47 Replies. 3 pages. Viewing page 1.
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| 47. |
Re: Op Ed |
Aug 12, 2011, 19:58 |
MajorD |
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Bhruic wrote on Aug 12, 2011, 19:28:
Oh, I'm sure he does, and I'm sure there isn't any possibility of directional smoke there to help promote the game. In my mind, of course he is going to say that. Is what he is saying 100% true, and it has nothing to do with the company trying to selfishly justify what they are doing? I don't know, but as a consumer I'm certainly going to question that, and not just take his word at face value, ESPECIALLY if you look at the direction the industry is going with all these greed ridden publishers.
People just so easily accept things these days without questioning anything. People need to realize that these greedy whore publishers need US, we don’t need them. Um, dude? The guy I quoted works for a completely different company. Which is making a game that some would say is in direct competition with Diablo.
So, yeah, the chances that he just said that to "promote the game"? Not so high. My bad, I apologize. However, I still stick by my comments of:
People just so easily accept things these days without questioning anything. People need to realize that these greedy whore publishers need US, we don’t need them.
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| 46. |
Re: Op Ed |
Aug 12, 2011, 19:28 |
Bhruic |
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Oh, I'm sure he does, and I'm sure there isn't any possibility of directional smoke there to help promote the game. In my mind, of course he is going to say that. Is what he is saying 100% true, and it has nothing to do with the company trying to selfishly justify what they are doing? I don't know, but as a consumer I'm certainly going to question that, and not just take his word at face value, ESPECIALLY if you look at the direction the industry is going with all these greed ridden publishers.
People just so easily accept things these days without questioning anything. People need to realize that these greedy whore publishers need US, we don’t need them. Um, dude? The guy I quoted works for a completely different company. Which is making a game that some would say is in direct competition with Diablo.
So, yeah, the chances that he just said that to "promote the game"? Not so high. |
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| 45. |
Re: Op Ed |
Aug 12, 2011, 18:51 |
Cutter |
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You realize if you buy into this new vision you become, by default, Kotick's personal ass-slave for life. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 44. |
Re: Op Ed |
Aug 12, 2011, 18:41 |
Creston |
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Beamer wrote on Aug 12, 2011, 16:59:
They want consumers to buy more stuff within the game while playing the game and that means running the game in conjunction with a creditcard transaction server. But you don't need to force them online for that. Enough of them will be online anyway that there's no need to force it. Plus plenty of other games do DLC without forcing you online.
This is about control, that's true, but in a DRM way, not a sell-you way. There's zero need to force people online to sell them DLC. Zero. Like I said in another post, just build the storefront into the main menu and have it connect if the player is online. Which, 9 times out of 10 (if not far more) he will be. This is Actiblizzard we're talking about. Having a player see the auction house 10 times out of 10 is FAR better than having him see it 9 times out of 10.
Creston |
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| 43. |
Re: Op Ed |
Aug 12, 2011, 18:26 |
MajorD |
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Bhruic wrote on Aug 12, 2011, 14:21:
Again, I completely disagree with this. How does this require persistent online? It doesn't in any way, shape or form. There isn't a single argument that can be made that persistent online even helps this. Sorry, but it makes the argument dumb. Really? So when Max Schaefer from Runic games said that that was probably the reason for it... let me quote him:
"In this case, a fully secure economy MAY require it." I'm pretty sure he's in a better position to say than you. So yeah, maybe you want to rethink your "dumb argument" comment.
Oh, I'm sure he does, and I'm sure there isn't any possibility of directional smoke there to help promote the game. In my mind, of course he is going to say that. Is what he is saying 100% true, and it has nothing to do with the company trying to selfishly justify what they are doing? I don't know, but as a consumer I'm certainly going to question that, and not just take his word at face value, ESPECIALLY if you look at the direction the industry is going with all these greed ridden publishers.
People just so easily accept things these days without questioning anything. People need to realize that these greedy whore publishers need US, we don’t need them.
