Op Ed

The Armchair Empire - An Open Letter to Mike Morhaime.
Ubisoft may have set the precedent, but there is a rather different set of factors involved with Diablo III. The most obvious is that the community was not strictly locked into the PC as the platform for titles like Assassin's Creed II, and public comments in the past from Yves Guillemot and other executives at Ubisoft have expressed a strong desire to divest of themselves of any presence in the PC market. Blizzard does not have that degree of flexibility. The days of The Lost Vikings and Blackthorne are long gone. The PC is the only platform you have invested in, whether that's Windows or Mac, and there is no other place to go. For better or worse, you've tied yourself to a single platform, and forcing this scheme onto the community without the benefit of alternate platforms will not result in millions of fans falling in line like good little sheep to be fleeced. You may get some, but nowhere near what you were expecting. The rest will either forsake the game, and Blizzard by extension, or they will turn pirate.

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Aug 12, 2011, 16:38
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Re: Op Ed Aug 12, 2011, 16:38
Aug 12, 2011, 16:38
 
Beamer wrote on Aug 12, 2011, 14:01:
avianflu wrote on Aug 12, 2011, 12:53:
The whole point of persistent on line is NOT to stop piracy: it is to allow for real-time micro-tranctions in the auction house and blizzard store.

Want that sword of Damocles for $1.50? Click -- it is now yours.

Again, I completely disagree with this. How does this require persistent online? It doesn't in any way, shape or form. There isn't a single argument that can be made that persistent online even helps this. Sorry, but it makes the argument dumb.

However, DRM can require persistent online.

In D2 you had offline single player and b.net multi. Single player was completely disconnected and you could still hack it. It didn't matter back then, because there was no microtransaction auction house. However, with D3 a player hacking their single player to get all the cool stuff they want is potentially a lost microtransaction customer.

Always On DRM is required to ensure players don't mod/hack their single player experience and end up bypassing the need for the online auction house.

It isn't a piracy issue here, they know the game will sell a ton of copies regardless. All Blizzard's moves lately have been towards a more tightly controlled user experience. With the ultimate goal of selling them more things.
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