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Deus Ex: Human Revolution "Special Message" Tomorrow

We should expect a "special message" from Deus Ex: Human Revolution tomorrow, according to an in-game message, as shown in this screenshot sent along by nin. Word is: "Human Revolutions -- Special Message Incoming / Be Ready / 2200 GMT 29 Aug."

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173 Replies. 9 pages. Viewing page 3.
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133. Re: Deus Ex: Human Revolution Aug 29, 2011, 14:31 Beamer
 
Speaking of the interface, it's one thing that is clearly suffering from some consolitis. Moving items about in the inventory shouldn't be so sluggish. Also, the buttons for 'back', 'hack' etc seem to be slow to respond. Or only become active after a second or two. As though they weren't meant to be used by a mouse or something.

I hate that I need to click "close" all the time, although sometimes a keystroke will take you to the close button so you can hit space, but it doesn't seem to work on everything. I hate that you need to watch an animation every time you hit "hack," it may only be 4 seconds but it adds up despite serving no purpose. When I click "examine" in inventory I'll usually click anywhere to get out of the examine screen, but it then selects the item where I click rather than staying on whatever I was examining, although it's what I was looking at that I want to use. And I hate that some things have a "close" button built into them and some have "close" as part of the UI. It's inconsistent.

Minor gripes all around. The only real gripe I have about the game is how ridiculously easy it is (mostly due to the radar.) I still enjoy it, though - I'm supposed to be some kind of insane supersoldier and I certainly feel that way.
 
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132. Re: Deus Ex: Human Revolution Aug 29, 2011, 14:24 Dmitri_M
 
PHJF wrote on Aug 29, 2011, 13:05:
Game has crashed with an error three times on me, but what it loves to do is freeze up during loads. That's happened maybe 6 times, twice in the last half hour.

Yeah, same. I have a mid to highend system that never get's crashes in other titles. So there are still some bugs to be ironed out. I'd say I get about 2 crashes per play session. Usually during load or while accessing the inventory.

Hasn't spoilt my enjoyment of the game though. Loading times don't seem that bad to me. And the crashes haven't happened during action, as mentioned above mostly while accessing inventory etc.

Speaking of the interface, it's one thing that is clearly suffering from some consolitis. Moving items about in the inventory shouldn't be so sluggish. Also, the buttons for 'back', 'hack' etc seem to be slow to respond. Or only become active after a second or two. As though they weren't meant to be used by a mouse or something.

This comment was edited on Aug 29, 2011, 14:41.
 
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131. Re: Deus Ex: Human Revolution Aug 29, 2011, 13:47 Beamer
 
PHJF wrote on Aug 29, 2011, 13:05:
Game has crashed with an error three times on me, but what it loves to do is freeze up during loads. That's happened maybe 6 times, twice in the last half hour.

I've had 1 crash during load, where the screen went blank and never came back, one freeze during gameplay and one odd one where it froze for about a second and a half, came back for a second and a half, then refroze.


Creston wrote on Aug 29, 2011, 13:13:
Beamer wrote on Aug 29, 2011, 11:19:
I think you get Ghost so long as no one ever goes hostile.

I think it's as long as they don't go alarmed. Because I've never yet had anyone go hostile (at least without reloading), and I've missed Ghost in a few levels. Grrr.

Creston

No, I've caused alarm a few times and gotten ghost. Pretty sure it's just hostile. Like I said, though, I'm playing without reloading for anything other than death (which is so oddly freeing) so I haven't been able to truly experiment.
 
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130. Re: Deus Ex: Human Revolution Aug 29, 2011, 13:14 J
 
PHJF wrote on Aug 29, 2011, 13:05:
Game has crashed with an error three times on me, but what it loves to do is freeze up during loads. That's happened maybe 6 times, twice in the last half hour.

What are your computer specs? My version plays smoothly with the occasional little hiccup if I take-off too quickly after loading a big area or alt-tabbing back into the game.
 
