never seem to be balanced for the game or character you are playing. Boss fights seem to be a dev cop out for me.
 
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91. Re: Deus Ex: Human Revolution Aug 29, 2011, 05:52 Kedyn
 
Jerykk wrote on Aug 29, 2011, 05:23:
does this happen even when you are not sneaking around? is the entire melee system only "one button" style?

There is no real melee system. If you have one full energy cell, you get a takedown prompt when you get within range, regardless of whether or not you're sneaking. If you don't have a full energy cell, you don't get the prompt at all and can't perform any takedowns.

I actually used the stun gun against him to shut him down before shooting him in the back of the head with the shotgun. Then, when I hit him with the stun gun again and he died. Heehee.

Getting up close wasn't really a viable option for me. On Deus Ex difficulty, he can kill you in about 3-5 hits (with my health buffed to 190) and I didn't have the cloak aug. Barrel-throwing was pretty effective, though.

I was playing on Deus Ex difficulty as well, so I mostly used it so I could get range on him. That, and so he'd stop shooting me in the damn face.
 
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90. Re: Deus Ex: Human Revolution Aug 29, 2011, 05:23 Jerykk
 
does this happen even when you are not sneaking around? is the entire melee system only "one button" style?

There is no real melee system. If you have one full energy cell, you get a takedown prompt when you get within range, regardless of whether or not you're sneaking. If you don't have a full energy cell, you don't get the prompt at all and can't perform any takedowns.

I actually used the stun gun against him to shut him down before shooting him in the back of the head with the shotgun. Then, when I hit him with the stun gun again and he died. Heehee.

Getting up close wasn't really a viable option for me. On Deus Ex difficulty, he can kill you in about 3-5 hits (with my health buffed to 190) and I didn't have the cloak aug. Barrel-throwing was pretty effective, though.
 
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89. Re: Deus Ex: Human Revolution Aug 29, 2011, 04:34 Dmitri_M
 
I lobbed two exploding drums at the first boss and did some repetitive circling around a pillar hitting him with pistol shots and he died easily.

It was all very 90s.
 
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88. Re: Deus Ex: Human Revolution Aug 29, 2011, 03:41 Kedyn
 
Jerykk wrote on Aug 28, 2011, 23:24:
EMP grenades were very effective against the first boss. I assume they'll be just as effective against the others.

In terms of playtime, I'm about 25 hours in and I just got to China. I'm playing extremely thoroughly. I talk to every NPC, listen to every piece of dialogue, read every piece of text, hack everything, explore every nook and cranny, try every path and go for the non-lethal, stealth approach whenever possible.

I actually used the stun gun against him to shut him down before shooting him in the back of the head with the shotgun. Then, when I hit him with the stun gun again and he died. Heehee.
 
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87. Re: Deus Ex: Human Revolution Aug 29, 2011, 03:40 space captain
 
Jerykk wrote on Aug 29, 2011, 00:53:
and one-button takedowns come to mind.

does this happen even when you are not sneaking around? is the entire melee system only "one button" style?

havent got this yet because im building a new pc in a few weeks
 
Go forth, and kill!
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86. Re: Deus Ex: Human Revolution Aug 29, 2011, 03:17 Kedyn
 
I finished the game earlier tonight. Great stuff.

By the way, sort of a spoiler, but I'll ask anyway : did anyone else chuckle a bit when, later in the game, they found Adam Jensen's bio on one of the computers that said he had an associates degree from the University of Phoenix?
 
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85. Re: Deus Ex: Human Revolution Aug 29, 2011, 02:12 kanniballl
 
Dirwulf wrote on Aug 28, 2011, 23:58:
Well, I hid it last time but people don't seem to care.

Boss fights can be cheesed. Its called Typhoon.

And if you want to make it REAL easy, cloak and then typhoon.

I figured, which is why I avoided Typhoon. Heck, I avoided most of the combat-heavy augs. I kind of wish there were non-fighting boss confrontations, like the original DX where you could use the kill codes to take out the 2 old augs.

But even still, the bosses here aren't that hard.

The first boss, liberally throw red barrels (explosions) and air tanks (poison gas). If you want, ground him with an EMP grenade.

The second boss was a bit harder since she cloaks and rushes... but you can re-use that logic (with grenades) and liberal shotgun blasts.

I've only gotten as far as returning to China though.
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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84. Re: Deus Ex: Human Revolution "Special Message" Tomorrow Aug 29, 2011, 01:47 Tanto Edge
 
It's really a sign of this game's quality when every little announcement is followed by a hundred or so comments all regarding how people are playing through it

This game is so good.
 
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http://www.youtube.com/watch?v=705LEH3j2g0&t=0m24s
http://www.youtube.com/user/tantoedge
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83. Re: Deus Ex: Human Revolution "Special Message" Tomorrow Aug 29, 2011, 01:09 Illumin
 
Only members of Deus Ex inner circle will be able to decode this special message... B e s u r e t o d r i n k y o u r O v a l t i n e.  
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82. Re: Deus Ex: Human Revolution Aug 29, 2011, 00:53 Jerykk
 
I do have 8 praxis' right now, though, and little interest in using them. I am not too keen on the manual ones, and nothing really seems necessary beyond more space, heavier lifting and higher hacking levels. I get that you couldn't be more advanced than JC, but the augs just seem less useful as a whole.