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| 42. |
Re: Op Ed |
Aug 12, 2011, 16:59 |
Beamer |
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They want consumers to buy more stuff within the game while playing the game and that means running the game in conjunction with a creditcard transaction server. But you don't need to force them online for that. Enough of them will be online anyway that there's no need to force it. Plus plenty of other games do DLC without forcing you online.
This is about control, that's true, but in a DRM way, not a sell-you way. There's zero need to force people online to sell them DLC. Zero. Like I said in another post, just build the storefront into the main menu and have it connect if the player is online. Which, 9 times out of 10 (if not far more) he will be. |
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| 41. |
Re: Op Ed |
Aug 12, 2011, 16:38 |
Warskull |
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Beamer wrote on Aug 12, 2011, 14:01:
avianflu wrote on Aug 12, 2011, 12:53: The whole point of persistent on line is NOT to stop piracy: it is to allow for real-time micro-tranctions in the auction house and blizzard store.
Want that sword of Damocles for $1.50? Click -- it is now yours. Again, I completely disagree with this. How does this require persistent online? It doesn't in any way, shape or form. There isn't a single argument that can be made that persistent online even helps this. Sorry, but it makes the argument dumb.
However, DRM can require persistent online. In D2 you had offline single player and b.net multi. Single player was completely disconnected and you could still hack it. It didn't matter back then, because there was no microtransaction auction house. However, with D3 a player hacking their single player to get all the cool stuff they want is potentially a lost microtransaction customer.
Always On DRM is required to ensure players don't mod/hack their single player experience and end up bypassing the need for the online auction house.
It isn't a piracy issue here, they know the game will sell a ton of copies regardless. All Blizzard's moves lately have been towards a more tightly controlled user experience. With the ultimate goal of selling them more things. |
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| 40. |
Re: Op Ed |
Aug 12, 2011, 15:46 |
Bhruic |
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Sorry, not buying it. If they were to make a completely offline SP mode that never touched the online modes, then I could see. There is no reason I can see not to do this except to thwart piracy. Ugh, now you are putting me in the position of defending them!
There are two approaches they could take for offline mode: 1) Same file formats. Problem - hacking these file formats would give a great deal of information about the file formats used in the online version. Would likely make cheats and duping more common. 2) Different file formats. Problem - now you're effectively supporting two different code bases for the same game, increasing the amount of work and testing to be done.
In both cases, I can see them deciding there isn't enough justification to move forward with it. |
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| 39. |
Re: Op Ed |
Aug 12, 2011, 15:31 |
Prez |
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| Sorry, not buying it. If they were to make a completely offline SP mode that never touched the online modes, then I could see. There is no reason I can see not to do this except to thwart piracy. |
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| 38. |
Re: Op Ed |
Aug 12, 2011, 15:24 |
avianflu |
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| 37. |
Re: Op Ed |
Aug 12, 2011, 15:14 |
Creston |
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avianflu wrote on Aug 12, 2011, 14:49: Hey Beamer -- the D3 game consumer has to be online for the micro-transactions to occur _seamlessly_ in the game. Same thing with the real-money auction house.
I think you are saying Blizzard could hypothetically allow folks to make purchases offline and outside of the game that would later be reflected in the game but that is obviously not what Blizzard _wants_ to do. They want consumers to buy more stuff within the game while playing the game and that means running the game in conjunction with a creditcard transaction server.
I doubt you could do it offline and maintain the integrity of your game. Someone would undoubtedly hack it, and then the auction house becomes worthless.
And the auction house is by far the most important part of this whole thing for Blizzard, because after all, they're only making 150 million bucks a month off WoW. They need some extra income in there.
Creston |
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| 36. |
Re: Op Ed |
Aug 12, 2011, 15:12 |
Creston |
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Prez wrote on Aug 12, 2011, 14:20: I should have just posted 'QFT', 'QFMFT', 'THIS', '+1', '+10000' or whatever the cool kids say now. I think they say "Word!" now, and then they cross their arms in front of their chest like they're hugging themselves.
creston |
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| 35. |
Re: Op Ed |
Aug 12, 2011, 14:49 |
avianflu |
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Hey Beamer -- the D3 game consumer has to be online for the micro-transactions to occur _seamlessly_ in the game. Same thing with the real-money auction house.
