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| [Aug 12, 2011, 12:28 pm ET] - Share - Viewing Comments |
While many gamers revere the original Deus Ex as one of the great games of all time, its prequel, Deus Ex: Invisible War is not held in nearly such high regard (in fairness, Invisible War shows a respectable score of 80 on Metacritic, though this pales in comparison with Deus Ex's stellar 90). With Eidos Montreal on the verge of releasing Deus Ex: Human Revolution, some gamers have expressed hopes that this prequel will be closer in execution to the original DX, rather than the follow-up.
It turns out the developer is sympathetic to this sentiment, as nin sends along a post on the Eidos Montreal Tumblr Blog (thanks VG247) where this point is, quite diplomatically, addressed in an answer to the following question: "Did your opinion on DX:IW change through development? It seems most of the fan community hated it. Did you incorporate any ideas at least in part inspired by Invisible War? Or was it entirely ignored?" Here's the reply from "Frank," presumably game designer Frank Lapikas: My personal opinion of it did not change, no.
Have I played it? Yes. Through the end.
I’m glad to finally have this question.
We’ve tiptoed quite a lot around the issue of Invisible War, but we’ve never fully answered people who wanted to know how much of it we actually used as inspiration.
I shall do this here and now.
My aim is not to start a flame war. But if we’re to peel back the curtain on how this game was designed, I want to be truthful.
And the truth about Invisible War is that I personally did not get as much enjoyment out of it as I did the original Deus Ex.
Looking at Invisible War was a cautionary tale. The game showed us how some apparently simple design decisions such as universal ammo could alter the essence of what Deus Ex is.
When you look at IW, all the staples are there: the future, augs, weapons, a conspiracy, dialogs, stealth, side quests, etc. Yet it doesn’t feel quite right.
It made us realize that it would be very easy for us to screw up Human Revolution. We had a fine line to thread after all.
So in essence we used IW and compared it to DX1 in order to operate a “course correction”; which means we reverted most decisions in IW in favor of what DX1 had done.
From my knowledge (and sometimes defective memory), there is nothing in Human Revolution that comes from invisible War alone.
Doesn’t mean Invisible War was a bad game.
But it’s not the game we were trying to live up to.
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| 36. |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Aug 12, 2011, 16:46 |
Mashiki Amiketo |
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kanniballl wrote on Aug 12, 2011, 14:43: - Universal Ammo - keep things simpler, focus groups say they hate finding ammo for their favorite weapon Intentionally makes better weapons better, and stops you from sniping everything to death. More play, more options, more paths, more choices. Don't have any stun prods, but have tranq darts? Kick ass. Better make sure that guy you're going to tranq is away from the alarm. Universal ammo is generally a pretty bad idea and detracts from realistic elements. That's like saying the round from a 9mm will work kick ass in your 30.06. Not only is there a difference in penetration power, but anyone who thinks that going to a universal ammo type like 5.56mm will be the same as 50cal for a sniper rifle.
- Passwords - people hated having to write down passwords for the terminals. Make it an auto-enter Except in the game, it included a fancy notepad built right in, and you could annotate just about everything including adding passwords, login names, and so on.
- Inventory - people hated playing puzzles with their packs
Dunno, seems fairly decent to me. DXHR does a good option of autosorting. I suppose once you have it setup right you have it setup right. The only real issue I had, was when you lost everything and had to recover it. It meant you needed to take a few minutes to resort it all.