Yeah, a lot of the augs are pretty redundant, largely because of some inherent balancing issues with the game's mechanics. Third-person cover system, omniscient radar, regenerating health and one-button takedowns come to mind.
 
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81. Re: Deus Ex: Human Revolution Aug 29, 2011, 00:01 Beamer
 
Tomas wrote on Aug 28, 2011, 22:09:
Alamar wrote on Aug 28, 2011, 21:03:
I heard about, but didn't see the options for changing FOV...

As for the yellow... haven't noticed it...

-Alamar

It's under gameplay, if I remember correctly. I personally waffle between highlighting on and off.

I prefer highlighting. Too little can be moved, so important things are too easily lost, or useful things may be thought to be filler. It's needed since so much is just immobile background.

Also, I can't help but laugh at what cops must think following me. Both Detroit and Shanghai have detectives assigned to a string of robberies performed by a guy whose calling card is moving refridgerators...
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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80. Re: Deus Ex: Human Revolution Aug 28, 2011, 23:58 Beamer
 
I've also moved pretty far from non-lethal, as popping skulls with the pistol is too much fun. Silenced, lasered pistol from cover to the brain - so satisfying. I had one point where I was stubbornly trying to go out the front of a building rather than the lengthy vents I'd come in, and just kept popping guards. They kept coming up the two sets of stairs, which were littered with bodies (oh crap, a body!), I kept popping them in the head. What I didn't realize is two were on the roof above me, and when I finally thought it was over they noticed me and gave me a quick death. So I gave up on that method and just found yet another exit.  
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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79. Re: Deus Ex: Human Revolution Aug 28, 2011, 23:58 Dirwulf
 
Well, I hid it last time but people don't seem to care.

Boss fights can be cheesed. Its called Typhoon.

And if you want to make it REAL easy, cloak and then typhoon.
 
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78. Re: Deus Ex: Human Revolution Aug 28, 2011, 23:55 Beamer
 
I'm still showing 11 hours on Steam, which is odd, I know I'm at 13 at least.

Just left Shanghai, or at least left any unfinished/undiscovered quests behind (don't think I missed one. The time I missed the cholo I accidentally moved forward.) I could never be as patient as Jerykk - I like getting into danger too much. The relative safety gets tedious for me after a bit, and I don't think I've missed much at all - I still find stuff everywhere.

I do have 8 praxis' right now, though, and little interest in using them. I am not too keen on the manual ones, and nothing really seems necessary beyond more space, heavier lifting and higher hacking levels. I get that you couldn't be more advanced than JC, but the augs just seem less useful as a whole. Not really caring, given how much I'm enjoying this game.

For the first boss I kept running backwards while shooting him with a shotgun, picking up a fire extinguisher and throwing it at his face, running around a corner and dying (once because I opened an ammo box and couldn't move.) Then I noticed there were gas canisters behind the fire extinguisher. First time I noticed that I killed him - he kept firing where I was while I kept throwing gas and barrels at him. The whole fight was less than 20 seconds.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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77. Re: Deus Ex: Human Revolution Aug 28, 2011, 23:33 Ranger55
 
Finished my first run through last night. Make sure to watch all the way through the credits for a major WTF moment!!!!


BTW, first run was 36 hours. Mostly stealt/hack and alot of non-lethal takedowns. Already started a 2nd run on hard. Going to go full-on combat mode this time. Let the bullets fly!!!
 
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76. Re: Deus Ex: Human Revolution Aug 28, 2011, 23:24 Jerykk
 
EMP grenades were very effective against the first boss. I assume they'll be just as effective against the others.

In terms of playtime, I'm about 25 hours in and I just got to China. I'm playing extremely thoroughly. I talk to every NPC, listen to every piece of dialogue, read every piece of text, hack everything, explore every nook and cranny, try every path and go for the non-lethal, stealth approach whenever possible.
 
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75. Re: Deus Ex: Human Revolution Aug 28, 2011, 22:52 bcanceldirt
 
I'm playing the game ridiculously slowly. What do you guys recommend for boss battles for the ghost hacker? I'd prefer just to carry the one weapon + tranq.

About halfway through my third playthrough (picked a good time to get sick and be stuck at home). I had nothing but a pistol and tranq rifle my first time through, and the boss fights were atrociously tedious (especially the second one). It kind of sucks having to play so out-of-character just for the bosses, but there's not much other way that I've found. Keep four or five remote explosives, frag mines, and/or grenades in your inventory and spam the hell out of them. Better to just get past the weakest part of the game and get back to the sneaky goodness
 
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74. Re: Deus Ex: Human Revolution Aug 28, 2011, 22:46 Acleacius
 
I saw Dead Island and have high hopes but gonna remain pessimistic. It's a Techland game, which isn't necessarily bad but it sure isn't necessarily good.

Imo they pretty much butchered the CoJ series, it's clear open world games like Red Dead are the way to go not scripted. Not to mention I hear there Coop was less than stellar according to reviews.

http://www.metacritic.com/game/playstation-3/call-of-juarez-the-cartel
http://www.metacritic.com/game/pc/call-of-juarez-the-cartel
 
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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173 Replies. 9 pages. Viewing page 5.
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