I think you are saying Blizzard could hypothetically allow folks to make purchases offline and outside of the game that would later be reflected in the game but that is obviously not what Blizzard _wants_ to do. They want consumers to buy more stuff within the game while playing the game and that means running the game in conjunction with a creditcard transaction server.
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| 34. |
Re: Op Ed |
Aug 12, 2011, 14:38 |
ASeven |
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PHJF wrote on Aug 12, 2011, 13:51: Delusioned isn't a word. Ah drat, I was under the delusion it was. |
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| 33. |
Re: Op Ed |
Aug 12, 2011, 14:21 |
Bhruic |
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Again, I completely disagree with this. How does this require persistent online? It doesn't in any way, shape or form. There isn't a single argument that can be made that persistent online even helps this. Sorry, but it makes the argument dumb. Really? So when Max Schaefer from Runic games said that that was probably the reason for it... let me quote him:
"In this case, a fully secure economy MAY require it." I'm pretty sure he's in a better position to say than you. So yeah, maybe you want to rethink your "dumb argument" comment.
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| 32. |
Re: Op Ed |
Aug 12, 2011, 14:20 |
Prez |
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While my son and I count for two lost sales, and there will be others like us who are steadfastly against this new (for Blizzard) and insulting DRM scheme, I still think that Diablo 3 will easily meet and probably even beat expectations. Most people aren't like those of us who think back to a time when something like this would have been suicide for any publisher and/or developer and refuse to accept it now.
EDIT: Conversely, I could have just let the words of the supremely more intelligent Mr. Creston that he hath spake when he said:
They're going to sell millions upon millions upon millions of copies. The idea that the average PC gamer is this stalwart Champion of Principles is very cute, and utterly, utterly wrong. Most people will buy it because they don't care one way or another about having to be online (which is fine, to each his own), a large amount of people will buy it because they don't even realize they HAVE to be online, and the rest will buy it "BUT... BUT ITS BLIZZURD!" I should have just posted 'QFT', 'QFMFT', 'THIS', '+1', '+10000' or whatever the cool kids say now.
This comment was edited on Aug 12, 2011, 14:26. |
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| 31. |
Re: Op Ed |
Aug 12, 2011, 14:16 |
Cutter |
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Dear Blizzard,
No sale.
Sincerely Me
P.S. Go pound sand. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 30. |
Re: Op Ed |
Aug 12, 2011, 14:01 |
Beamer |
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avianflu wrote on Aug 12, 2011, 12:53: The whole point of persistent on line is NOT to stop piracy: it is to allow for real-time micro-tranctions in the auction house and blizzard store.
Want that sword of Damocles for $1.50? Click -- it is now yours. Again, I completely disagree with this. How does this require persistent online? It doesn't in any way, shape or form. There isn't a single argument that can be made that persistent online even helps this. Sorry, but it makes the argument dumb.
However, DRM can require persistent online. |
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| 29. |
Re: Op Ed |
Aug 12, 2011, 13:54 |
Creston |
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Avecrien wrote on Aug 12, 2011, 12:04: It doesn't matter to me what is more convenient for the corporation. I, as a consumer, have a responsibility to push for my needs and wants to be met instead of gobbling up whatevers slapped on my plate. The industry only goes this direction because we allow it. Fatalism and inaction do us no favors.
Competition for my entertainment dollar is at an all time high. It has never been easier for me to protest these decisions with my wallet and happily play the alternatives-or to join with like minded gamers to make sure they know about the alternatives. Or I could sulk about how nothing I do could possibly make a difference and buy what I'm told I'm supposed to.
Creston |
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| 28. |
Re: Op Ed |
Aug 12, 2011, 13:51 |
PHJF |
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| Delusioned isn't a word. |
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47 Replies. 3 pages. Viewing page 1.
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