While many gamers revere the original Deus Ex as one of the great games of all time, its prequel, Deus Ex: Invisible War is not held in nearly such high regard (in fairness, Invisible War shows a respectable score of 80 on Metacritic, though this pales in comparison with Deus Ex's stellar 90). With Eidos Montreal on the verge of releasing Deus Ex: Human Revolution, some gamers have expressed hopes that this prequel will be closer in execution to the original DX, rather than the follow-up.
It turns out the developer is sympathetic to this sentiment, as nin sends along a post on the Eidos Montreal Tumblr Blog (thanks VG247) where this point is, quite diplomatically, addressed in an answer to the following question: "Did your opinion on DX:IW change through development? It seems most of the fan community hated it. Did you incorporate any ideas at least in part inspired by Invisible War? Or was it entirely ignored?" Here's the reply from "Frank," presumably game designer Frank Lapikas:
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