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129. Re: Deus Ex: Human Revolution Aug 29, 2011, 13:13 Creston
 
Beamer wrote on Aug 29, 2011, 11:19:
I think you get Ghost so long as no one ever goes hostile.

I think it's as long as they don't go alarmed. Because I've never yet had anyone go hostile (at least without reloading), and I've missed Ghost in a few levels. Grrr.

Creston
 
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128. Re: Deus Ex: Human Revolution Aug 29, 2011, 13:05 PHJF
 
Game has crashed with an error three times on me, but what it loves to do is freeze up during loads. That's happened maybe 6 times, twice in the last half hour.  
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127. Re: Deus Ex: Human Revolution "Special Message" Tomorrow Aug 29, 2011, 12:59 ^Drag0n^
 
While I realize the graphics are doped down (800x600), I find it totally amazing that this game is playable on my Ion-based Netbook (Asus 1215N).

^D^
 
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"Never start a fight, but always finish it."
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126. Re: Deus Ex: Human Revolution Aug 29, 2011, 12:54 Creston
 
You can turn the cover system OFF?

<3 Deus Ex, though I got SUPREMELY pissed at the Tai Chong Medical center's Server level.

spoilers, for those who haven't gotten there yet.
it's the level with all the lasers where you have to quickly run from cover to cover. There's two side rooms to the level, one with a door and one without. The one without has a crate that you obviously have to use to block the lasers in front of the door to the other room. (why that works is beyond me. The alarm should go off if you use a crate too, but okay.)

However, I have invisibility. So I just turn it on, open the door, go inside, loot, save, and make ready for the final run to the exit. The door is closed. I open it, it swings the other way from what it did when I came in, interrupts the lasers, and the alarm goes off.

And there is no way to make the door open to the fucking INSIDE.

There goes my Ghost and Smooth Operator bonus. Fuck. have to replay the whole damn level.


And yes, obviously I should have saved more often, but still. Why can't I PULL the frakking door open?? Small glitch, but annoying nonetheless.

Still the best game I've played in a seriously long time. I hope it sells millions upon millions of copies.

Creston
 
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125. Re: Deus Ex: Human Revolution Aug 29, 2011, 12:53 Beamer
 
The radar is an aug - as is health regeneration - and I'd like it if they implemented an option to have them default to off so we can upgrade them later if we wish.

Fine, an optional aug.
 
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124. Re: Deus Ex: Human Revolution Aug 29, 2011, 12:52 J
 
The radar is an aug - as is health regeneration - and I'd like it if they implemented an option to have them default to off so we can upgrade them later if we wish.

My first playthrough was ninja/hacker and Steam clocked that at about 31 hours. I was being quite thorough, although I rushed a little near the end as my three days off were almost up!

I have a quad-core i3 with a GTX 260 and it runs fine at 1024 x 768 (The best my old monitor can muster). I'm also running a minecraft server and other programs in the background.

In my playthrough I also found I had more praxis points than I knew what to do with. My next playthrough will be a grunt who doesn't care for hacking and I want to see how the experience compares.
 
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123. Re: Deus Ex: Human Revolution Aug 29, 2011, 12:49 rist3903
 

Are you talking about the level streaming? Whenever you enter an area, it has to stream in and that's going to cause hitching regardless of your system.

If it is streaming, it is taking its sweet time, as I have loaded an area and started moving 3 minutes later and had it still chunk while I turned. it seems to be fine once I turn all directions but has a hard time with the initial look around. This only happens on the big maps, like Detroit and whatnot.
 
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122. Re: Deus Ex: Human Revolution Aug 29, 2011, 12:44 Agent.X7
 
Steam shows me at 26.8 hours and I am still working on side-missions. (I think the last set, at least according to the achievements.) I want to know how people are on their 2nd or 3rd play through already. Holy crap. I thought I was playing it obsessively.