Does DE:HR use passwords and how do they handle it? Yep. They use the 'human stupidity' method for finding them. But if you know the password, and read it(in your infolink), it'll popup. But sometimes there will be s: sticked on a postit note nearby |
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-- "For every human problem, there is a neat, simple solution; and it is always wrong." --H.L. Mencken |
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Aug 12, 12:32 |
Re: Eidos Montreal On Deus Ex: Invisible War |
Verno |
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Aug 12, 14:11 |
Re: Eidos Montreal On Deus Ex: Invisible War |
mlw |
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Aug 12, 12:43 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Bhruic |
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Aug 12, 12:56 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Wallshadows |
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Aug 12, 13:05 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Bill Borre |
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Aug 12, 13:18 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
nin |
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Aug 12, 13:24 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
^Drag0n^ |
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Aug 12, 13:31 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
nin |
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Aug 12, 13:46 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
^Drag0n^ |
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13. |
Aug 12, 13:54 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
nin |
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8. |
Aug 12, 13:36 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
^Drag0n^ |
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9. |
Aug 12, 13:40 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
nin |
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39. |
Aug 12, 17:02 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Rockn-Roll |
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12. |
Aug 12, 13:48 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Creston |
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Aug 12, 13:56 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
J |
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30. |
Aug 12, 14:54 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
jacobvandy |
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31. |
Aug 12, 14:59 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Creston |
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10. |
Aug 12, 13:44 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Creston |
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14. |
Aug 12, 13:55 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
007Bistromath |
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17. |
Aug 12, 13:58 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
nin |
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Aug 12, 13:56 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Tanto Edge |
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22. |
Aug 12, 14:18 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Ratty |
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23. |
Aug 12, 14:22 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
nin |
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24. |
Aug 12, 14:32 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Ray Ban |
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26. |
Aug 12, 14:42 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Ratty |
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27. |
Aug 12, 14:43 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
kanniballl |
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29. |
Aug 12, 14:52 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
^Drag0n^ |
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32. |
Aug 12, 14:59 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Ratty |
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40. |
Aug 12, 17:06 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
^Drag0n^ |
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41. |
Aug 12, 17:17 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
nin |
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42. |
Aug 12, 17:22 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
^Drag0n^ |
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43. |
Aug 12, 17:22 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
dheer |
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44. |
Aug 12, 17:45 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
J |
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35. |
Aug 12, 16:35 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Frijoles |
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36. |
Aug 12, 16:46 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Mashiki Amiketo |
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37. |
Aug 12, 16:53 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Scottish Martial Arts |
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45. |
Aug 12, 18:35 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Creston |
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Aug 12, 15:07 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Creston |
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Aug 12, 14:15 |
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Acleacius |
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Aug 12, 14:18 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
nin |
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Aug 12, 14:18 |
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Cutter |
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Aug 12, 14:48 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
J |
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25. |
Aug 12, 14:38 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
avianflu |
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34. |
Aug 12, 15:16 |
PC Gamer gave it a 94... |
JohnBirshire |
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Aug 12, 18:36 |
Re: PC Gamer gave it a 94... |
Creston |
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Aug 12, 18:57 |
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peteham |
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Aug 12, 20:58 |
Re: PC Gamer gave it a 94... |
Prez |
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Aug 12, 21:04 |
Re: PC Gamer gave it a 94... |
Squirmer |
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Aug 12, 21:13 |
Re: PC Gamer gave it a 94... |
Squirmer |
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Aug 12, 22:39 |
Re: PC Gamer gave it a 94... |
Dades |
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Aug 13, 02:30 |
Re: PC Gamer gave it a 94... |
Squirmer |
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Aug 13, 03:02 |
Re: PC Gamer gave it a 94... |
nin |
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Aug 13, 03:04 |
Re: PC Gamer gave it a 94... |
shihonage |
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Aug 13, 07:00 |
Re: PC Gamer gave it a 94... |
StingingVelvet |
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Aug 13, 07:06 |
Re: PC Gamer gave it a 94... |
Dev |
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63. |
Aug 13, 12:55 |
Re: PC Gamer gave it a 94... |
Creston |
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65. |
Aug 13, 15:00 |
Re: PC Gamer gave it a 94... |
StingingVelvet |
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67. |
Aug 14, 05:53 |
Re: PC Gamer gave it a 94... |
^Drag0n^ |
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68. |
Aug 14, 15:14 |
Re: PC Gamer gave it a 94... |
Creston |
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69. |
Aug 15, 10:47 |
Re: PC Gamer gave it a 94... |
^Drag0n^ |
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62. |
Aug 13, 07:20 |
Re: PC Gamer gave it a 94... |
Jerykk |
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59. |
Aug 13, 03:36 |
Re: PC Gamer gave it a 94... |
J |
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55. |
Aug 12, 22:40 |
Re: PC Gamer gave it a 94... |
nin |
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66. |
Aug 14, 05:48 |
Re: PC Gamer gave it a 94... |
^Drag0n^ |
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38. |
Aug 12, 17:00 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
StingingVelvet |
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48. |
Aug 12, 19:29 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Icewind |
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53. |
Aug 12, 21:33 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Lorcin |
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52. |
Aug 12, 21:20 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
Riker |
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64. |
Aug 13, 13:52 |
Re: Eidos Montreal: Deus Ex: Invisible War a |
saluk |
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