BTW, it runs fine for me @ 1920X1200 with all the graphics maxed. i7-2600, 8GB RAM, and a GeForce 590.
 
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121. Re: Deus Ex: Human Revolution Aug 29, 2011, 12:37 Beamer
 
The radar should have been an aug.

It really is very, very, very powerful.
 
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120. Re: Deus Ex: Human Revolution Aug 29, 2011, 12:26 Jerykk
 
The world is so much more detailed than the original DX that I can't imagine playing it without the highlighting (hated it Thief 3 though). But I'd be interested to hear others chime in on that.

I turned off the cover system. I felt it was overpowered and made some of the augmentations (like X-Ray vision) pretty useless. I also turned off the object highlighting, as I felt it it was ugly and largely unnecessary. There are only a few types of interactive items in any given level and they're easy to recognize on sight. I really, really wish they'd let you turn off the radar, though. By far the most overpowered part of the game.

I am absolutely loving this game, but it is not running well on my computer and I am extremely interested to know why. I have a GTX 460 and a decent two year old motherboard so I don't think I should be getting choppy frame rate while turning on the larger maps, but there it is. This crops up whenever I load as well, unfortunately. Any suggestions?

Are you talking about the level streaming? Whenever you enter an area, it has to stream in and that's going to cause hitching regardless of your system.
 
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119. Re: Deus Ex: Human Revolution Aug 29, 2011, 11:43 Verno
 
Dmitri_M wrote on Aug 29, 2011, 11:30:
I've just finished Destroit with nearly all of it as ghost. The final side mission completed, where I needed to knockout the gangster in the apartment, was about the first time I attempted combat. Rude awakening as I was killed fast. I hadn't upgraded any armour augs upto that point.

I had some problems with that guy too but if you stand by the fridge when he barges in then you can usually slip right by him and close the door.
 
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118. Re: Deus Ex: Human Revolution Aug 29, 2011, 11:41 Beamer
 
Dmitri_M wrote on Aug 29, 2011, 11:30:
I've just finished Destroit with nearly all of it as ghost. The final side mission completed, where I needed to knockout the gangster in the apartment, was about the first time I attempted combat. Rude awakening as I was killed fast. I hadn't upgraded any armour augs upto that point.

I haven't done armor, either. I just crouched outside the door and shot the two guys by the TV in the head with the pistol. When people came from the other room to investigate I shot them in the head. I was never seen.

I did try to distract one guy first, though, by shooting at the wall next to the TV. He just said "huh," stood up, then sat back down. Apparently bullet holes appearing next to you isn't a big deal in Detroit.
 
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117. Re: Deus Ex: Human Revolution Aug 29, 2011, 11:37 Ratty
 
nin wrote on Aug 29, 2011, 11:26:
There's a Praxis kit behind a wall in the Detroit sewers that pays for itself.

I don't think I found that one, but I did find one in the second hub last night.
I'd heard there were two in the Detroit sewers but I only found one.
 
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116. Re: Deus Ex: Human Revolution Aug 29, 2011, 11:35 rist3903
 
Not sure, though. I've hardly paid attention to when I get it, and though I strive for it I am not making it a true goal. Otherwise I'd probably quick-load anytime I was noticed.

Quickload? I have yet to find one.
 
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115. Re: Deus Ex: Human Revolution Aug 29, 2011, 11:30 Dmitri_M
 
I've just finished Destroit with nearly all of it as ghost. The final side mission completed, where I needed to knockout the gangster in the apartment, was about the first time I attempted combat. Rude awakening as I was killed fast. I hadn't upgraded any armour augs upto that point.  
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114. Re: Deus Ex: Human Revolution Aug 29, 2011, 11:26 nin
 
There's a Praxis kit behind a wall in the Detroit sewers that pays for itself.

I don't think I found that one, but I did find one in the second hub last night.
 
http://store.nin.com/index.php?cPath=10
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173 Replies. 9 pages. Viewing page 3.
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